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https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Reimplemented generator instanciation
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parent
470e55b212
commit
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@ -2,7 +2,7 @@ tool
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extends MMGenBase
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class_name MMGenGraph
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var connections = null
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var connections = []
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func get_port_source(gen_name: String, input_index: int) -> OutputPort:
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for c in connections:
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@ -7,12 +7,16 @@ var generated_variants = []
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func set_model_data(data: Dictionary):
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model_data = data
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for p in model_data.parameters:
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if !parameters.has(p.name) and p.has("default"):
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parameters[p.name] = MMType.deserialize_value(p.default)
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func initialize(data: Dictionary):
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if data.has("name"):
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name = data.name
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if data.has("parameters"):
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parameters = data.parameters
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for p in data.parameters.keys():
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parameters[p] = data.parameters[p]
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func find_keyword_call(string, keyword):
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var search_string = "$%s(" % keyword
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@ -9,15 +9,29 @@ func load_gen(filename: String) -> MMGenBase:
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return create_gen(data)
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return null
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func add_to_gen_graph(gen_graph, generators, connections):
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var rv = { generators=[], connections=[] }
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for n in generators:
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var g = create_gen(n)
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if g != null:
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var name = g.name
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var index = 1
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while gen_graph.has_node(name):
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index += 1
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name = g.name + "_" + str(index)
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g.name = name
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gen_graph.add_child(g)
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rv.generators.append(g)
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for c in connections:
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gen_graph.connections.append(c)
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rv.connections.append(c)
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return rv
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func create_gen(data) -> MMGenBase:
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var generator = null
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if data.has("connections") and data.has("nodes"):
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generator = MMGenGraph.new()
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for n in data.nodes:
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var g = create_gen(n)
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if g != null:
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generator.add_child(g)
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generator.connections = data.connections
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add_to_gen_graph(generator, data.nodes, data.connections)
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elif data.has("model_data"):
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generator = MMGenShader.new()
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generator.set_model_data(data.model_data)
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@ -39,9 +53,12 @@ func create_gen(data) -> MMGenBase:
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file.close()
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else:
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print("Cannot find description for "+data.type)
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generator.name = data.type
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else:
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print(data)
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if generator != null:
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if data.has("name"):
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generator.name = data.name
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if data.has("node_position"):
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generator.position.x = data.node_position.x
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generator.position.y = data.node_position.y
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@ -98,24 +98,24 @@ func clear_material():
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generator = null
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send_changed_signal()
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func update_graph(generators, connections):
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for g in generators:
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var node = node_factory.create_node(g.get_type())
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if node != null:
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node.name = "node_"+g.name
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add_node(node)
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node.generator = g
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node.offset = g.position
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for c in connections:
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.connect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
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func new_material():
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print("New material")
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clear_material()
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var loader = MMGenLoader.new()
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generator = loader.create_gen({nodes=[{name="Material", type="material"}], connections=[]})
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if generator != null:
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print("Not null !")
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add_child(generator)
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for g in generator.get_children():
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var node = node_factory.create_node(g.get_type())
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if node != null:
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node.name = "node_"+g.name
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add_node(node)
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node.generator = g
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node.offset = g.position
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if generator.get("connections") != null:
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for c in generator.connections:
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.connect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
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update_graph(generator.get_children(), generator.connections)
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set_save_path(filename)
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set_need_save(false)
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center_view()
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@ -132,29 +132,11 @@ func create_nodes(data, position = null):
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if data == null:
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return
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if data.has("type"):
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var node = node_factory.create_node(data.type)
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if node != null:
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if data.has("name") and !has_node(data.name):
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node.name = data.name
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else:
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node.name = get_free_name(data.type)
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add_node(node)
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node.deserialize(data)
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if position != null:
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node.offset += position
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send_changed_signal()
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return node
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else:
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if typeof(data.nodes) == TYPE_ARRAY and typeof(data.connections) == TYPE_ARRAY:
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var names = {}
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for c in data.nodes:
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var node = create_nodes(c, position)
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if node != null:
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names[c.name] = node.name
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node.selected = true
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for c in data.connections:
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connect_node(names[c.from], c.from_port, "Material" if c.to == "Material" else names[c.to], c.to_port)
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return null
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data = { nodes=[data], connections=[] }
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if typeof(data.nodes) == TYPE_ARRAY and typeof(data.connections) == TYPE_ARRAY:
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var loader = MMGenLoader.new()
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var new_stuff = loader.add_to_gen_graph(generator, data.nodes, data.connections)
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update_graph(new_stuff.generators, new_stuff.connections)
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func load_file(filename):
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clear_material()
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@ -162,16 +144,7 @@ func load_file(filename):
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generator = loader.load_gen(filename)
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if generator != null:
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add_child(generator)
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for g in generator.get_children():
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var node = node_factory.create_node(g.get_type())
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if node != null:
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node.name = "node_"+g.name
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add_node(node)
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node.generator = g
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node.offset = g.position
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if generator.get("connections") != null:
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for c in generator.connections:
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.connect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
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update_graph(generator.get_children(), generator.connections)
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set_save_path(filename)
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set_need_save(false)
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center_view()
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@ -21,7 +21,10 @@ func initialize_properties():
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for o in controls:
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if o == null:
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print("error in node "+name)
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elif o is LineEdit:
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continue
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if !generator.parameters.has(o.name):
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continue
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if o is LineEdit:
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o.text = str(generator.parameters[o.name])
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o.connect("text_changed", self, "_on_text_changed", [ o.name ])
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elif o is SpinBox:
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@ -37,7 +40,7 @@ func initialize_properties():
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o.pressed = generator.parameters[o.name]
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o.connect("toggled", self, "_on_value_changed", [ o.name ])
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elif o is ColorPickerButton:
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o.color = generator.parameters[o.name]
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o.color = MMType.deserialize_value(generator.parameters[o.name])
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o.connect("color_changed", self, "_on_color_changed", [ o.name ])
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elif o is Control and o.filename == "res://addons/material_maker/widgets/gradient_editor.tscn":
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var gradient : MMGradient = MMGradient.new()
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@ -1,4 +1,5 @@
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extends Node
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class_name MMType
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const Gradient = preload("res://addons/material_maker/types/gradient.gd")
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@ -18,6 +19,8 @@ static func deserialize_value(data):
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var gradient = Gradient.new()
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gradient.deserialize(data)
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return gradient
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elif data.has("r") and data.has("g") and data.has("b") and data.has("a"):
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return Color(data.r, data.g, data.b, data.a)
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# in previous releases, Gradients were serialized as arrays
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elif typeof(data) == TYPE_ARRAY:
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var gradient = Gradient.new()
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@ -58,6 +58,11 @@ _global_script_classes=[ {
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"class": "MMGradient",
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"language": "GDScript",
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"path": "res://addons/material_maker/types/gradient.gd"
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}, {
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"base": "Node",
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"class": "MMType",
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"language": "GDScript",
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"path": "res://addons/material_maker/types/types.gd"
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} ]
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_global_script_class_icons={
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"MMGenBase": "",
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@ -69,7 +74,8 @@ _global_script_class_icons={
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"MMGenMaterial": "",
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"MMGenRenderer": "",
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"MMGenShader": "",
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"MMGradient": ""
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"MMGradient": "",
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"MMType": ""
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}
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[application]
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1
test.ptex
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1
test.ptex
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@ -0,0 +1 @@
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{"connections":[{"from":"bricks_0","from_port":0,"to":"custom_0","to_port":0},{"from":"custom_0","from_port":0,"to":"adjust_hsv_0","to_port":0},{"from":"adjust_hsv_0","from_port":0,"to":"Material","to_port":0}],"nodes":[{"name":"Material","node_position":{"x":143,"y":-210},"parameters":{"albedo_color":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"ao_light_affect":1,"depth_scale":1,"emission_energy":1,"metallic":1,"normal_scale":1,"resolution":1,"roughness":1},"type":"material"},{"model_data":{"global":"","inputs":[{"default":"0.0","label":"Input","name":"input","type":"f"}],"instance":"","name":"Colorize","outputs":[{"rgba":"$gradient($input($uv))"}],"parameters":[{"default":{"points":[{"a":1,"b":0,"g":0,"pos":0,"r":0},{"a":1,"b":1,"g":1,"pos":1,"r":1}],"type":"Gradient"},"label":"Gradient","name":"gradient","type":"gradient"}]},"name":"custom_0","node_position":{"x":-433,"y":-109.416656},"parameters":{"gradient":{"points":[{"a":1,"b":0,"g":0,"pos":0,"r":0},{"a":1,"b":0,"g":0,"pos":0.517045,"r":1},{"a":0,"b":1,"g":1,"pos":1,"r":1}],"type":"Gradient"}},"type":"custom"},{"name":"adjust_hsv_0","node_position":{"x":-135.541687,"y":-150.597229},"parameters":{"hue":0,"saturation":1,"value":1},"type":"adjust_hsv"},{"name":"bricks_0","node_position":{"x":-599,"y":-332},"parameters":{"bevel":0.209961,"columns":3,"mortar":0.116211,"pattern":0,"repeat":1,"row_offset":0.5,"rows":6},"type":"bricks"}]}
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