extends MMGraphNodeBase class_name MMGraphNodeGeneric var controls = {} var ignore_parameter_change = "" var output_count = 0 var preview : TextureRect var preview_index : int = -1 var preview_position : int var preview_size : int var preview_timer : Timer = null func set_generator(g) -> void: .set_generator(g) generator.connect("parameter_changed", self, "on_parameter_changed") update_node() func on_parameter_changed(p, v) -> void: if ignore_parameter_change == p: return if p == "__update_all__": update_node() elif controls.has(p): var o = controls[p] if o is MMFloatEdit: o.value = v elif o is HSlider: o.value = v elif o is LineEdit: o.text = v elif o is SizeOptionButton: o.size_value = v elif o is OptionButton: o.selected = v elif o is CheckBox: o.pressed = v elif o is ColorPickerButton: o.color = MMType.deserialize_value(v) elif o is MMGradientEditor: var gradient : MMGradient = MMGradient.new() gradient.deserialize(v) o.value = gradient else: print("unsupported widget "+str(o)) update_shaders() func initialize_properties() -> void: var parameter_names = [] for p in generator.get_parameter_defs(): parameter_names.push_back(p.name) for c in controls: if parameter_names.find(c) == -1: continue var o = controls[c] if generator.parameters.has(c): on_parameter_changed(c, generator.parameters[c]) if o is MMFloatEdit: o.connect("value_changed", self, "_on_value_changed", [ o.name ]) elif o is LineEdit: o.connect("text_changed", self, "_on_text_changed", [ o.name ]) elif o is SizeOptionButton: o.connect("size_value_changed", self, "_on_value_changed", [ o.name ]) elif o is OptionButton: o.connect("item_selected", self, "_on_value_changed", [ o.name ]) elif o is CheckBox: o.connect("toggled", self, "_on_value_changed", [ o.name ]) elif o is ColorPickerButton: o.connect("color_changed", self, "_on_color_changed", [ o.name ]) elif o is Control and o.filename == "res://material_maker/widgets/gradient_editor.tscn": o.connect("updated", self, "_on_gradient_changed", [ o.name ]) else: print("unsupported widget "+str(o)) func update_shaders() -> void: get_parent().send_changed_signal() update_preview() func _on_text_changed(new_text, variable) -> void: ignore_parameter_change = variable generator.set_parameter(variable, new_text) ignore_parameter_change = "" update_shaders() func _on_value_changed(new_value, variable) -> void: ignore_parameter_change = variable generator.set_parameter(variable, new_value) ignore_parameter_change = "" update_shaders() func _on_color_changed(new_color, variable) -> void: ignore_parameter_change = variable generator.set_parameter(variable, new_color) ignore_parameter_change = "" update_shaders() func _on_gradient_changed(new_gradient, variable) -> void: ignore_parameter_change = variable generator.set_parameter(variable, MMType.serialize_value(new_gradient)) ignore_parameter_change = "" update_shaders() func create_parameter_control(p : Dictionary) -> Control: var control = null if p.type == "float": control = preload("res://material_maker/widgets/float_edit.tscn").instance() control.min_value = p.min control.max_value = p.max control.step = 0.005 if !p.has("step") else p.step if p.has("default"): control.value = p.default control.rect_min_size.x = 80 elif p.type == "size": control = SizeOptionButton.new() control.min_size = p.first control.max_size = p.last control.size_value = p.first if !p.has("default") else p.default elif p.type == "enum": control = OptionButton.new() for i in range(p.values.size()): var value = p.values[i] control.add_item(value.name) control.selected = 0 if !p.has("default") else p.default elif p.type == "boolean": control = CheckBox.new() elif p.type == "color": control = ColorPickerButton.new() control.rect_min_size.x = 40 elif p.type == "gradient": control = preload("res://material_maker/widgets/gradient_editor.tscn").instance() elif p.type == "string": control = LineEdit.new() return control func save_preview_widget() -> void: if preview != null and preview.get_parent() == self: remove_child(preview) if preview_timer != null: preview_timer.stop() remove_child(preview_timer) func restore_preview_widget() -> void: if preview == null: preview = TextureRect.new() preview.visible = false preview_position = get_child_count() if preview.visible: add_child(preview) update_preview() set_slot(preview_position, false, 0, Color(0.0, 0.0, 0.0), false, 0, Color(0.0, 0.0, 0.0)) # Preview timer if preview_timer == null: preview_timer = Timer.new() preview_timer.one_shot = true preview_timer.connect("timeout", self, "do_update_preview") add_child(preview_timer) func update_node() -> void: # Clean node var custom_node_buttons = null clear_all_slots() save_preview_widget() for c in get_children(): remove_child(c) c.free() rect_size = Vector2(0, 0) # Show or hide the close button show_close = generator.can_be_deleted() # Rebuild node title = generator.get_type_name() # Inputs var inputs = generator.get_input_defs() for i in range(inputs.size()): var input = inputs[i] var enable_left = false var color_left = Color(0.5, 0.5, 0.5) var type_left = 0 if typeof(input) == TYPE_DICTIONARY: enable_left = true if mm_io_types.types.has(input.type): color_left = mm_io_types.types[input.type].color type_left = mm_io_types.types[input.type].slot_type set_slot(i, enable_left, type_left, color_left, false, 0, Color()) var hsizer : HBoxContainer = HBoxContainer.new() hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL if input.has("label") and input.label != "": var label : Label = Label.new() label.text = input.label hsizer.add_child(label) else: var control : Control = Control.new() control.rect_min_size.y = 16 hsizer.add_child(control) add_child(hsizer) var input_names_width : int = 0 for c in get_children(): var width = c.get_child(0).rect_size.x if width > input_names_width: input_names_width = width if input_names_width > 0: input_names_width += 3 for c in get_children(): c.get_child(0).rect_min_size.x = input_names_width # Parameters controls = {} var index = -1 var regex = RegEx.new() regex.compile("^(\\d+):(.*)") for p in generator.get_parameter_defs(): if !p.has("name") or !p.has("type"): continue var control = create_parameter_control(p) if control != null: var label = p.name control.name = label controls[control.name] = control if p.has("label"): label = p.label var result = regex.search(label) if result: index = result.get_string(1).to_int()-1 label = result.get_string(2) else: index += 1 var hsizer : HBoxContainer while index >= get_child_count(): hsizer = HBoxContainer.new() hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL var empty_control : Control = Control.new() empty_control.rect_min_size.x = input_names_width hsizer.add_child(empty_control) add_child(hsizer) hsizer = get_child(index) if label != "": var label_widget = Label.new() label_widget.text = label label_widget.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL hsizer.add_child(label_widget) control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL if hsizer != null: hsizer.add_child(control) initialize_properties() # Outputs var outputs = generator.get_output_defs() var button_width = 0 output_count = outputs.size() for i in range(output_count): var output = outputs[i] var enable_right : bool = true var color_right : Color = Color(0.5, 0.5, 0.5) var type_right : int = 0 assert(typeof(output) == TYPE_DICTIONARY) assert(output.has("type")) enable_right = true if mm_io_types.types.has(output.type): color_right = mm_io_types.types[output.type].color type_right = mm_io_types.types[output.type].slot_type set_slot(i, is_slot_enabled_left(i), get_slot_type_left(i), get_slot_color_left(i), enable_right, type_right, color_right) var hsizer : HBoxContainer while i >= get_child_count(): hsizer = HBoxContainer.new() hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL add_child(hsizer) hsizer = get_child(i) var has_filler = false for c in hsizer.get_children(): if c.size_flags_horizontal & SIZE_EXPAND != 0: has_filler = true break if !has_filler: var empty_control : Control = Control.new() empty_control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL hsizer.add_child(empty_control) var button = preload("res://material_maker/widgets/preview_button.tscn").instance() button.size_flags_horizontal = SIZE_SHRINK_END button.size_flags_vertical = SIZE_SHRINK_CENTER if i == preview_index: button.pressed = true hsizer.add_child(button) button.connect("toggled", self, "on_preview_button", [ i ]) button_width = button.rect_size.x if !outputs.empty(): for i in range(output_count, get_child_count()): var hsizer : HBoxContainer = get_child(i) var empty_control : Control = Control.new() empty_control.rect_min_size.x = button_width hsizer.add_child(empty_control) # Edit buttons if generator.is_editable(): var edit_buttons = preload("res://material_maker/nodes/edit_buttons.tscn").instance() add_child(edit_buttons) edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator") set_slot(edit_buttons.get_index(), false, 0, Color(0.0, 0.0, 0.0), false, 0, Color(0.0, 0.0, 0.0)) # Preview restore_preview_widget() func edit_generator() -> void: if generator.has_method("edit"): generator.edit(self) func update_generator(shader_model) -> void: generator.set_shader_model(shader_model) update_node() update_shaders() func load_generator() -> void: var dialog = FileDialog.new() add_child(dialog) dialog.rect_min_size = Vector2(500, 500) dialog.access = FileDialog.ACCESS_FILESYSTEM dialog.mode = FileDialog.MODE_OPEN_FILE dialog.add_filter("*.mmg,*.mmn;Material Maker Generator") dialog.connect("file_selected", self, "do_load_generator") dialog.popup_centered() func do_load_generator(file_name : String) -> void: var new_generator = null if file_name.ends_with(".mmn"): var file = File.new() if file.open(file_name, File.READ) == OK: new_generator = MMGenShader.new() new_generator.set_shader_model(parse_json(file.get_as_text())) file.close() else: new_generator = mm_loader.load_gen(file_name) if new_generator != null: var gen_name = mm_loader.generator_name_from_path(file_name) if gen_name != "": new_generator.model = gen_name var parent_generator = generator.get_parent() parent_generator.replace_generator(generator, new_generator) generator = new_generator update_node() func save_generator() -> void: var dialog = FileDialog.new() add_child(dialog) dialog.rect_min_size = Vector2(500, 500) dialog.access = FileDialog.ACCESS_FILESYSTEM dialog.mode = FileDialog.MODE_SAVE_FILE dialog.add_filter("*.mmg;Material Maker Generator") dialog.connect("file_selected", self, "do_save_generator") dialog.popup_centered() func do_save_generator(file_name : String) -> void: var file = File.new() if file.open(file_name, File.WRITE) == OK: var data = generator.serialize() data.name = file_name.get_file().get_basename() data.node_position = { x=0, y=0 } file.store_string(JSON.print(data, "\t", true)) file.close() func update_preview_buttons(index : int) -> void: for i in range(output_count): if i != index: var line = get_child(i) line.get_child(line.get_child_count()-1).pressed = false var processing_button = false func on_preview_button(pressed : bool, index : int) -> void: if processing_button: return processing_button = true if pressed: preview_index = index var width if preview.visible: update_preview_buttons(index) update_preview() else: var status = update_preview(get_child(0).rect_size.x) while status is GDScriptFunctionState: status = yield(status, "completed") else: preview_index = -1 preview.visible = false remove_child(preview) rect_size = Vector2(0, 0) processing_button = false func update_preview(size : int = 0) -> void: if preview_index == -1: return if size != 0: preview_size = size preview_timer.start(0.2) func do_update_preview() -> void: var result = generator.render(preview_index, preview_size, true) while result is GDScriptFunctionState: result = yield(result, "completed") if preview.texture == null: preview.texture = ImageTexture.new() result.copy_to_texture(preview.texture) result.release() if !preview.visible: add_child(preview) move_child(preview, preview_position) preview.visible = true