{ "name": "sdf3d_rotate", "node_position": { "x": 0, "y": 0 }, "parameters": { "a": 0, "ax": 0, "ay": 0, "az": 0, "x": 0.35, "y": 0, "z": 0 }, "shader_model": { "code": "", "global": "vec3 rotate3d(vec3 p, vec3 a) {\n\tvec3 rv;\n\tfloat c;\n\tfloat s;\n\tc = cos(a.x);\n\ts = sin(a.x);\n\trv.x = p.x;\n\trv.y = p.y*c+p.z*s;\n\trv.z = -p.y*s+p.z*c;\n\tc = cos(a.y);\n\ts = sin(a.y);\n\tp.x = rv.x*c+rv.z*s;\n\tp.y = rv.y;\n\tp.z = -rv.x*s+rv.z*c;\n\tc = cos(a.z);\n\ts = sin(a.z);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n", "inputs": [ { "default": "0.0", "label": "", "name": "in", "type": "sdf3d" } ], "instance": "", "name": "Rotate", "outputs": [ { "sdf3d": "$in(rotate3d($uv, -vec3($ax, $ay, $az)*0.01745329251))", "type": "sdf3d" } ], "parameters": [ { "default": 0, "label": "X", "max": 180, "min": -180, "name": "ax", "step": 1, "type": "float" }, { "default": 0, "label": "Y", "max": 180, "min": -180, "name": "ay", "step": 1, "type": "float" }, { "default": 0, "label": "Z", "max": 180, "min": -180, "name": "az", "step": 1, "type": "float" } ] }, "type": "shader" }