tool extends HBoxContainer func update_up_down_button() -> void: var parent = get_parent() if parent == null: return $Up.disabled = (get_index() == 0) $Down.disabled = (get_index() == get_parent().get_child_count()-2) func set_model_data(data) -> void: if data.has("rgb"): $Type.selected = 1 $Value.text = data.rgb elif data.has("rgba"): $Type.selected = 2 $Value.text = data.rgba elif data.has("sdf2d"): $Type.selected = 3 $Value.text = data.sdf2d elif data.has("sdf3d"): $Type.selected = 4 $Value.text = data.sdf3d elif data.has("f"): $Type.selected = 0 $Value.text = data.f func get_model_data() -> Dictionary: if $Type.selected == 1: return { rgb=$Value.text } elif $Type.selected == 2: return { rgba=$Value.text } elif $Type.selected == 3: return { sdf2d=$Value.text } elif $Type.selected == 4: return { sdf3d=$Value.text } else: return { f=$Value.text } func _on_Delete_pressed() -> void: var p = get_parent() p.remove_child(self) p.update_up_down_buttons() queue_free() func _on_Up_pressed() -> void: get_parent().move_child(self, get_index() - 1) get_parent().update_up_down_buttons() func _on_Down_pressed() -> void: get_parent().move_child(self, get_index() + 1) get_parent().update_up_down_buttons()