tool extends MMGenBase class_name MMGenGraph var label : String = "Graph" var connections = [] func get_type(): return "graph" func get_type_name(): return label func get_parameter_defs(): if has_node("gen_parameters"): return get_node("gen_parameters").get_parameter_defs() return [] func set_parameter(p, v): if has_node("gen_parameters"): return get_node("gen_parameters").set_parameter(p, v) func get_input_defs(): if has_node("gen_inputs"): return get_node("gen_inputs").get_output_defs() return [] func get_output_defs(): if has_node("gen_outputs"): return get_node("gen_outputs").get_input_defs() return [] func source_changed(input_index : int): if has_node("gen_inputs"): return get_node("gen_inputs").source_changed(input_index) func get_port_source(gen_name: String, input_index: int) -> OutputPort: if gen_name == "gen_inputs": var parent = get_parent() if parent != null and parent.get_script() == get_script(): return parent.get_port_source(name, input_index) else: for c in connections: if c.to == gen_name and c.to_port == input_index: var src_gen = get_node(c.from) if src_gen != null: if src_gen.get_script() == get_script(): return src_gen.get_port_source("gen_outputs", c.from_port) return OutputPort.new(src_gen, c.from_port) return null func get_port_targets(gen_name: String, output_index: int) -> Array: var rv = [] for c in connections: if c.from == gen_name and c.from_port == output_index: var tgt_gen = get_node(c.to) if tgt_gen != null: rv.push_back(InputPort.new(tgt_gen, c.to_port)) return rv func add_generator(generator : MMGenBase): var name = generator.name var index = 1 while has_node(name): index += 1 name = generator.name + "_" + str(index) generator.name = name add_child(generator) func remove_generator(generator : MMGenBase): var new_connections = [] for c in connections: if c.from != generator.name and c.to != generator.name: new_connections.append(c) connections = new_connections generator.queue_free() func replace_generator(old : MMGenBase, new : MMGenBase): new.name = old.name new.position = old.position remove_child(old) old.free() add_child(new) func connect_children(from, from_port : int, to, to_port : int): # check the new connection does not create a loop var spreadlist = [ InputPort.new(to, to_port) ] while !spreadlist.empty(): var input : InputPort = spreadlist.pop_front() for o in input.generator.follow_input(input.input_index): if o.generator == from and o.output_index == from_port: return false for t in o.generator.get_parent().get_port_targets(o.generator.name, o.output_index): spreadlist.push_back(t) # disconnect target while true: var remove = -1 for i in connections.size(): if connections[i].to == to.name and connections[i].to_port == to_port: remove = i break if remove == -1: break connections.remove(remove) # create new connection connections.append({from=from.name, from_port=from_port, to=to.name, to_port=to_port}) return true func disconnect_children(from, from_port : int, to, to_port : int): while true: var remove = -1 for i in connections.size(): if connections[i].from == from.name and connections[i].from_port == from_port and connections[i].to == to.name and connections[i].to_port == to_port: remove = i break if remove == -1: break connections.remove(remove) return true func _get_shader_code(uv : String, output_index : int, context : MMGenContext): var outputs = get_node("gen_outputs") if outputs != null: var rv = outputs._get_shader_code(uv, output_index, context) while rv is GDScriptFunctionState: rv = yield(rv, "completed") return rv return { globals=[], defs="", code="", textures={} } func _serialize(data): data.label = label data.nodes = [] for c in get_children(): data.nodes.append(c.serialize()) data.connections = connections return data func edit(node): node.get_parent().call_deferred("update_view", self) func create_subgraph(gens): # Remove material, gen_inputs and gen_outputs nodes var generators = [] var center = Vector2(0, 0) var left_bound = 65535 var right_bound = -65536 var count = 0 for g in gens: if g.name != "Material" and g.name != "gen_inputs" and g.name != "gen_outputs": generators.push_back(g) var p = g.position center += p count += 1 if left_bound > p.x: left_bound = p.x if right_bound < p.x: right_bound = p.x if count == 0: return center /= count var new_graph = get_script().new() new_graph.name = "graph" add_generator(new_graph) new_graph.position = center var names : Array = [] for g in generators: names.push_back(g.name) remove_child(g) new_graph.add_generator(g) var new_graph_connections = [] var my_new_connections = [] var gen_inputs = null var gen_outputs = null var inputs = [] var outputs = [] for c in connections: var src_name = c.from+"."+str(c.from_port) if names.find(c.from) != -1 and names.find(c.to) != -1: new_graph_connections.push_back(c) elif names.find(c.from) != -1: var port_index = outputs.find(src_name) if port_index == -1: port_index = outputs.size() outputs.push_back(src_name) if gen_outputs == null: gen_outputs = MMGenIOs.new() gen_outputs.name = "gen_outputs" gen_outputs.position = Vector2(right_bound+300, center.y) new_graph.add_generator(gen_outputs) gen_outputs.ports.push_back( { name="port"+str(port_index), type="rgba" } ) print(gen_outputs.ports) my_new_connections.push_back( { from=new_graph.name, from_port=port_index, to=c.to, to_port=c.to_port } ) new_graph_connections.push_back( { from=c.from, from_port=c.from_port, to="gen_outputs", to_port=port_index } ) elif names.find(c.to) != -1: var port_index = inputs.find(src_name) if port_index == -1: port_index = inputs.size() inputs.push_back(src_name) if gen_inputs == null: gen_inputs = MMGenIOs.new() gen_inputs.name = "gen_inputs" gen_inputs.position = Vector2(left_bound-300, center.y) new_graph.add_generator(gen_inputs) gen_inputs.ports.push_back( { name="port"+str(port_index), type="rgba" } ) my_new_connections.push_back( { from=c.from, from_port=c.from_port, to=new_graph.name, to_port=port_index } ) new_graph_connections.push_back( { from="gen_inputs", from_port=port_index, to=c.to, to_port=c.to_port } ) else: my_new_connections.push_back(c) connections = my_new_connections new_graph.connections = new_graph_connections for g in generators: if g.get_script() == load("res://addons/material_maker/engine/gen_remote.gd"): g.name = "gen_parameters" break