tool extends "res://addons/procedural_material/node_base.gd" var amount = 0.0 const CONVOLUTION = { kernel=[ 0, 0, 0, 0, 0, 0, Vector3(-1, -1, 0), Vector3(0, -2, 0), Vector3(1, -1, 0), 0, 0, Vector3(-2, 0, 0), 0, Vector3(2, 0, 0), 0, 0, Vector3(-1, 1, 0), Vector3(0, 2, 0), Vector3(1, 1, 0), 0, 0, 0, 0, 0, 0 ], epsilon=0.005, normalize=true, translate_before_normalize=Vector3(0.0, 0.0, -1.0), scale_before_normalize=0.5, translate=Vector3(0.5, 0.5, 0.5), scale=0.5 } func _ready(): initialize_properties([ $amount ]) func _get_shader_code(uv): var src = get_source() if src == null: return { defs="", code="" } var convolution = CONVOLUTION convolution.scale_before_normalize = amount return get_shader_code_convolution(src, convolution, uv)