tool extends Panel var current_tab = -1 const MENU = [ { menu="File", command="new_material", description="New material" }, { menu="File", command="load_material", shortcut="Control+O", description="Load material" }, { menu="File" }, { menu="File", command="save_material", shortcut="Control+S", description="Save material" }, { menu="File", command="save_material_as", shortcut="Control+Shift+S", description="Save material as..." }, { menu="File", command="save_all_materials", description="Save all materials..." }, { menu="File" }, { menu="File", command="export_material", shortcut="Control+E", description="Export material" }, { menu="File" }, { menu="File", command="close_material", description="Close material" }, { menu="File", command="quit", shortcut="Control+Q", description="Quit" }, { menu="Tools", command="add_to_user_library", description="Add selected node to user library" }, { menu="Tools", command="save_user_library", description="Save user library" }, { menu="Help", command="bug_report", description="Report a bug" }, { menu="Help" }, { menu="Help", command="about", description="About" } ] func _ready(): OS.set_window_title(ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release")) for m in $VBoxContainer/Menu.get_children(): create_menu(m.get_popup(), m.name) new_material() func create_menu(menu, menu_name): menu.clear() menu.connect("id_pressed", self, "_on_PopupMenu_id_pressed") for i in MENU.size(): if MENU[i].menu != menu_name: continue if MENU[i].has("submenu"): var submenu = PopupMenu.new() create_menu(submenu, MENU[i].submenu) menu.add_child(submenu) menu.add_submenu_item(MENU[i].description, submenu.get_name()) elif MENU[i].has("description"): var shortcut = 0 if MENU[i].has("shortcut"): for s in MENU[i].shortcut.split("+"): if s == "Alt": shortcut |= KEY_MASK_ALT elif s == "Control": shortcut |= KEY_MASK_CTRL elif s == "Shift": shortcut |= KEY_MASK_SHIFT else: shortcut |= OS.find_scancode_from_string(s) menu.add_item(MENU[i].description, i, shortcut) else: menu.add_separator() return menu func new_pane(): var graph_edit = preload("res://addons/procedural_material/graph_edit.tscn").instance() $VBoxContainer/HBoxContainer/Projects.add_child(graph_edit) $VBoxContainer/HBoxContainer/Projects.current_tab = graph_edit.get_index() return graph_edit func new_material(): var graph_edit = new_pane() graph_edit.update_tab_title() func load_material(): var dialog = FileDialog.new() add_child(dialog) dialog.rect_min_size = Vector2(500, 500) dialog.access = FileDialog.ACCESS_FILESYSTEM dialog.mode = FileDialog.MODE_OPEN_FILE dialog.add_filter("*.ptex;Procedural textures file") dialog.connect("file_selected", self, "do_load_material") dialog.popup_centered() func do_load_material(filename): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() var node_count = 0 if graph_edit == null: node_count = 123 # So test below succeeds... else: for c in graph_edit.get_children(): if c is GraphNode: node_count += 1 if node_count > 1: break if node_count > 1: graph_edit = new_pane() graph_edit.do_load_file(filename) func save_material(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: graph_edit.save_file() func save_material_as(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: graph_edit.save_file_as() func close_material(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: graph_edit.queue_free() func export_material(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null: graph_edit.export_textures(2048) func quit(): if Engine.editor_hint: get_parent().hide() get_parent().queue_free() else: get_tree().quit() func add_to_user_library(): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() if graph_edit != null and graph_edit is GraphEdit: for n in graph_edit.get_children(): if n is GraphNode and n.selected: var dialog = preload("res://addons/procedural_material/widgets/line_dialog.tscn").instance() add_child(dialog) dialog.connect("ok", self, "do_add_to_user_library", [n]) dialog.popup_centered() break func do_add_to_user_library(name, node): var data = node.serialize() var dir = Directory.new() dir.make_dir("user://library") dir.make_dir("user://library/user") data.erase("node_position") data.library = "user://library/user.json" data.icon = name.right(name.rfind("/")+1).to_lower() $VBoxContainer/HBoxContainer/VBoxContainer/Library.add_item(data, name) var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() graph_edit.export_texture(node, "user://library/user/"+data.icon+".png", 64) func save_user_library(): print("Saving user library") $VBoxContainer/HBoxContainer/VBoxContainer/Library.save_library("user://library/user.json") func bug_report(): OS.shell_open("https://github.com/RodZill4/godot-procedural-textures/issues") func about(): var about_box = preload("res://addons/procedural_material/widgets/about.tscn").instance() add_child(about_box) about_box.popup_centered() func _on_PopupMenu_id_pressed(id): var node_type = null if MENU[id].has("command"): var command = MENU[id].command if has_method(command): call(command) # Preview func update_preview(): var material_node = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control().get_node("Material") if material_node != null: material_node.update_materials($VBoxContainer/HBoxContainer/VBoxContainer/Preview.get_materials()) update_preview_2d() func update_preview_2d(node = null): var graph_edit = $VBoxContainer/HBoxContainer/Projects.get_current_tab_control() var preview = $VBoxContainer/HBoxContainer/VBoxContainer/Preview if node == null: for n in graph_edit.get_children(): if n is GraphNode and n.selected: node = n break if node != null: graph_edit.setup_material(preview.get_2d_material(), node.get_textures(), node.generate_shader()) func _on_Projects_tab_changed(tab): if tab != current_tab: for c in get_incoming_connections(): if c.method_name == "update_preview" or c.method_name == "update_preview_2d": c.source.disconnect(c.signal_name, self, c.method_name) $VBoxContainer/HBoxContainer/Projects.get_current_tab_control().connect("graph_changed", self, "update_preview") $VBoxContainer/HBoxContainer/Projects.get_current_tab_control().connect("node_selected", self, "update_preview_2d") current_tab = tab update_preview()