extends WindowDialog var model_data = null onready var parameter_list : VBoxContainer = $Sizer/Tabs/General/Parameters/Sizer onready var input_list : VBoxContainer = $Sizer/Tabs/General/Inputs/Sizer onready var output_list : VBoxContainer = $Sizer/Tabs/Outputs/Outputs/Sizer onready var main_code_editor : TextEdit = $"Sizer/Tabs/Main Code" onready var instance_functions_editor : TextEdit = $"Sizer/Tabs/Instance Functions" onready var global_functions_editor : TextEdit = $"Sizer/Tabs/Global Functions" const ParameterEditor = preload("res://material_maker/widgets/node_editor/parameter.tscn") const InputEditor = preload("res://material_maker/widgets/node_editor/input.tscn") const OutputEditor = preload("res://material_maker/widgets/node_editor/output.tscn") signal node_changed func _ready() -> void: main_code_editor.add_color_region("//", "", Color(0, 0.5, 0), true) instance_functions_editor.add_color_region("//", "", Color(0, 0.5, 0), true) global_functions_editor.add_color_region("//", "", Color(0, 0.5, 0), true) func add_item(parent, scene) -> Node: var object = scene.instance() parent.add_child(object) parent.move_child(object, parent.get_child_count()-2) return object func set_model_data(data) -> void: if data.has("name"): $Sizer/Tabs/General/Name/Name.text = data.name if data.has("parameters"): for p in data.parameters: add_item(parameter_list, ParameterEditor).set_model_data(p) parameter_list.update_up_down_buttons() if data.has("inputs"): for i in data.inputs: add_item(input_list, InputEditor).set_model_data(i) input_list.update_up_down_buttons() if data.has("outputs"): for o in data.outputs: add_item(output_list, OutputEditor).set_model_data(o) output_list.update_up_down_buttons() if data.has("global"): global_functions_editor.text = data.global if data.has("instance"): instance_functions_editor.text = data.instance if data.has("code"): main_code_editor.text = data.code func get_model_data() -> Dictionary: var data = { name=$Sizer/Tabs/General/Name/Name.text, global=global_functions_editor.text, instance=instance_functions_editor.text, code=main_code_editor.text } data.parameters = [] for p in parameter_list.get_children(): if p.has_method("get_model_data"): data.parameters.append(p.get_model_data()) data.inputs = [] for i in input_list.get_children(): if i.has_method("get_model_data"): data.inputs.append(i.get_model_data()) data.outputs = [] for o in output_list.get_children(): if o.has_method("get_model_data"): data.outputs.append(o.get_model_data()) return data func _on_AddParameter_pressed() -> void: add_item(parameter_list, ParameterEditor) parameter_list.update_up_down_buttons() func _on_AddInput_pressed() -> void: add_item(input_list, InputEditor) input_list.update_up_down_buttons() func _on_AddOutput_pressed() -> void: add_item(output_list, OutputEditor) output_list.update_up_down_buttons() func _on_Apply_pressed() -> void: emit_signal("node_changed", get_model_data()) func _on_OK_pressed() -> void: emit_signal("node_changed", get_model_data()) queue_free() func _on_Cancel_pressed() -> void: queue_free()