tool extends MMGenBase class_name MMGenGraph var connections = [] func get_type(): return "graph" func get_port_source(gen_name: String, input_index: int) -> OutputPort: for c in connections: if c.to == gen_name and c.to_port == input_index: var src_gen = get_node(c.from) if src_gen != null: return OutputPort.new(get_node(c.from), c.from_port) return null func remove_generator(generator : MMGenBase): var new_connections = [] for c in connections: if c.from != generator.name and c.to != generator.name: new_connections.append(c) connections = new_connections generator.queue_free() func replace_generator(old : MMGenBase, new : MMGenBase): new.name = old.name new.position = old.position remove_child(old) old.free() add_child(new) func connect_children(from, from_port : int, to, to_port : int): # disconnect target while true: var remove = -1 for i in connections.size(): if connections[i].to == to.name and connections[i].to_port == to_port: remove = i break if remove == -1: break connections.remove(remove) # create new connection connections.append({from=from.name, from_port=from_port, to=to.name, to_port=to_port}) return true func disconnect_children(from, from_port : int, to, to_port : int): while true: var remove = -1 for i in connections.size(): if connections[i].from == from.name and connections[i].from_port == from_port and connections[i].to == to.name and connections[i].to_port == to_port: remove = i break if remove == -1: break connections.remove(remove) return true func _serialize(data): data.nodes = [] for c in get_children(): data.nodes.append(c.serialize()) data.connections = connections return data