diff --git a/addons/material_maker/nodes/colorize/colorize.gd b/addons/material_maker/nodes/colorize/colorize.gd index ab660f9..eba3b08 100644 --- a/addons/material_maker/nodes/colorize/colorize.gd +++ b/addons/material_maker/nodes/colorize/colorize.gd @@ -16,8 +16,8 @@ func _get_shader_code(uv): if variant_index == -1: variant_index = generated_variants.size() generated_variants.append(uv) - rv.code = src_code.code+"vec3 %s_%d_rgb = %s_gradient(%s);\n" % [ name, variant_index, name, src_code.f ] - rv.rgb = "%s_%d_rgb" % [ name, variant_index ] + rv.code = src_code.code+"vec4 %s_%d_rgba = %s_gradient(%s);\n" % [ name, variant_index, name, src_code.f ] + rv.rgba = "%s_%d_rgba" % [ name, variant_index ] return rv func _on_Control_updated(v): diff --git a/addons/material_maker/nodes/colorize/colorize.tscn b/addons/material_maker/nodes/colorize/colorize.tscn index a3c7031..9026162 100644 --- a/addons/material_maker/nodes/colorize/colorize.tscn +++ b/addons/material_maker/nodes/colorize/colorize.tscn @@ -3,11 +3,10 @@ [ext_resource path="res://addons/material_maker/nodes/colorize/colorize.gd" type="Script" id=1] [ext_resource path="res://addons/material_maker/widgets/gradient_editor.tscn" type="PackedScene" id=2] - [sub_resource type="Theme" id=1] -[node name="Colorize" type="GraphNode"] +[node name="Colorize" type="GraphNode" index="0"] anchor_left = 0.0 anchor_top = 0.0 @@ -36,7 +35,7 @@ slot/0/left_type = 0 slot/0/left_color = Color( 0.756863, 0.756863, 0.756863, 1 ) slot/0/right_enabled = true slot/0/right_type = 0 -slot/0/right_color = Color( 0.5, 0.5, 1, 1 ) +slot/0/right_color = Color( 0, 1, 0, 0.502745 ) script = ExtResource( 1 ) _sections_unfolded = [ "Theme", "slot", "slot/0" ] diff --git a/addons/material_maker/types/gradient.gd b/addons/material_maker/types/gradient.gd index 2827b09..1dc72d5 100644 --- a/addons/material_maker/types/gradient.gd +++ b/addons/material_maker/types/gradient.gd @@ -4,7 +4,7 @@ class CustomSorter: static func compare(a, b): return a.v < b.v -var points = [ { v=0.0, c=Color(0.0, 0.0, 0.0) }, { v=1.0, c=Color(1.0, 1.0, 1.0) } ] +var points = [ { v=0.0, c=Color(0.0, 0.0, 0.0, 0.0) }, { v=1.0, c=Color(1.0, 1.0, 1.0, 1.0) } ] var sorted = true func _ready(): @@ -46,12 +46,12 @@ func get_color(x): # get_color_in_shader func gcis(color): - return "vec3(%.9f,%.9f,%.9f)" % [color.r, color.g, color.b] + return "vec4(%.9f,%.9f,%.9f,%.9f)" % [color.r, color.g, color.b, color.a] func get_shader(name): sort() var shader - shader = "vec3 "+name+"(float x) {\n" + shader = "vec4 "+name+"(float x) {\n" shader += " if (x < %.9f) {\n" % points[0].v shader += " return "+gcis(points[0].c)+";\n" var s = points.size()-1 @@ -72,7 +72,7 @@ func serialize(): sort() var rv = [] for p in points: - rv.append({ pos=p.v, r=p.c.r, g=p.c.g, b=p.c.b }) + rv.append({ pos=p.v, r=p.c.r, g=p.c.g, b=p.c.b, a=p.c.a }) rv = { type="Gradient", points=rv } return rv @@ -80,7 +80,9 @@ func deserialize(v): clear() if typeof(v) == TYPE_ARRAY: for i in v: - add_point(i.pos, Color(i.r, i.g, i.b)) + if !i.has("a"): i.a = 1.0 + add_point(i.pos, Color(i.r, i.g, i.b, i.a)) elif typeof(v) == TYPE_DICTIONARY && v.has("type") && v.type == "Gradient": for i in v.points: - add_point(i.pos, Color(i.r, i.g, i.b)) + if !i.has("a"): i.a = 1.0 + add_point(i.pos, Color(i.r, i.g, i.b, i.a)) diff --git a/addons/material_maker/widgets/gradient_editor.gd b/addons/material_maker/widgets/gradient_editor.gd index e304f40..afc6427 100644 --- a/addons/material_maker/widgets/gradient_editor.gd +++ b/addons/material_maker/widgets/gradient_editor.gd @@ -9,7 +9,7 @@ class GradientCursor: func _ready(): rect_position = Vector2(0, 15) rect_size = Vector2(WIDTH, 15) - + func _gui_input(ev): if ev is InputEventMouseButton: if ev.button_index == BUTTON_LEFT && ev.doubleclick: @@ -30,11 +30,16 @@ class GradientCursor: func set_color(c): color = c get_parent().update_value() - + static func sort(a, b): if a.get_position() < b.get_position(): return true return false + + func _draw(): + var c = color + c.a = 1.0 + draw_rect(Rect2(0, 0, rect_size.x, rect_size.y), c, false) var value = null setget set_value @@ -49,7 +54,7 @@ func _ready(): func set_value(v): value = v for c in get_children(): - if c != $Gradient: + if c != $Gradient && c != $Background: remove_child(c) c.free() for p in value.points: @@ -59,7 +64,7 @@ func set_value(v): func update_value(): value.clear() for p in get_children(): - if p != $Gradient: + if p != $Gradient && p != $Background: value.add_point(p.rect_position.x/(rect_size.x-GradientCursor.WIDTH), p.color) update_shader() @@ -94,6 +99,7 @@ func _on_Popup_popup_hide(): func get_sorted_cursors(): var array = get_children() array.erase($Gradient) + array.erase($Background) array.sort_custom(GradientCursor, "sort") return array @@ -104,6 +110,6 @@ func update_shader(): var shader shader = "shader_type canvas_item;\n" shader += value.get_shader("gradient") - shader += "void fragment() { COLOR = vec4(gradient(UV.x), 1.0); }" + shader += "void fragment() { COLOR = gradient(UV.x); }" $Gradient.material.shader.set_code(shader) emit_signal("updated", value) diff --git a/addons/material_maker/widgets/gradient_editor.tscn b/addons/material_maker/widgets/gradient_editor.tscn index 7a2b5f3..ee0fe5d 100644 --- a/addons/material_maker/widgets/gradient_editor.tscn +++ b/addons/material_maker/widgets/gradient_editor.tscn @@ -1,26 +1,42 @@ -[gd_scene load_steps=4 format=2] +[gd_scene load_steps=7 format=2] [ext_resource path="res://addons/material_maker/widgets/gradient_editor.gd" type="Script" id=1] +[sub_resource type="Shader" id=3] + +code = "shader_type canvas_item; + +void fragment() { + COLOR = vec4(vec3(2.0*fract(0.5*(floor(10.0*UV.x)+floor(2.0*UV.y)))), 1.0); +}" + +[sub_resource type="ShaderMaterial" id=4] + +render_priority = 0 +shader = SubResource( 3 ) + [sub_resource type="Shader" id=1] code = "shader_type canvas_item; -vec3 gradient(float x) { +vec4 gradient(float x) { if (x < 0.000000000) { - return vec3(0.000000000,0.000000000,0.000000000); + return vec4(0.000000000,0.000000000,0.000000000,0.000000000); } else if (x < 1.000000000) { - return vec3(0.000000000,0.000000000,0.000000000)+x*vec3(1.000000000,1.000000000,1.000000000); + return vec4(0.000000000,0.000000000,0.000000000,0.000000000)+x*vec4(1.000000000,1.000000000,1.000000000,1.000000000); } - return vec3(1.000000000,1.000000000,1.000000000); + return vec4(1.000000000,1.000000000,1.000000000,1.000000000); } -void fragment() { COLOR = vec4(gradient((UV.x-0.041666667)*1.090909091), 1.0); }" +void fragment() { COLOR = gradient(UV.x); }" [sub_resource type="ShaderMaterial" id=2] render_priority = 0 shader = SubResource( 1 ) -[node name="Control" type="Control" index="0"] +[sub_resource type="Theme" id=5] + + +[node name="Control" type="Control"] anchor_left = 0.0 anchor_top = 0.0 @@ -38,9 +54,9 @@ size_flags_vertical = 1 script = ExtResource( 1 ) _sections_unfolded = [ "Rect" ] -[node name="Gradient" type="ColorRect" parent="." index="0"] +[node name="Background" type="ColorRect" parent="." index="0"] -material = SubResource( 2 ) +material = SubResource( 4 ) anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 @@ -57,6 +73,26 @@ size_flags_vertical = 1 color = Color( 1, 1, 1, 1 ) _sections_unfolded = [ "Material", "Rect" ] +[node name="Gradient" type="ColorRect" parent="." index="1"] + +material = SubResource( 2 ) +anchor_left = 0.0 +anchor_top = 0.0 +anchor_right = 0.0 +anchor_bottom = 0.0 +margin_right = 120.0 +margin_bottom = 20.0 +rect_min_size = Vector2( 120, 20 ) +rect_pivot_offset = Vector2( 0, 0 ) +rect_clip_content = false +mouse_filter = 0 +mouse_default_cursor_shape = 0 +size_flags_horizontal = 1 +size_flags_vertical = 1 +theme = SubResource( 5 ) +color = Color( 1, 1, 1, 1 ) +_sections_unfolded = [ "Material", "Theme" ] + [node name="Popup" type="Popup" parent="Gradient" index="0"] visible = false @@ -95,7 +131,7 @@ size_flags_horizontal = 1 size_flags_vertical = 1 alignment = 0 color = Color( 1, 1, 1, 1 ) -edit_alpha = false +edit_alpha = true raw_mode = false _sections_unfolded = [ "Rect" ]