Updated generic node layout (added input names) and all .mmg files

This commit is contained in:
RodZill4 2019-09-10 22:51:49 +02:00
parent bd8becaf75
commit be2e7f6e59
13 changed files with 83 additions and 40 deletions

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@ -0,0 +1,22 @@
tool
extends MMGenBase
class_name MMGenSwitch
"""
Texture generator switch
"""
func get_type():
return "switch"
func get_type_name():
return "Switch"
func get_parameter_defs():
return [ { name="outputs", label="Outputs", type="float", min=1, max=5, step=1, default=2 },
{ name="choices", label="Choices", type="float", min=2, max=5, step=1, default=2 },
{ name="source", label="Source", type="float", min=1, max=2, step=1 } ]
func set_parameter(n : String, v):
.set_parameter(n, v)
# Force redraw if outputs or choices is modified

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@ -17,6 +17,7 @@ shader = SubResource( 1 )
own_world = true own_world = true
transparent_bg = true transparent_bg = true
hdr = false hdr = false
keep_3d_linear = true
usage = 0 usage = 0
render_target_v_flip = true render_target_v_flip = true
render_target_update_mode = 1 render_target_update_mode = 1

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@ -1 +1 @@
{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"hue":0,"saturation":1,"value":1},"shader_model":{"global":"vec3 rgb_to_hsv(vec3 c) {\n\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n\tvec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);\n\tvec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);\n\n\tfloat d = q.x - min(q.w, q.y);\n\tfloat e = 1.0e-10;\n\treturn vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\n\nvec3 hsv_to_rgb(vec3 c) {\n\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n\treturn c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n","inputs":[{"default":"vec4($uv.x, $uv.y, 0.0, 1.0)","label":"","name":"in","type":"rgba"}],"instance":"vec4 $(name)_f(vec4 c) {\n\tvec3 hsv = rgb_to_hsv(c.rgb);\n\treturn vec4(hsv_to_rgb(vec3(fract(hsv.x+$(hue)), clamp(hsv.y*$(saturation), 0.0, 1.0), clamp(hsv.z*$(value), 0.0, 1.0))), c.a);\n}","name":"AdjustHSV","outputs":[{"rgba":"$(name)_f($in($(uv)))"}],"parameters":[{"default":0,"label":"Hue","max":0.5,"min":-0.5,"name":"hue","step":0,"type":"float"},{"default":1,"label":"Saturation","max":2,"min":0,"name":"saturation","step":0,"type":"float"},{"default":1,"label":"Value","max":2,"min":0,"name":"value","step":0,"type":"float"}]}} {"name":"adjust_hsv","node_position":{"x":0,"y":0},"parameters":{"hue":0,"saturation":1,"value":1},"shader_model":{"global":"vec3 rgb_to_hsv(vec3 c) {\n\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n\tvec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);\n\tvec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);\n\n\tfloat d = q.x - min(q.w, q.y);\n\tfloat e = 1.0e-10;\n\treturn vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\n\nvec3 hsv_to_rgb(vec3 c) {\n\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n\treturn c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\n","inputs":[{"default":"vec4($uv.x, $uv.y, 0.0, 1.0)","label":"","name":"in","type":"rgba"}],"instance":"vec4 $(name)_f(vec4 c) {\n\tvec3 hsv = rgb_to_hsv(c.rgb);\n\treturn vec4(hsv_to_rgb(vec3(fract(hsv.x+$(hue)), clamp(hsv.y*$(saturation), 0.0, 1.0), clamp(hsv.z*$(value), 0.0, 1.0))), c.a);\n}","name":"AdjustHSV","outputs":[{"rgba":"$(name)_f($in($(uv)))"}],"parameters":[{"default":0,"label":"Hue","max":0.5,"min":-0.5,"name":"hue","step":0,"type":"float"},{"default":1,"label":"Saturation","max":2,"min":0,"name":"saturation","step":0,"type":"float"},{"default":1,"label":"Value","max":2,"min":0,"name":"value","step":0,"type":"float"}]}}

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@ -1 +1 @@
{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"gradient":{"points":[{"a":1,"b":0,"g":0,"pos":0,"r":0},{"a":1,"b":1,"g":1,"pos":1,"r":1}],"type":"Gradient"}},"shader_model":{"global":"","inputs":[{"default":"$uv.x","label":"Input","name":"input","type":"f"}],"instance":"","name":"Colorize","outputs":[{"rgba":"$gradient($input($uv))"}],"parameters":[{"default":{"points":[{"a":1,"b":0,"g":0,"pos":0,"r":0},{"a":1,"b":1,"g":1,"pos":1,"r":1}],"type":"Gradient"},"label":"","name":"gradient","type":"gradient"}]}} {"name":"colorize","node_position":{"x":0,"y":0},"parameters":{"gradient":{"points":[{"a":1,"b":0,"g":0,"pos":0,"r":0},{"a":1,"b":1,"g":1,"pos":1,"r":1}],"type":"Gradient"}},"shader_model":{"global":"","inputs":[{"default":"$uv.x","label":"","name":"input","type":"f"}],"instance":"","name":"Colorize","outputs":[{"rgba":"$gradient($input($uv))"}],"parameters":[{"default":{"points":[{"a":1,"b":0,"g":0,"pos":0,"r":0},{"a":1,"b":1,"g":1,"pos":1,"r":1}],"type":"Gradient"},"label":"","name":"gradient","type":"gradient"}]}}

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@ -1 +1 @@
{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"color":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"name":0},"shader_model":{"global":"","inputs":[{"default":"0.0","label":"R","name":"r","type":"f"},{"default":"0.0","label":"G","name":"g","type":"f"},{"default":"0.0","label":"B","name":"b","type":"f"},{"default":"1.0","label":"A","name":"a","type":"f"}],"instance":"","name":"Combine","outputs":[{"rgba":"vec4($r($uv), $g($uv), $b($uv), $a($uv))"}],"parameters":[]}} {"name":"combine","node_position":{"x":0,"y":0},"parameters":{"color":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"name":0},"shader_model":{"global":"","inputs":[{"default":"0.0","label":"R","name":"r","type":"f"},{"default":"0.0","label":"G","name":"g","type":"f"},{"default":"0.0","label":"B","name":"b","type":"f"},{"default":"1.0","label":"A","name":"a","type":"f"}],"instance":"","name":"Combine","outputs":[{"rgba":"vec4($r($uv), $g($uv), $b($uv), $a($uv))"}],"parameters":[]}}

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@ -1 +1 @@
{"name":"decompose","node_position":{"x":0,"y":0},"parameters":{},"shader_model":{"global":"","inputs":[{"default":"vec4(1.0)","label":"","name":"i","type":"rgba"}],"instance":"","name":"Decompose","outputs":[{"f":"$i($uv).r"},{"f":"$i($uv).g"},{"f":"$i($uv).b"},{"f":"$i($uv).a"}],"parameters":[]}} {"name":"decompose","node_position":{"x":0,"y":0},"parameters":{},"shader_model":{"global":"","inputs":[{"default":"vec4(1.0)","label":"","name":"i","type":"rgba"}],"instance":"","name":"Decompose","outputs":[{"f":"$i($uv).r"},{"f":"$i($uv).g"},{"f":"$i($uv).b"},{"f":"$i($uv).a"}],"parameters":[]}}

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@ -83,9 +83,40 @@ func update_node():
rect_size = Vector2(0, 0) rect_size = Vector2(0, 0)
# Rebuild node # Rebuild node
title = generator.get_type_name() title = generator.get_type_name()
# Inputs
var inputs = generator.get_input_defs()
for i in range(inputs.size()):
var input = inputs[i]
var enable_left = false
var color_left = Color(0.5, 0.5, 0.5)
if typeof(input) == TYPE_DICTIONARY:
if input.type == "rgb":
enable_left = true
color_left = Color(0.5, 0.5, 1.0)
elif input.type == "rgba":
enable_left = true
color_left = Color(0.0, 0.5, 0.0, 0.5)
else:
enable_left = true
set_slot(i, enable_left, 0, color_left, false, 0, Color())
var hsizer : HBoxContainer = HBoxContainer.new()
hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
var label : Label = Label.new()
label.text = input.label if input.has("label") else ""
hsizer.add_child(label)
add_child(hsizer)
var input_names_width : int = 0
for c in get_children():
var width = c.get_child(0).rect_size.x
if width > input_names_width:
input_names_width = width
if input_names_width > 0:
input_names_width += 3
for c in get_children():
c.get_child(0).rect_min_size.x = input_names_width
# Parameters # Parameters
controls = [] controls = []
var sizer = null var index = -1
for p in generator.get_parameter_defs(): for p in generator.get_parameter_defs():
if !p.has("name") or !p.has("type"): if !p.has("name") or !p.has("type"):
continue continue
@ -125,38 +156,26 @@ func update_node():
controls.append(control) controls.append(control)
if p.has("label"): if p.has("label"):
label = p.label label = p.label
if sizer == null or label != "nonewline": if index == -1 or label != "nonewline":
sizer = HBoxContainer.new() index += 1
sizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL var hsizer : HBoxContainer
add_child(sizer) if index >= get_child_count():
if label != "" && label != "nonewline": hsizer = HBoxContainer.new()
hsizer.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
var empty_control : Control = Control.new()
empty_control.rect_min_size.x = input_names_width
hsizer.add_child(empty_control)
add_child(hsizer)
else:
hsizer = get_child(index)
if label != "" and label != "nonewline":
var label_widget = Label.new() var label_widget = Label.new()
label_widget.text = label label_widget.text = label
label_widget.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL label_widget.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
sizer.add_child(label_widget) hsizer.add_child(label_widget)
control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL control.size_flags_horizontal = SIZE_EXPAND | SIZE_FILL
sizer.add_child(control) hsizer.add_child(control)
initialize_properties() initialize_properties()
# Inputs
var inputs = generator.get_input_defs()
for i in range(inputs.size()):
var input = inputs[i]
var enable_left = false
var color_left = Color(0.5, 0.5, 0.5)
if typeof(input) == TYPE_DICTIONARY:
if input.type == "rgb":
enable_left = true
color_left = Color(0.5, 0.5, 1.0)
elif input.type == "rgba":
enable_left = true
color_left = Color(0.0, 0.5, 0.0, 0.5)
else:
enable_left = true
set_slot(i, enable_left, 0, color_left, false, 0, Color())
if i >= get_child_count():
var control = Control.new()
control.rect_min_size = Vector2(0, 16)
add_child(control)
# Outputs # Outputs
var outputs = generator.get_output_defs() var outputs = generator.get_output_defs()
for i in range(outputs.size()): for i in range(outputs.size()):
@ -231,9 +250,10 @@ func save_generator():
dialog.popup_centered() dialog.popup_centered()
func do_save_generator(file_name : String): func do_save_generator(file_name : String):
var data = generator.serialize()
data.node_position = { x=0, y=0 }
var file = File.new() var file = File.new()
if file.open(file_name, File.WRITE) == OK: if file.open(file_name, File.WRITE) == OK:
var data = generator.serialize()
data.name = file_name.get_file().get_basename()
data.node_position = { x=0, y=0 }
file.store_string(to_json(data)) file.store_string(to_json(data))
file.close() file.close()

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@ -1 +1 @@
{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"density":0.5,"size":8},"shader_model":{"global":"float dots(vec2 uv, float size, float density, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n\tuv /= size;\n\tvec2 point_pos = floor(uv)+vec2(0.5);\n\tfloat color = step(rand(seed2+point_pos), density);\n return color;\n}","instance":"\n\t\tfloat $(name)_f(vec2 uv) {\n\t\t\treturn dots(uv, 1.0/$(size), $(density), $(seed));\n\t\t}","name":"Noise","outputs":[{"f":"$(name)_f($(uv))"}],"parameters":[{"default":8,"first":2,"label":"Grid Size:","last":8,"name":"size","type":"size"},{"default":0.5,"label":"Density:","max":1,"min":0,"name":"density","step":0,"type":"float"}]}} {"name":"noise","node_position":{"x":0,"y":0},"parameters":{"density":0.5,"size":8},"shader_model":{"global":"float dots(vec2 uv, float size, float density, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n\tuv /= size;\n\tvec2 point_pos = floor(uv)+vec2(0.5);\n\tfloat color = step(rand(seed2+point_pos), density);\n return color;\n}","instance":"\n\t\tfloat $(name)_f(vec2 uv) {\n\t\t\treturn dots(uv, 1.0/$(size), $(density), $(seed));\n\t\t}","name":"Noise","outputs":[{"f":"$(name)_f($(uv))"}],"parameters":[{"default":8,"first":2,"label":"Grid Size:","last":8,"name":"size","type":"size"},{"default":0.5,"label":"Density:","max":1,"min":0,"name":"density","step":0,"type":"float"}]}}

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@ -1 +1 @@
{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"mix":0,"x_scale":4,"x_wave":0,"y_scale":4,"y_wave":0},"shader_model":{"global":"float wave_constant(float x) {\n\treturn 1.0;\n}\n\nfloat wave_sine(float x) {\n\treturn 0.5-0.5*cos(3.14159265359*2.0*x);\n}\n\nfloat wave_triangle(float x) {\n\tx = fract(x);\n\treturn min(2.0*x, 2.0-2.0*x);\n}\n\nfloat wave_sawtooth(float x) {\n\treturn fract(x);\n}\n\nfloat wave_square(float x) {\n\treturn (fract(x) < 0.5) ? 0.0 : 1.0;\n}\n\nfloat mix_mul(float x, float y) {\n\treturn x*y;\n}\n\nfloat mix_add(float x, float y) {\n\treturn min(x+y, 1.0);\n}\n\nfloat mix_max(float x, float y) {\n\treturn max(x, y);\n}\n\nfloat mix_min(float x, float y) {\n\treturn min(x, y);\n}\n\nfloat mix_xor(float x, float y) {\n\treturn min(x+y, 2.0-x-y);\n}\n\nfloat mix_pow(float x, float y) {\n\treturn pow(x, y);\n}","instance":"float $(name)_fct(vec2 uv) {\n\treturn mix_$(mix)(wave_$(x_wave)($(x_scale)*uv.x), wave_$(y_wave)($(y_scale)*uv.y));\n}","name":"Pattern","outputs":[{"f":"$(name)_fct($(uv))"}],"parameters":[{"default":0,"label":"Combiner","name":"mix","type":"enum","values":[{"name":"Multiply","value":"mul"},{"name":"Add","value":"add"},{"name":"Max","value":"max"},{"name":"Min","value":"min"},{"name":"Xor","value":"xor"},{"name":"Pow","value":"pow"}]},{"default":0,"label":"X","name":"x_wave","type":"enum","values":[{"name":"Sine","value":"sine"},{"name":"Triangle","value":"triangle"},{"name":"Square","value":"square"},{"name":"Sawtooth","value":"sawtooth"},{"name":"Constant","value":"constant"}]},{"default":4,"label":"nonewline","max":32,"min":0,"name":"x_scale","step":1,"type":"float","widget":"spinbox"},{"default":0,"label":"Y","name":"y_wave","type":"enum","values":[{"name":"Sine","value":"sine"},{"name":"Triangle","value":"triangle"},{"name":"Square","value":"square"},{"name":"Sawtooth","value":"sawtooth"},{"name":"Constant","value":"constant"}]},{"default":4,"label":"nonewline","max":32,"min":0,"name":"y_scale","step":1,"type":"float","widget":"spinbox"}]}} {"name":"pattern","node_position":{"x":0,"y":0},"parameters":{"mix":0,"x_scale":4,"x_wave":0,"y_scale":4,"y_wave":0},"shader_model":{"global":"float wave_constant(float x) {\n\treturn 1.0;\n}\n\nfloat wave_sine(float x) {\n\treturn 0.5-0.5*cos(3.14159265359*2.0*x);\n}\n\nfloat wave_triangle(float x) {\n\tx = fract(x);\n\treturn min(2.0*x, 2.0-2.0*x);\n}\n\nfloat wave_sawtooth(float x) {\n\treturn fract(x);\n}\n\nfloat wave_square(float x) {\n\treturn (fract(x) < 0.5) ? 0.0 : 1.0;\n}\n\nfloat mix_mul(float x, float y) {\n\treturn x*y;\n}\n\nfloat mix_add(float x, float y) {\n\treturn min(x+y, 1.0);\n}\n\nfloat mix_max(float x, float y) {\n\treturn max(x, y);\n}\n\nfloat mix_min(float x, float y) {\n\treturn min(x, y);\n}\n\nfloat mix_xor(float x, float y) {\n\treturn min(x+y, 2.0-x-y);\n}\n\nfloat mix_pow(float x, float y) {\n\treturn pow(x, y);\n}","instance":"float $(name)_fct(vec2 uv) {\n\treturn mix_$(mix)(wave_$(x_wave)($(x_scale)*uv.x), wave_$(y_wave)($(y_scale)*uv.y));\n}","name":"Pattern","outputs":[{"f":"$(name)_fct($(uv))"}],"parameters":[{"default":0,"label":"Combiner","name":"mix","type":"enum","values":[{"name":"Multiply","value":"mul"},{"name":"Add","value":"add"},{"name":"Max","value":"max"},{"name":"Min","value":"min"},{"name":"Xor","value":"xor"},{"name":"Pow","value":"pow"}]},{"default":0,"label":"X","name":"x_wave","type":"enum","values":[{"name":"Sine","value":"sine"},{"name":"Triangle","value":"triangle"},{"name":"Square","value":"square"},{"name":"Sawtooth","value":"sawtooth"},{"name":"Constant","value":"constant"}]},{"default":4,"label":"nonewline","max":32,"min":0,"name":"x_scale","step":1,"type":"float","widget":"spinbox"},{"default":0,"label":"Y","name":"y_wave","type":"enum","values":[{"name":"Sine","value":"sine"},{"name":"Triangle","value":"triangle"},{"name":"Square","value":"square"},{"name":"Sawtooth","value":"sawtooth"},{"name":"Constant","value":"constant"}]},{"default":4,"label":"nonewline","max":32,"min":0,"name":"y_scale","step":1,"type":"float","widget":"spinbox"}]}}

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@ -1 +1 @@
{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"iterations":3,"persistence":0.5,"scale_x":4,"scale_y":4},"shader_model":{"global":"float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n float rv = 0.0;\n float coef = 1.0;\n float acc = 0.0;\n for (int i = 0; i < iterations; ++i) {\n \tvec2 step = vec2(1.0)/size;\n\t\tvec2 xy = floor(uv*size);\n float f0 = rand(seed2+mod(xy, size));\n float f1 = rand(seed2+mod(xy+vec2(1.0, 0.0), size));\n float f2 = rand(seed2+mod(xy+vec2(0.0, 1.0), size));\n float f3 = rand(seed2+mod(xy+vec2(1.0, 1.0), size));\n vec2 mixval = smoothstep(0.0, 1.0, fract(uv*size));\n rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);\n acc += coef;\n size *= 2.0;\n coef *= persistence;\n }\n \n return rv / acc;\n}\n","instance":"","name":"Perlin","outputs":[{"f":"perlin($(uv), vec2($(scale_x), $(scale_y)), int($(iterations)), $(persistence), $(seed))"}],"parameters":[{"default":4,"label":"Scale X","max":32,"min":1,"name":"scale_x","step":1,"type":"float","widget":"spinbox"},{"default":4,"label":"Scale Y","max":32,"min":1,"name":"scale_y","step":1,"type":"float","widget":"spinbox"},{"default":3,"label":"Iterations","max":10,"min":1,"name":"iterations","step":1,"type":"float","widget":"spinbox"},{"default":0.5,"label":"Persistance","max":1,"min":0,"name":"persistence","step":0.05,"type":"float","widget":"spinbox"}]}} {"name":"perlin","node_position":{"x":0,"y":0},"parameters":{"iterations":3,"persistence":0.5,"scale_x":4,"scale_y":4},"shader_model":{"global":"float perlin(vec2 uv, vec2 size, int iterations, float persistence, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n float rv = 0.0;\n float coef = 1.0;\n float acc = 0.0;\n for (int i = 0; i < iterations; ++i) {\n \tvec2 step = vec2(1.0)/size;\n\t\tvec2 xy = floor(uv*size);\n float f0 = rand(seed2+mod(xy, size));\n float f1 = rand(seed2+mod(xy+vec2(1.0, 0.0), size));\n float f2 = rand(seed2+mod(xy+vec2(0.0, 1.0), size));\n float f3 = rand(seed2+mod(xy+vec2(1.0, 1.0), size));\n vec2 mixval = smoothstep(0.0, 1.0, fract(uv*size));\n rv += coef * mix(mix(f0, f1, mixval.x), mix(f2, f3, mixval.x), mixval.y);\n acc += coef;\n size *= 2.0;\n coef *= persistence;\n }\n \n return rv / acc;\n}\n","instance":"","name":"Perlin","outputs":[{"f":"perlin($(uv), vec2($(scale_x), $(scale_y)), int($(iterations)), $(persistence), $(seed))"}],"parameters":[{"default":4,"label":"Scale X","max":32,"min":1,"name":"scale_x","step":1,"type":"float","widget":"spinbox"},{"default":4,"label":"Scale Y","max":32,"min":1,"name":"scale_y","step":1,"type":"float","widget":"spinbox"},{"default":3,"label":"Iterations","max":10,"min":1,"name":"iterations","step":1,"type":"float","widget":"spinbox"},{"default":0.5,"label":"Persistance","max":1,"min":0,"name":"persistence","step":0.05,"type":"float","widget":"spinbox"}]}}

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{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"edge":0.2,"radius":1,"shape":0,"sides":3},"shader_model":{"global":"float shape_circle(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float distance = length(uv);\n return clamp((1.0-distance/size)/edge, 0.0, 1.0);\n}\n\nfloat shape_polygon(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = atan(uv.x, uv.y)+3.14159265359;\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(0.5+angle/slice)*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_star(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = atan(uv.x, uv.y);\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(1.5+angle/slice-2.0*step(0.5*slice, mod(angle, slice)))*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_curved_star(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = 2.0*(atan(uv.x, uv.y)+3.14159265359);\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(0.5+0.5*angle/slice)*2.0*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_rays(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = 0.5*max(edge, 1.0e-8)*size;\n\tfloat slice = 6.28318530718/sides;\n float angle = mod(atan(uv.x, uv.y)+3.14159265359, slice)/slice;\n return clamp(min((size-angle)/edge, angle/edge), 0.0, 1.0);\n}\n\n","instance":"","name":"Shape","outputs":[{"f":"shape_$(shape)($(uv), $(sides), $(radius), $(edge))"}],"parameters":[{"default":0,"label":"","name":"shape","type":"enum","values":[{"name":"Circle","value":"circle"},{"name":"Polygon","value":"polygon"},{"name":"Star","value":"star"},{"name":"Curved star","value":"curved_star"},{"name":"Rays","value":"rays"}]},{"default":3,"label":"","max":32,"min":2,"name":"sides","step":1,"type":"float"},{"default":1,"label":"","max":1,"min":0,"name":"radius","step":0,"type":"float"},{"default":0.2,"label":"","max":1,"min":0,"name":"edge","step":0,"type":"float"}]}} {"name":"shape","node_position":{"x":0,"y":0},"parameters":{"edge":0.2,"radius":1,"shape":0,"sides":3},"shader_model":{"global":"float shape_circle(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float distance = length(uv);\n return clamp((1.0-distance/size)/edge, 0.0, 1.0);\n}\n\nfloat shape_polygon(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = atan(uv.x, uv.y)+3.14159265359;\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(0.5+angle/slice)*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_star(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = atan(uv.x, uv.y);\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(1.5+angle/slice-2.0*step(0.5*slice, mod(angle, slice)))*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_curved_star(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = max(edge, 1.0e-8);\n float angle = 2.0*(atan(uv.x, uv.y)+3.14159265359);\n float slice = 6.28318530718/sides;\n return clamp((size-cos(floor(0.5+0.5*angle/slice)*2.0*slice-angle)*length(uv))/(edge*size), 0.0, 1.0);\n}\n\nfloat shape_rays(vec2 uv, float sides, float size, float edge) {\n uv = 2.0*uv-1.0;\n\tedge = 0.5*max(edge, 1.0e-8)*size;\n\tfloat slice = 6.28318530718/sides;\n float angle = mod(atan(uv.x, uv.y)+3.14159265359, slice)/slice;\n return clamp(min((size-angle)/edge, angle/edge), 0.0, 1.0);\n}\n\n","instance":"","name":"Shape","outputs":[{"f":"shape_$(shape)($(uv), $(sides), $(radius), $(edge))"}],"parameters":[{"default":0,"label":"","name":"shape","type":"enum","values":[{"name":"Circle","value":"circle"},{"name":"Polygon","value":"polygon"},{"name":"Star","value":"star"},{"name":"Curved star","value":"curved_star"},{"name":"Rays","value":"rays"}]},{"default":3,"label":"","max":32,"min":2,"name":"sides","step":1,"type":"float"},{"default":1,"label":"","max":1,"min":0,"name":"radius","step":0,"type":"float"},{"default":0.2,"label":"","max":1,"min":0,"name":"edge","step":0,"type":"float"}]}}

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{"name":"uniform","node_position":{"x":0,"y":0},"parameters":{"intensity":0.5,"scale_x":4,"scale_y":4},"shader_model":{"global":"vec4 voronoi(vec2 uv, vec2 size, float intensity, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n uv *= size;\n float best_distance0 = 1.0;\n float best_distance1 = 1.0;\n vec2 point0;\n vec2 point1;\n vec2 p0 = floor(uv);\n for (int dx = -1; dx < 2; ++dx) {\n \tfor (int dy = -1; dy < 2; ++dy) {\n vec2 d = vec2(float(dx), float(dy));\n vec2 p = p0+d;\n p += rand2(seed2+mod(p, size));\n float distance = length((uv - p) / size);\n if (best_distance0 > distance) {\n \tbest_distance1 = best_distance0;\n \tbest_distance0 = distance;\n point1 = point0;\n point0 = p;\n } else if (best_distance1 > distance) {\n \tbest_distance1 = distance;\n point1 = p;\n }\n }\n }\n float edge_distance = dot(uv - 0.5*(point0+point1), normalize(point0-point1));\n \n return vec4(point0, best_distance0*length(size)*intensity, edge_distance);\n}\n","instance":"","name":"Voronoi","outputs":[{"f":"voronoi($(uv), vec2($(scale_x), $(scale_y)), $(intensity), $(seed)).z"},{"f":"voronoi($(uv), vec2($(scale_x), $(scale_y)), $(intensity), $(seed)).w"},{"rgb":"rand3(fract(voronoi($(uv), vec2($(scale_x), $(scale_y)), $(intensity), $(seed)).xy))"}],"parameters":[{"default":4,"label":"Scale X","max":32,"min":1,"name":"scale_x","step":1,"type":"float","widget":"spinbox"},{"default":4,"label":"Scale Y","max":32,"min":1,"name":"scale_y","step":1,"type":"float","widget":"spinbox"},{"default":0.5,"label":"Intensity","max":1,"min":0,"name":"intensity","step":0.05,"type":"float","widget":"spinbox"}]}} {"name":"voronoi","node_position":{"x":0,"y":0},"parameters":{"intensity":0.5,"scale_x":4,"scale_y":4},"shader_model":{"global":"vec4 voronoi(vec2 uv, vec2 size, float intensity, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n uv *= size;\n float best_distance0 = 1.0;\n float best_distance1 = 1.0;\n vec2 point0;\n vec2 point1;\n vec2 p0 = floor(uv);\n for (int dx = -1; dx < 2; ++dx) {\n \tfor (int dy = -1; dy < 2; ++dy) {\n vec2 d = vec2(float(dx), float(dy));\n vec2 p = p0+d;\n p += rand2(seed2+mod(p, size));\n float distance = length((uv - p) / size);\n if (best_distance0 > distance) {\n \tbest_distance1 = best_distance0;\n \tbest_distance0 = distance;\n point1 = point0;\n point0 = p;\n } else if (best_distance1 > distance) {\n \tbest_distance1 = distance;\n point1 = p;\n }\n }\n }\n float edge_distance = dot(uv - 0.5*(point0+point1), normalize(point0-point1));\n \n return vec4(point0, best_distance0*length(size)*intensity, edge_distance);\n}\n","instance":"","name":"Voronoi","outputs":[{"f":"voronoi($(uv), vec2($(scale_x), $(scale_y)), $(intensity), $(seed)).z"},{"f":"voronoi($(uv), vec2($(scale_x), $(scale_y)), $(intensity), $(seed)).w"},{"rgb":"rand3(fract(voronoi($(uv), vec2($(scale_x), $(scale_y)), $(intensity), $(seed)).xy))"}],"parameters":[{"default":4,"label":"Scale X","max":32,"min":1,"name":"scale_x","step":1,"type":"float","widget":"spinbox"},{"default":4,"label":"Scale Y","max":32,"min":1,"name":"scale_y","step":1,"type":"float","widget":"spinbox"},{"default":0.5,"label":"Intensity","max":1,"min":0,"name":"intensity","step":0.05,"type":"float","widget":"spinbox"}]}}