tool extends "res://addons/procedural_material/node_base.gd" var translate_x = 0.0 var translate_y = 0.0 var rotate = 0.0 var scale_x = 1.0 var scale_y = 1.0 var repeat = true func _ready(): set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) initialize_properties([ $HBoxContainer1/translate_x, $HBoxContainer2/translate_y, $HBoxContainer3/rotate, $HBoxContainer4/scale_x, $HBoxContainer5/scale_y, $repeat ]) func _get_shader_code(uv): var rv = { defs="", code="" } var src = get_source() if src == null: return rv rv.uv = name+"_uv("+uv+")" var src_code = src.get_shader_code(rv.uv) if !generated: rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return %s(uv, vec2(%.9f, %.9f), %.9f, vec2(%.9f, %.9f)); }\n" % [ "transform_repeat" if repeat else "transform_norepeat", translate_x, translate_y, PI*rotate/180.0, scale_x, scale_y ] generated = true rv.code = src_code.code; if src_code.has("f"): rv.f = src_code.f if src_code.has("rgb"): rv.rgb = src_code.rgb return rv func deserialize(data): if data.has("scale"): scale_x = data.scale scale_y = data.scale .deserialize(data)