Buffer node¶
The Buffer node samples its input into a texture of a given resolution and outputs the result.
Buffers can be used either as inputs of convolution nodes (to limit the combined shader’s complexity), or to create a cheap blur/pixelization effect (by using the LOD output). Note that convolution transforms that are provided in the nodes library already include buffers where necessary.
Inputs¶
The Buffer node has an input that will be saved when exporting the project.
Outputs¶
The Buffer node has 2 outputs:
the first output provides the image
the second output generates a given mipmap of the image
Parameters¶
The Buffer node has two parameters:
the texture resolution
the mipmap level of its second output