extends HBoxContainer func _ready() -> void: $Type.clear() for t in $Types.get_children(): $Type.add_item(t.name) _on_Type_item_selected($Type.selected) func update_up_down_button() -> void: var parent = get_parent() if parent == null: return $Up.disabled = (get_index() == 0) $Down.disabled = (get_index() == get_parent().get_child_count()-2) func set_model_data(data) -> void: if data.has("name"): $Name.text = data.name if data.has("label"): $Label.text = data.label if !data.has("type"): return var type = $Types.get_node(data.type) type.set_model_data(data) var selected = type.get_index() $Type.selected = selected _on_Type_item_selected(selected) func get_model_data() -> Dictionary: var data = $Types.get_node($Type.get_item_text($Type.selected)).get_model_data() data.name=$Name.text data.label=$Label.text data.type=$Type.get_item_text($Type.selected) return data func _on_Delete_pressed() -> void: var p = get_parent() p.remove_child(self) p.update_up_down_buttons() queue_free() func _on_Up_pressed() -> void: get_parent().move_child(self, get_index() - 1) get_parent().update_up_down_buttons() func _on_Down_pressed() -> void: get_parent().move_child(self, get_index() + 1) get_parent().update_up_down_buttons() func _on_Type_item_selected(ID) -> void: for t in $Types.get_children(): t.visible = false var t = $Types.get_child(ID) if t != null: t.visible = true else: print(ID)