tool extends "res://addons/procedural_material/node_base.gd" var waves = 1.0 var sharpness = 1.0 func _ready(): set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) initialize_properties([ $waves, $sharpness ]) func _get_shader_code(uv): var rv = { defs="", code="" } if generated_variants.empty(): rv.defs = "float "+name+"_f(vec2 uv) { return sine(uv, "+str(waves)+", "+str(sharpness)+"); }\n" var variant_index = generated_variants.find(uv) if variant_index == -1: variant_index = generated_variants.size() generated_variants.append(uv) rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n" rv.f = name+"_"+str(variant_index)+"_f" return rv