{
	"name": "sdf3d_torus",
	"node_position": {
		"x": 0,
		"y": 0
	},
	"parameters": {
		"R": 0.3,
		"r": 0.1,
		"sx": 0.1,
		"sy": 0.1,
		"sz": 0.02
	},
	"shader_model": {
		"code": "vec2 $(name_uv)_q = vec2(length($uv.xy)-$R,$uv.z);\n",
		"global": "",
		"inputs": [

		],
		"instance": "",
		"name": "Torus",
		"outputs": [
			{
				"sdf3d": "length($(name_uv)_q)-$r",
				"type": "sdf3d"
			}
		],
		"parameters": [
			{
				"control": "Radius1.r",
				"default": 0.5,
				"label": "R",
				"max": 1,
				"min": 0,
				"name": "R",
				"step": 0.01,
				"type": "float"
			},
			{
				"control": "Radius11.r",
				"default": 0.1,
				"label": "r",
				"max": 0.5,
				"min": 0,
				"name": "r",
				"step": 0.01,
				"type": "float"
			}
		]
	},
	"type": "shader"
}