tool extends Panel var recent_files = [] var recent_files_submenu = null var editor_interface = null var current_tab = null onready var renderer = $Renderer const MENU = [ { menu="File", command="new_material", description="New material" }, { menu="File", command="load_material", shortcut="Control+O", description="Load material" }, { menu="File", submenu="load_recent", description="Load recent", standalone_only=true }, { menu="File" }, { menu="File", command="save_material", shortcut="Control+S", description="Save material" }, { menu="File", command="save_material_as", shortcut="Control+Shift+S", description="Save material as..." }, { menu="File", command="save_all_materials", description="Save all materials..." }, { menu="File" }, { menu="File", command="export_material", shortcut="Control+E", description="Export material" }, { menu="File" }, { menu="File", command="close_material", description="Close material" }, { menu="File", command="quit", shortcut="Control+Q", description="Quit" }, { menu="Edit", command="edit_cut", shortcut="Control+X", description="Cut" }, { menu="Edit", command="edit_copy", shortcut="Control+C", description="Copy" }, { menu="Edit", command="edit_paste", shortcut="Control+V", description="Paste" }, { menu="Tools", command="add_to_user_library", description="Add selected node to user library" }, { menu="Tools", command="save_user_library", description="Save user library" }, { menu="Help", command="show_doc", description="User manual" }, { menu="Help", command="bug_report", description="Report a bug" }, { menu="Help" }, { menu="Help", command="about", description="About" } ] signal quit func _ready(): if !Engine.editor_hint: OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release")) load_recents() for m in $VBoxContainer/Menu.get_children(): var menu = m.get_popup() create_menu(menu, m.name) m.connect("about_to_show", self, "menu_about_to_show", [ m.name, menu ]) new_material() func create_menu(menu, menu_name): menu.clear() menu.connect("id_pressed", self, "_on_PopupMenu_id_pressed") for i in MENU.size(): if MENU[i].has("standalone_only") and MENU[i].standalone_only and Engine.editor_hint: continue if MENU[i].menu != menu_name: continue if MENU[i].has("submenu"): var submenu = PopupMenu.new() var submenu_function = "create_menu_"+MENU[i].submenu if has_method(submenu_function): call(submenu_function, submenu) else: create_menu(submenu, MENU[i].submenu) menu.add_child(submenu) menu.add_submenu_item(MENU[i].description, submenu.get_name()) elif MENU[i].has("description"): var shortcut = 0 if MENU[i].has("shortcut"): for s in MENU[i].shortcut.split("+"): if s == "Alt": shortcut |= KEY_MASK_ALT elif s == "Control": shortcut |= KEY_MASK_CTRL elif s == "Shift": shortcut |= KEY_MASK_SHIFT else: shortcut |= OS.find_scancode_from_string(s) menu.add_item(MENU[i].description, i, shortcut) else: menu.add_separator() return menu func update_recents_menu(): if recent_files_submenu != null: recent_files_submenu.clear() for i in recent_files.size(): recent_files_submenu.add_item(recent_files[i], i) func create_menu_load_recent(menu): menu.connect("id_pressed", self, "_on_LoadRecent_id_pressed") recent_files_submenu = menu update_recents_menu() func load_recents(): var f = File.new() if f.open("user://recent_files.bin", File.READ) == OK: recent_files = parse_json(f.get_as_text()) f.close() func add_recent(path): while true: var index = recent_files.find(path) if index >= 0: recent_files.remove(index) else: break recent_files.push_front(path) update_recents_menu() var f = File.new() f.open("user://recent_files.bin", File.WRITE) f.store_string(to_json(recent_files)) f.close() func menu_about_to_show(name, menu): for i in MENU.size(): if MENU[i].menu != name: continue if MENU[i].has("submenu"): pass elif MENU[i].has("command"): var command_name = MENU[i].command+"_is_disabled" if has_method(command_name): var is_disabled = call(command_name) menu.set_item_disabled(menu.get_item_index(i), is_disabled) func new_pane(): var graph_edit = preload("res://addons/material_maker/graph_edit.tscn").instance() graph_edit.node_factory = $NodeFactory graph_edit.renderer = $Renderer graph_edit.editor_interface = editor_interface $VBoxContainer/HBoxContainer/Projects.add_child(graph_edit) $VBoxContainer/HBoxContainer/Projects.current_tab = graph_edit.get_index() return graph_edit func new_material(): var graph_edit = new_pane() graph_edit.new_material() graph_edit.update_tab_title() func load_material(): var dialog = FileDialog.new() add_child(dialog) dialog.rect_min_size = Vector2(500, 500) dialog.access = FileDialog.ACCESS_FILESYSTEM dialog.mode = FileDialog.MODE_OPEN_FILES dialog.add_filter("*.ptex;Procedural textures file") dialog.connect("files_selected", self, "do_load_materials") dialog.popup_centered() func do_load_materials(filenames): for f in filenames: do_load_material(f) func do_load_material(filename): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() var node_count = 2 # So test below succeeds if graph_edit is null... if graph_edit != null: node_count = 0 for c in graph_edit.get_children(): if c is GraphNode: print(c.name) node_count += 1 if node_count > 1: break print(node_count) if node_count > 1: graph_edit = new_pane() graph_edit.load_file(filename) add_recent(filename) func save_material(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: if graph_edit.save_path != null: graph_edit.save_file(graph_edit.save_path) else: save_material_as() func save_material_as(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: var dialog = FileDialog.new() add_child(dialog) dialog.rect_min_size = Vector2(500, 500) dialog.access = FileDialog.ACCESS_FILESYSTEM dialog.mode = FileDialog.MODE_SAVE_FILE dialog.add_filter("*.ptex;Procedural textures file") dialog.connect("file_selected", graph_edit, "save_file") dialog.popup_centered() func close_material(): $VBoxContainer/HBoxContainer/Projects.close_tab() func export_material(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null : graph_edit.export_textures() func export_material_is_disabled(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit == null or graph_edit.save_path == null: return true return false func quit(): if Engine.editor_hint: emit_signal("quit") else: get_tree().quit() func edit_cut(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: graph_edit.cut() func edit_cut_is_disabled(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() return graph_edit == null or !graph_edit.can_copy() func edit_copy(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: graph_edit.copy() func edit_copy_is_disabled(): return edit_cut_is_disabled() func edit_paste(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: graph_edit.paste() func edit_paste_is_disabled(): var data = parse_json(OS.clipboard) return data == null func add_to_user_library(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null and graph_edit is GraphEdit: var selected_nodes = [] for n in graph_edit.get_children(): if n is GraphNode and n.selected: selected_nodes.append(n) if !selected_nodes.empty(): var dialog = preload("res://addons/material_maker/widgets/line_dialog.tscn").instance() dialog.set_texts("New library element", "Select a name for the new library element") add_child(dialog) dialog.connect("ok", self, "do_add_to_user_library", [ selected_nodes ]) dialog.popup_centered() func do_add_to_user_library(name, nodes): var data if nodes.size() == 1: data = nodes[0].serialize() data.erase("node_position") else: var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() data = graph_edit.serialize_selection() var dir = Directory.new() dir.make_dir("user://library") dir.make_dir("user://library/user") data.library = "user://library/user.json" data.icon = name.right(name.rfind("/")+1).to_lower() $VBoxContainer/HBoxContainer/VBoxContainer/Library.add_item(data, name) var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() graph_edit.export_texture(nodes[0], "user://library/user/"+data.icon+".png", 64) func save_user_library(): print("Saving user library") $VBoxContainer/HBoxContainer/VBoxContainer/Library.save_library("user://library/user.json") func show_doc(): var doc_path = OS.get_executable_path() doc_path = doc_path.replace("\\", "/") doc_path = doc_path.left(doc_path.rfind("/")+1)+"doc/index.html" var file = File.new() if file.exists(doc_path): OS.shell_open(doc_path) func bug_report(): OS.shell_open("https://github.com/RodZill4/godot-procedural-textures/issues") func about(): var about_box = preload("res://addons/material_maker/widgets/about.tscn").instance() add_child(about_box) about_box.popup_centered() func _on_PopupMenu_id_pressed(id): var node_type = null if MENU[id].has("command"): var command = MENU[id].command if has_method(command): call(command) func _on_LoadRecent_id_pressed(id): do_load_material(recent_files[id]) # Preview func update_preview(): var material_node = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control().get_node("Material") if material_node != null: material_node.update_materials($VBoxContainer/HBoxContainer/VBoxContainer/Preview.get_materials()) update_preview_2d() func update_preview_2d(node = null): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() var preview = $VBoxContainer/HBoxContainer/VBoxContainer/Preview if node == null: for n in graph_edit.get_children(): if n is GraphNode and n.selected: node = n break if node != null: var status = node.generator.render(0, renderer, 1024) while status is GDScriptFunctionState: status = yield(status, "completed") if status: var image = renderer.get_texture().get_data() var tex = ImageTexture.new() tex.create_from_image(image) preview.set_2d(tex) func _on_Projects_tab_changed(tab): var new_tab = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if new_tab != current_tab: if new_tab != null: for c in get_incoming_connections(): if c.method_name == "update_preview" or c.method_name == "update_preview_2d": c.source.disconnect(c.signal_name, self, c.method_name) new_tab.connect("graph_changed", self, "update_preview") new_tab.connect("node_selected", self, "update_preview_2d") current_tab = new_tab update_preview()