tool extends "res://addons/procedural_material/node_base.gd" var amount = 0.0 func _ready(): set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) set_slot(1, true, 0, Color(0.5, 0.5, 1), false, 0, Color(0.5, 0.5, 1)) initialize_properties([ $amount ]) func _get_shader_code(uv): var rv = { defs="", code="" } var src = get_source() if src == null: return rv var variant_index = generated_variants.find(uv) if variant_index == -1: variant_index = generated_variants.size() generated_variants.append(uv) var src_code0 = src.get_shader_code(uv+"+vec2(0.01, 0.0)") var src_code1 = src.get_shader_code(uv+"+vec2(-0.01, 0.0)") var src_code2 = src.get_shader_code(uv+"+vec2(0.0, 0.01)") var src_code3 = src.get_shader_code(uv+"+vec2(0.0, -0.01)") rv.defs = src_code0.defs rv.code = src_code0.code+src_code1.code+src_code2.code+src_code3.code rv.code += "vec3 "+name+"_"+str(variant_index)+"_rgb = vec3(0.5, 0.5, 0.5) + 0.5*normalize("+str(amount)+"*vec3("+get_source_f(src_code0)+"-"+get_source_f(src_code1)+", "+get_source_f(src_code2)+"-"+get_source_f(src_code3)+", 0.0) + vec3(0.0, 0.0, 1.0));\n" rv.rgb = name+"_"+str(variant_index)+"_rgb" return rv