Splatter node ~~~~~~~~~~~~~ The **Splatter** node splats several instances of its input with optional scale and rotation variations. instances are mixed with each other using a *lighten* filter. The **Splatter** also has a color version whose input is in RGBA format. .. image:: images/node_transform_splatter.png :align: center Inputs ++++++ The **Splatter** node accepts two inputs: * The *Source* inputs is the image to be splat into the output. * The *Mask* input is a greyscale image that is used as a mask and affects each instance's value. Outputs +++++++ The **Splatter** node outputs the splat image. Parameters ++++++++++ The **Splatter** node has two parameters: * *Count*, the number of instances of the source image in the result, including those canceled by the mask. * *Inputs* is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the **Tile2x2** node. * *Rotate* is the maximum angle of the random rotation applied to each instance. * *Scale* is the amount of scaling applied to each instance. Example images ++++++++++++++ .. image:: images/node_transform_splatter_samples.png :align: center