Tiler node

The Tiler node tiles several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a lighten filter.

The Tiler also has a color version whose input is in RGBA format.

_images/node_transform_tiler.png

Inputs

The Tiler node accepts two inputs:

  • The Source inputs is the image to be splat into the output.

  • The Mask input is a greyscale image that is used as a mask and affects each instance’s value.

Outputs

The Tiler node outputs the splat image.

Parameters

The Tiler node accepts the following parameters:

  • Tile X and Tile Y, the number of columns and rows of of the tile pattern.

  • Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.

  • Offset is the maximum random offset applied to each instance (relative to tiles size).

  • Rotate is the maximum angle of the random rotation applied to each instance.

  • Scale is the amount of scaling applied to each instance.

Example images

_images/node_transform_tiler_samples.png