extends Control var clip_pos = Vector2(0, 0) var clip_size = Vector2(0, 0) var end var source = null var target = null func _ready(): mouse_filter = Control.MOUSE_FILTER_IGNORE func clip(p, s): clip_pos = p rect_global_position = p rect_size = s rect_clip_content = true func closest(rect, point): return Vector2(max(rect.position.x, min(rect.end.x, point.x)), max(rect.position.y, min(rect.end.y, point.y))) func _draw(): var start = source.rect_global_position+0.5*source.rect_size*source.get_global_transform().get_scale() var color = Color(1, 0.5, 0.5, 0.5) var rect if target != null: color = Color(0.5, 1, 0.5, 0.5) rect = Rect2(target.rect_global_position, target.rect_size*target.get_global_transform().get_scale()) draw_rect(Rect2(rect.position-clip_pos, rect.size), color, false) end = closest(rect, start) rect = Rect2(source.rect_global_position, source.rect_size*source.get_global_transform().get_scale()) draw_rect(Rect2(rect.position-clip_pos, rect.size), color, false) start = closest(rect, end) draw_line(start-clip_pos, end-clip_pos, color, 1, true)