Updated the float editor so it stops when sliding to bounds

This commit is contained in:
RodZill4 2019-11-10 22:51:03 +01:00
parent f0beafceb5
commit fd2064181e

View File

@ -10,6 +10,8 @@ export var step : float = 0.0 setget set_step
var sliding : bool = false
var start_position : float
var start_value : float
var from_lower_bound : bool = false
var from_upper_bound : bool = false
onready var slider = $Slider
onready var cursor = $Slider/Cursor
@ -47,6 +49,8 @@ func _on_LineEdit_gui_input(event : InputEvent) -> void:
start_position = event.position.x
start_value = value
sliding = true
from_lower_bound = value <= min_value
from_upper_bound = value >= max_value
else:
sliding = false
elif sliding and event is InputEventMouseMotion and event.button_mask == BUTTON_MASK_LEFT:
@ -54,6 +58,10 @@ func _on_LineEdit_gui_input(event : InputEvent) -> void:
var v : float = start_value+sign(delta)*pow(abs(delta)*0.005, 2)*abs(max_value - min_value)
if step != 0:
v = min_value+floor((v - min_value)/step)*step
if !from_lower_bound and v < min_value:
v = min_value
if !from_upper_bound and v > max_value:
v = max_value
set_value(v)
select(0, 0)
emit_signal("value_changed", value)