tool extends EditorPlugin var mm_button = null var material_maker = null func _enter_tree(): mm_button = Button.new() mm_button.connect("pressed", self, "open_material_maker") mm_button.text = "Material Maker" add_control_to_container(CONTAINER_TOOLBAR, mm_button) func _exit_tree(): if mm_button != null: remove_control_from_container(CONTAINER_TOOLBAR, mm_button) mm_button.queue_free() if material_maker != null: material_maker.hide() material_maker.queue_free() material_maker = null func _get_state(): var s = { mm_button=mm_button, material_maker=material_maker } return s func _set_state(s): mm_button = s.mm_button material_maker = s.material_maker func open_material_maker(): if material_maker == null: material_maker = preload("res://addons/material_maker/window_dialog.tscn").instance() var panel = material_maker.get_node("MainWindow") panel.editor_interface = get_editor_interface() panel.connect("quit", self, "close_material_maker") add_child(material_maker) material_maker.popup_centered() func close_material_maker(): if material_maker != null: material_maker.hide() material_maker.queue_free() material_maker = null