Tiler node¶
The Tiler node tiles several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.
The Tiler also has a color version whose input is in RGBA format.
Inputs¶
The Tiler node accepts two inputs:
The Source inputs is the image to be splat into the output.
The Mask input is a greyscale image that is used as a mask and affects each instance’s value.
Outputs¶
The Tiler node outputs the splat image.
Parameters¶
The Tiler node accepts the following parameters:
Tile X and Tile Y, the number of columns and rows of of the tile pattern.
Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.
Offset is the maximum random offset applied to each instance (relative to tiles size).
Rotate is the maximum angle of the random rotation applied to each instance.
Scale is the amount of scaling applied to each instance.