tool extends "res://addons/procedural_material/node_base.gd" var color = Color(0.0, 0.0, 0.0) func _ready(): initialize_properties([ $color ]) func _get_shader_code(uv): var rv = { defs="", code="" } rv.rgb = "vec3(%.9f, %.9f, %.9f)" % [ color.r, color.g, color.b ] return rv