mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
Added more raymarching nodes and examples
This commit is contained in:
parent
864e4e9fe8
commit
b7fb257d4c
File diff suppressed because it is too large
Load Diff
1755
addons/material_maker/examples/skulls.ptex
Normal file
1755
addons/material_maker/examples/skulls.ptex
Normal file
File diff suppressed because it is too large
Load Diff
50
addons/material_maker/nodes/sdf3d_circle_repeat.mmg
Normal file
50
addons/material_maker/nodes/sdf3d_circle_repeat.mmg
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
{
|
||||||
|
"name": "sdf3d_circle_repeat",
|
||||||
|
"node_position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"parameters": {
|
||||||
|
"a": 0,
|
||||||
|
"c": 4,
|
||||||
|
"r": 0.24,
|
||||||
|
"rx": 4,
|
||||||
|
"ry": 4,
|
||||||
|
"s": 0.3,
|
||||||
|
"x": 0.35,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"shader_model": {
|
||||||
|
"code": "",
|
||||||
|
"global": "vec3 circle_repeat_transform(vec3 p, float count) {\n\tfloat r = 6.28/count;\n\tfloat pa = atan(p.x, p.y);\n\tfloat a = mod(pa+0.5*r, r)-0.5*r;\n\tvec3 rv;\n\tfloat c = cos(a-pa);\n\tfloat s = sin(a-pa);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
|
||||||
|
"inputs": [
|
||||||
|
{
|
||||||
|
"default": "0.0",
|
||||||
|
"label": "",
|
||||||
|
"name": "in",
|
||||||
|
"type": "sdf3d"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"instance": "",
|
||||||
|
"name": "Circle Repeat",
|
||||||
|
"outputs": [
|
||||||
|
{
|
||||||
|
"sdf3d": "$in(circle_repeat_transform($uv, $c))",
|
||||||
|
"type": "sdf3d"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"parameters": [
|
||||||
|
{
|
||||||
|
"default": 4,
|
||||||
|
"label": "",
|
||||||
|
"max": 32,
|
||||||
|
"min": 1,
|
||||||
|
"name": "c",
|
||||||
|
"step": 1,
|
||||||
|
"type": "float"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"type": "shader"
|
||||||
|
}
|
67
addons/material_maker/nodes/sdf3d_repeat.mmg
Normal file
67
addons/material_maker/nodes/sdf3d_repeat.mmg
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
{
|
||||||
|
"name": "sdf3d_repeat",
|
||||||
|
"node_position": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 0
|
||||||
|
},
|
||||||
|
"parameters": {
|
||||||
|
"a": 0,
|
||||||
|
"r": 0.24,
|
||||||
|
"rx": 4,
|
||||||
|
"ry": 4,
|
||||||
|
"s": 0.3,
|
||||||
|
"x": 0.35,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"shader_model": {
|
||||||
|
"code": "",
|
||||||
|
"global": "vec3 repeat(vec3 p, vec3 r, float seed, float randomness) {\n\tvec3 a = (rand3(floor(mod((p.xy+0.5*r.xy)/r.xy, 1.0/r.xy)+vec2(seed)))-0.5)*6.28*randomness;\n\tp = mod(p+0.5*r,r)-0.5*r;\n\tvec3 rv;\n\tfloat c;\n\tfloat s;\n\tc = cos(a.x);\n\ts = sin(a.x);\n\trv.x = p.x;\n\trv.y = p.y*c+p.z*s;\n\trv.z = -p.y*s+p.z*c;\n\tc = cos(a.y);\n\ts = sin(a.y);\n\tp.x = rv.x*c+rv.z*s;\n\tp.y = rv.y;\n\tp.z = -rv.x*s+rv.z*c;\n\tc = cos(a.z);\n\ts = sin(a.z);\n\trv.x = p.x*c+p.y*s;\n\trv.y = -p.x*s+p.y*c;\n\trv.z = p.z;\n\treturn rv;\n}\n",
|
||||||
|
"inputs": [
|
||||||
|
{
|
||||||
|
"default": "0.0",
|
||||||
|
"label": "",
|
||||||
|
"name": "in",
|
||||||
|
"type": "sdf3d"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"instance": "",
|
||||||
|
"name": "Repeat",
|
||||||
|
"outputs": [
|
||||||
|
{
|
||||||
|
"sdf3d": "$in(repeat($uv, vec3(1.0/$rx, 1.0/$ry, 0.0), $seed, $r))",
|
||||||
|
"type": "sdf3d"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"parameters": [
|
||||||
|
{
|
||||||
|
"default": 4,
|
||||||
|
"label": "X",
|
||||||
|
"max": 32,
|
||||||
|
"min": 1,
|
||||||
|
"name": "rx",
|
||||||
|
"step": 1,
|
||||||
|
"type": "float"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"default": 4,
|
||||||
|
"label": "Y",
|
||||||
|
"max": 32,
|
||||||
|
"min": 1,
|
||||||
|
"name": "ry",
|
||||||
|
"step": 1,
|
||||||
|
"type": "float"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"default": 0.5,
|
||||||
|
"label": "R",
|
||||||
|
"max": 1,
|
||||||
|
"min": 0,
|
||||||
|
"name": "r",
|
||||||
|
"step": 0.01,
|
||||||
|
"type": "float"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"type": "shader"
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user