tool extends LineEdit class_name MMFloatEdit export var value : float = 0.5 setget set_value export var min_value : float = 0.0 setget set_min_value export var max_value : float = 1.0 setget set_max_value export var step : float = 0.0 setget set_step var sliding : bool = false var start_position : float var start_value : float onready var slider = $Slider onready var cursor = $Slider/Cursor signal value_changed func _ready() -> void: do_update() func set_value(v : float) -> void: value = v do_update() func set_min_value(v : float) -> void: min_value = v do_update() func set_max_value(v : float) -> void: max_value = v do_update() func set_step(v : float) -> void: step = v do_update() func do_update(update_text : bool = true) -> void: if update_text: text = str(value) if cursor != null: cursor.rect_position.x = (clamp(value, min_value, max_value)-min_value)*(slider.rect_size.x-cursor.rect_size.x)/(max_value-min_value) func _on_LineEdit_gui_input(event : InputEvent) -> void: if event is InputEventMouseButton and event.button_index == BUTTON_LEFT: if event.is_pressed(): start_position = event.position.x start_value = value sliding = true else: sliding = false elif sliding and event is InputEventMouseMotion and event.button_mask == BUTTON_MASK_LEFT: var delta : float = event.position.x-start_position var v : float = start_value+sign(delta)*pow(abs(delta)*0.005, 2)*abs(max_value - min_value) if step != 0: v = min_value+floor((v - min_value)/step)*step set_value(v) select(0, 0) emit_signal("value_changed", value) func _on_LineEdit_text_changed(new_text : String) -> void: if new_text.is_valid_float(): value = new_text.to_float() do_update(false) func _on_LineEdit_text_entered(new_text : String) -> void: if new_text.is_valid_float(): value = new_text.to_float() do_update() emit_signal("value_changed", value) func _on_LineEdit_focus_exited() -> void: do_update() emit_signal("value_changed", value)