Fixed problem in export node (failure when exporting)

This commit is contained in:
RodZill4 2019-01-09 07:36:30 +01:00
parent 65a08b4650
commit b36d44eb06

View File

@ -84,7 +84,7 @@ func render_shader_to_viewport(shader, textures, render_size, method, args):
render_queue.pop_front() render_queue.pop_front()
func render_to_viewport(node, render_size, method, args): func render_to_viewport(node, render_size, method, args):
render_shader_to_viewport(node.generate_shader_with_globals(), node.get_textures(), render_size, method, args) render_shader_to_viewport(node.generate_shader(), node.get_textures(), render_size, method, args)
func export_texture(node, filename, render_size = 256): func export_texture(node, filename, render_size = 256):
if node == null: if node == null: