Removed useless files...

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RodZill4 2019-09-27 08:35:33 +02:00
parent 101de7f32b
commit c4a0bbc0a8
19 changed files with 0 additions and 46 deletions

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LICENSE
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MIT License
Copyright (c) 2018 Rodolphe Suescun
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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{"global":"\n\t\tvec3 brick(vec2 uv, vec2 bmin, vec2 bmax, float mortar, float bevel) {\n\t\t\tfloat color = 0.5;\n\t\t\tvec2 c1 = (uv-bmin-vec2(mortar))/bevel;\n\t\t\tvec2 c2 = (bmax-uv-vec2(mortar))/bevel;\n\t\t\tvec2 c = min(c1, c2);\n\t\t\tcolor = clamp(min(c.x, c.y), 0.0, 1.0);\n\t\t\treturn vec3(color, mod(bmin, vec2(1.0, 1.0)));\n\t\t}\n\n\t\tvec3 bricks_rb(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {\n\t\t\tcount *= repeat;\n\t\t\tmortar /= max(count.x, count.y);\n\t\t\tbevel /= max(count.x, count.y);\n\t\t\tfloat x_offset = offset*step(0.5, fract(uv.y*count.y*0.5));\n\t\t\tvec2 bmin = floor(vec2(uv.x*count.x-x_offset, uv.y*count.y));\n\t\t\tbmin.x += x_offset;\n\t\t\tbmin /= count;\n\t\t\treturn brick(uv, bmin, bmin+vec2(1.0)/count, mortar, bevel);\n\t\t}\n\n\t\tvec3 bricks_rb2(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {\n\t\t\tcount *= repeat;\n\t\t\tmortar /= max(2.0*count.x, count.y);\n\t\t\tbevel /= max(2.0*count.x, count.y);\n\t\t\tfloat x_offset = offset*step(0.5, fract(uv.y*count.y*0.5));\n\t\t\tcount.x = count.x*(1.0+step(0.5, fract(uv.y*count.y*0.5)));\n\t\t\tvec2 bmin = floor(vec2(uv.x*count.x-x_offset, uv.y*count.y));\n\t\t\tbmin.x += x_offset;\n\t\t\tbmin /= count;\n\t\t\treturn brick(uv, bmin, bmin+vec2(1.0)/count, mortar, bevel);\n\t\t}\n\n\t\tvec3 bricks_hb(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {\n\t\t\tfloat pc = count.x+count.y;\n\t\t\tfloat c = pc*repeat;\n\t\t\tmortar /= c;\n\t\t\tbevel /= c;\n\t\t\tvec2 corner = floor(uv*c);\n\t\t\tfloat cdiff = mod(corner.x-corner.y, pc);\n\t\t\tif (cdiff < count.x) {\n\t\t\t\treturn brick(uv, (corner-vec2(cdiff, 0.0))/c, (corner-vec2(cdiff, 0.0)+vec2(count.x, 1.0))/c, mortar, bevel);\n\t\t\t} else {\n\t\t\t\treturn brick(uv, (corner-vec2(0.0, pc-cdiff-1.0))/c, (corner-vec2(0.0, pc-cdiff-1.0)+vec2(1.0, count.y))/c, mortar, bevel);\n\t\t\t}\n\t\t}\n\n\t\tvec3 bricks_bw(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {\n\t\t\tvec2 c = 2.0*count*repeat;\n\t\t\tfloat mc = max(c.x, c.y);\n\t\t\tmortar /= mc;\n\t\t\tbevel /= mc;\n\t\t\tvec2 corner1 = floor(uv*c);\n\t\t\tvec2 corner2 = count*floor(repeat*2.0*uv);\n\t\t\tfloat cdiff = mod(dot(floor(repeat*2.0*uv), vec2(1.0)), 2.0);\n\t\t\tvec2 corner;\n\t\t\tvec2 size;\n\t\t\tif (cdiff == 0.0) {\n\t\t\t\tcorner = vec2(corner1.x, corner2.y);\n\t\t\t\tsize = vec2(1.0, count.y);\n\t\t\t} else {\n\t\t\t\tcorner = vec2(corner2.x, corner1.y);\n\t\t\t\tsize = vec2(count.x, 1.0);\n\t\t\t}\n\t\t\treturn brick(uv, corner/c, (corner+size)/c, mortar, bevel);\n\t\t}\n\n\t\tvec3 bricks_sb(vec2 uv, vec2 count, float repeat, float offset, float mortar, float bevel) {\n\t\t\tvec2 c = (count+vec2(1.0))*repeat;\n\t\t\tfloat mc = max(c.x, c.y);\n\t\t\tmortar /= mc;\n\t\t\tbevel /= mc;\n\t\t\tvec2 corner1 = floor(uv*c);\n\t\t\tvec2 corner2 = (count+vec2(1.0))*floor(repeat*uv);\n\t\t\tvec2 rcorner = corner1 - corner2;\n\t\t\tvec2 corner;\n\t\t\tvec2 size;\n\t\t\tif (rcorner.x == 0.0 && rcorner.y < count.y) {\n\t\t\t\tcorner = corner2;\n\t\t\t\tsize = vec2(1.0, count.y);\n\t\t\t} else if (rcorner.y == 0.0) {\n\t\t\t\tcorner = corner2+vec2(1.0, 0.0);\n\t\t\t\tsize = vec2(count.x, 1.0);\n\t\t\t} else if (rcorner.x == count.x) {\n\t\t\t\tcorner = corner2+vec2(count.x, 1.0);\n\t\t\t\tsize = vec2(1.0, count.y);\n\t\t\t} else if (rcorner.y == count.y) {\n\t\t\t\tcorner = corner2+vec2(0.0, count.y);\n\t\t\t\tsize = vec2(count.x, 1.0);\n\t\t\t} else {\n\t\t\t\tcorner = corner2+vec2(1.0);\n\t\t\t\tsize = vec2(count.x-1.0, count.y-1.0);\n\t\t\t}\n\t\t\treturn brick(uv, corner/c, (corner+size)/c, mortar, bevel);\n\t\t}","include":["noise"],"instance":"\n\t\tvec3 $(name)_xyz(vec2 uv) {\n\t\t\treturn bricks_$(pattern)(uv, vec2($(columns), $(rows)), $(repeat), $(row_offset), $(mortar), max(0.001, $(bevel)));\n\t\t}","name":"Bricks","outputs":[{"f":"$(name)_xyz($(uv)).x"},{"rgb":"rand3($(name)_xyz($(uv)).yz+vec2($(seed)))"}],"parameters":[{"label":"","name":"pattern","type":"enum","values":[{"name":"Running bond","value":"rb"},{"name":"Running bond (2)","value":"rb2"},{"name":"HerringBone","value":"hb"},{"name":"Basket weave","value":"bw"},{"name":"Spanish bond","value":"sb"}]},{"default":1,"label":"Repeat:","max":8,"min":1,"name":"repeat","step":1,"type":"float","widget":"spinbox"},{"default":6,"label":"Rows:","max":64,"min":1,"name":"rows","step":1,"type":"float","widget":"spinbox"},{"default":3,"label":"Columns:","max":64,"min":1,"name":"columns","step":1,"type":"float","widget":"spinbox"},{"default":0.5,"label":"Offset:","max":1,"min":0,"name":"row_offset","type":"float"},{"default":0.1,"label":"Mortar:","max":0.5,"min":0,"name":"mortar","type":"float"},{"default":0.1,"label":"Bevel:","max":0.5,"min":0,"name":"bevel","type":"float"}]}

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{"global":"","instance":"","name":"Test","outputs":[{"f":"abs($(uv).x+$(uv).y-1.0)"}],"parameters":[]}

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[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://test2_albedo.png" type="Texture" id=1]
[resource]
albedo_texture = ExtResource( 1 )
metallic = 1.0
roughness_texture_channel = 1

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