[gd_scene load_steps=14 format=2] [ext_resource path="res://addons/material_maker/preview.gd" type="Script" id=1] [ext_resource path="res://addons/material_maker/panoramas/park.hdr" type="Texture" id=2] [ext_resource path="res://icon.png" type="Texture" id=3] [sub_resource type="Animation" id=1] loop = true tracks/0/type = "value" tracks/0/path = NodePath("MaterialPreview/Objects:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ] } [sub_resource type="ArrayMesh" id=2] surfaces/0 = { "aabb": AABB( -1, -1, -1, 2.00001, 2, 2 ), "array_data": PoolByteArray( 0, 60, 0, 188, 255, 187, 0, 60, 0, 129, 0, 0, 126, 0, 0, 129, 252, 59, 251, 59, 0, 188, 0, 188, 255, 59, 0, 60, 0, 129, 0, 0, 127, 0, 0, 129, 4, 18, 60, 25, 0, 60, 0, 188, 0, 60, 0, 60, 0, 129, 0, 0, 127, 0, 0, 129, 252, 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"primitive": 4, "skeleton_aabb": [ ], "vertex_count": 24 } [sub_resource type="SpatialMaterial" id=3] metallic = 1.0 metallic_specular = 1.0 ao_enabled = true ao_light_affect = 0.0 ao_on_uv2 = false ao_texture_channel = 0 depth_enabled = true depth_scale = 0.5 depth_deep_parallax = true depth_min_layers = 8 depth_max_layers = 32 depth_flip_tangent = false depth_flip_binormal = false [sub_resource type="ArrayMesh" id=4] surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 2, 2 ), "array_data": PoolByteArray( 0, 0, 0, 188, 0, 188, 0, 60, 0, 172, 162, 0, 129, 0, 0, 129, 201, 58, 209, 59, 31, 54, 0, 60, 100, 187, 0, 60, 36, 84, 169, 0, 139, 0, 208, 129, 73, 57, 198, 37, 0, 0, 0, 60, 0, 188, 0, 60, 0, 84, 162, 0, 129, 0, 0, 129, 201, 58, 198, 37, 31, 54, 0, 188, 100, 187, 0, 60, 36, 172, 169, 0, 139, 0, 208, 129, 73, 57, 209, 59, 168, 57, 0, 60, 168, 185, 0, 60, 67, 84, 189, 0, 167, 0, 167, 129, 147, 55, 198, 37, 168, 57, 0, 188, 168, 185, 0, 60, 67, 172, 189, 0, 167, 0, 167, 129, 147, 55, 209, 59, 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0, 59, 0, 50, 0, 61, 0, 60, 0, 50, 0, 62, 0, 61, 0, 50, 0, 63, 0, 62, 0, 50, 0, 64, 0, 63, 0, 50, 0, 65, 0, 64, 0 ), "blend_shape_data": [ ], "format": 98071, "index_count": 180, "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 66 } [sub_resource type="SphereMesh" id=5] radius = 1.5 height = 3.0 [sub_resource type="SpatialMaterial" id=6] metallic = 1.0 metallic_specular = 1.0 ao_enabled = true ao_light_affect = 0.0 ao_on_uv2 = false ao_texture_channel = 0 depth_enabled = true depth_scale = 0.5 depth_deep_parallax = true depth_min_layers = 8 depth_max_layers = 32 depth_flip_tangent = false depth_flip_binormal = false uv1_scale = Vector3( -5, -5, 5 ) [sub_resource type="PanoramaSky" id=7] radiance_size = 2 panorama = ExtResource( 2 ) [sub_resource type="Environment" id=8] background_mode = 2 background_sky = SubResource( 7 ) [sub_resource type="Shader" id=9] code = "shader_type canvas_item; uniform sampler2D tex; void fragment() { COLOR = texture(tex, UV); }" [sub_resource type="ShaderMaterial" id=10] shader = SubResource( 9 ) shader_param/tex = ExtResource( 3 ) [node name="Preview" type="ViewportContainer"] anchor_left = 1.0 anchor_right = 1.0 margin_left = -398.0 margin_top = 3.0 margin_right = -3.0 margin_bottom = 373.0 rect_min_size = Vector2( 200, 200 ) mouse_filter = 2 size_flags_horizontal = 3 size_flags_vertical = 3 stretch = true script = ExtResource( 1 ) [node name="ObjectRotate" type="AnimationPlayer" parent="."] autoplay = "rotate" playback_speed = 0.1 anims/rotate = SubResource( 1 ) [node name="MaterialPreview" type="Viewport" parent="."] size = Vector2( 395, 370 ) own_world = true handle_input_locally = false render_target_clear_mode = 1 render_target_update_mode = 3 [node name="Objects" type="Spatial" parent="MaterialPreview"] transform = Transform( -0.956327, 0, -0.292284, 0, 1, 0, 0.292284, 0, -0.956327, 0, 0, 0 ) [node name="Cube" type="MeshInstance" parent="MaterialPreview/Objects"] mesh = SubResource( 2 ) material/0 = SubResource( 3 ) [node name="Cylinder" type="MeshInstance" parent="MaterialPreview/Objects"] visible = false mesh = SubResource( 4 ) material/0 = SubResource( 3 ) [node name="Sphere" type="MeshInstance" parent="MaterialPreview/Objects"] visible = false mesh = SubResource( 5 ) material/0 = SubResource( 6 ) [node name="OmniLight" type="OmniLight" parent="MaterialPreview"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 ) omni_range = 6.46518 [node name="Camera" type="Camera" parent="MaterialPreview"] transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 ) environment = SubResource( 8 ) current = true [node name="WorldEnvironment" type="WorldEnvironment" parent="MaterialPreview"] environment = SubResource( 8 ) [node name="Config" type="HBoxContainer" parent="."] anchor_right = 1.0 margin_bottom = 20.0 [node name="Model" type="OptionButton" parent="Config"] margin_right = 100.0 margin_bottom = 20.0 rect_min_size = Vector2( 100, 0 ) text = "Cube" items = [ "Cube", null, false, 0, null, "Cylinder", null, false, 1, null, "Sphere", null, false, 2, null ] selected = 0 [node name="Environment" type="OptionButton" parent="Config"] margin_left = 104.0 margin_right = 204.0 margin_bottom = 20.0 rect_min_size = Vector2( 100, 0 ) text = "Park" items = [ "Experiment", null, false, 0, null, "Lobby", null, false, 1, null, "Night", null, false, 2, null, "Park", null, false, 3, null, "Schelde", null, false, 4, null ] selected = 3 [node name="Preview2D" type="ColorRect" parent="."] material = SubResource( 10 ) anchor_top = 1.0 anchor_bottom = 1.0 margin_top = -64.0 margin_right = 64.0 rect_min_size = Vector2( 64, 64 ) mouse_filter = 1 size_flags_horizontal = 0 size_flags_vertical = 8 [connection signal="resized" from="." to="." method="_on_Preview_resized"] [connection signal="item_selected" from="Config/Model" to="." method="_on_Model_item_selected"] [connection signal="item_selected" from="Config/Environment" to="." method="_on_Environment_item_selected"] [connection signal="gui_input" from="Preview2D" to="." method="_on_Preview2D_gui_input"]