tool extends "res://addons/material_maker/node_base.gd" var suffix = "suffix" func _ready(): initialize_properties([ $resolution ]) func _get_shader_code(uv): var rv = { defs="", code="", f="0.0" } var src = get_source() if src != null: rv = src.get_shader_code(uv) return rv func export_textures(prefix, size = null): var suffix = $Suffix.text if suffix != "": if size == null: size = int(pow(2, 8+parameters.resolution)) get_parent().renderer.export_texture(get_source(), "%s_%s.png" % [ prefix, suffix ], size) func serialize(): var data = .serialize() data.suffix = $Suffix.text return data func deserialize(data): if data.has("suffix"): $Suffix.text = data.suffix .deserialize(data)