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Added documentation for the Tones node
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material_maker/doc/images/node_filter_tones.png
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material_maker/doc/node_filter_tones.rst
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material_maker/doc/node_filter_tones.rst
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Tones node
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~~~~~~~~~~
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The **Tones** node provides an easy interface to adjust the tones of its input. It can be applied
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homogeneously to the R, G and B channels, or separately on R, G, B and A.
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The nodes shows an histogram of all channels of its input, and 3 cursors to modify the input
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adjustment at the top, and 2 cursors to modify the output adjustment.
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.. image:: images/node_filter_tones.png
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:align: center
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Inputs
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++++++
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The **Tones** node requires an RGBA input texture.
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Outputs
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+++++++
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The **Tones** node provides a single RGBA texture.
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Parameters
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++++++++++
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At the top of the node, a control can be used to select the active channel (Luminance, Red,
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Green, Blue and Alpha).
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The button can be used to adjust automatically the Tones to the node's input to obtain better
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contrast.
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The 3 cursors at the top of the histogram can be used to select the input colors that will be
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remapped to black (value = 0 for single channel), mid-grey (value = 0.5) and white (value = 1).
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Values between those defined by cursors are interpolated linearly, and all values are clamped
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between 0 and 1.
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The 2 bottom cursors define the output color for black (value = 0 for single channel) and
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white (value = 1).
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@ -9,6 +9,7 @@ The filter nodes accept one or several inputs and generate one or several images
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node_filter_invert
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node_filter_invert
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node_filter_brightness_contrast
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node_filter_brightness_contrast
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node_filter_adjust_hsv
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node_filter_adjust_hsv
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node_filter_tones
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node_filter_greyscale
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node_filter_greyscale
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node_filter_colorize
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node_filter_colorize
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node_filter_combine
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node_filter_combine
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