extends ViewportContainer const ENVIRONMENTS = [ "experiment", "lobby", "night", "park", "schelde" ] const CAMERA_DISTANCE_MIN = 1.0 const CAMERA_DISTANCE_MAX = 10.0 export var ui_path : String = "Preview3DUI" onready var objects = $MaterialPreview/Preview3d/Objects onready var current_object = objects.get_child(0) onready var environments = $MaterialPreview/Preview3d/Environments onready var current_environment = environments.get_child(0) onready var camera_stand = $MaterialPreview/Preview3d/CameraPivot onready var camera = $MaterialPreview/Preview3d/CameraPivot/Camera onready var ui = get_node(ui_path) signal need_update(me) func _ready() -> void: var model_list : Array = [] for o in objects.get_children(): var m = o.get_surface_material(0) o.set_surface_material(0, m.duplicate()) model_list.push_back(o.name) ui.set_models(model_list) var environment_list : Array = [] for e in environments.get_children(): environment_list.push_back(e.name) ui.set_environments(environment_list) $MaterialPreview/Preview3d/ObjectRotate.play("rotate") func _on_Model_item_selected(id) -> void: current_object.visible = false current_object = objects.get_child(id) current_object.visible = true emit_signal("need_update", [ self ]) func _on_Environment_item_selected(id) -> void: current_environment.visible = false current_environment = environments.get_child(id) $MaterialPreview/Preview3d/CameraPivot/Camera.set_environment(current_environment.environment) current_environment.visible = true func _on_Rotate_toggled(button_pressed) -> void: if button_pressed: $MaterialPreview/Preview3d/ObjectRotate.play("rotate") else: $MaterialPreview/Preview3d/ObjectRotate.stop(false) func get_materials() -> Array: if current_object != null: return [ current_object.get_surface_material(0) ] return [] func on_gui_input(event) -> void: if event is InputEventMouseButton: $MaterialPreview/Preview3d/ObjectRotate.stop(false) ui.rotation_cancelled() match event.button_index: BUTTON_WHEEL_UP: camera.translation.z = clamp( camera.translation.z / (1.01 if event.shift else 1.1), CAMERA_DISTANCE_MIN, CAMERA_DISTANCE_MAX ) BUTTON_WHEEL_DOWN: camera.translation.z = clamp( camera.translation.z * (1.01 if event.shift else 1.1), CAMERA_DISTANCE_MIN, CAMERA_DISTANCE_MAX ) elif event is InputEventMouseMotion: var motion = 0.01*event.relative var camera_basis = camera.global_transform.basis if event.shift: if event.button_mask & BUTTON_MASK_LEFT: objects.rotate(camera_basis.x.normalized(), motion.y) objects.rotate(camera_basis.y.normalized(), motion.x) elif event.button_mask & BUTTON_MASK_RIGHT: objects.rotate(camera_basis.z.normalized(), motion.x) else: if event.button_mask & BUTTON_MASK_LEFT: camera_stand.rotate(camera_basis.x.normalized(), -motion.y) camera_stand.rotate(camera_basis.y.normalized(), -motion.x) elif event.button_mask & BUTTON_MASK_RIGHT: camera_stand.rotate(camera_basis.z.normalized(), -motion.x)