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Disable filtering for small textures in the material preview
This makes previewing materials with a pixel art style closer to the intended result.
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@ -89,6 +89,11 @@ func render_textures(renderer : MMGenRenderer):
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result.release()
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# To work, this must be set after calling `copy_to_texture()`
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texture.flags |= ImageTexture.FLAG_ANISOTROPIC_FILTER
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# Disable filtering for small textures, as they're considered to be used
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# for a pixel art style
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if texture.get_size().x <= 128:
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texture.flags ^= ImageTexture.FLAG_FILTER
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elif t.has("ports"):
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var context : MMGenContext = MMGenContext.new(renderer)
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var code = []
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@ -114,6 +119,11 @@ func render_textures(renderer : MMGenRenderer):
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# To work, this must be set after calling `copy_to_texture()`
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texture.flags |= ImageTexture.FLAG_ANISOTROPIC_FILTER
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# Disable filtering for small textures, as they're considered to be used
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# for a pixel art style
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if texture.get_size().x <= 128:
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texture.flags ^= ImageTexture.FLAG_FILTER
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generated_textures[t.texture] = texture
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func update_materials(material_list):
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