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Merge branch 'master' of https://github.com/RodZill4/godot-procedural-textures
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README.md
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README.md
@ -98,3 +98,14 @@ This can be combined with the pattern node to create a great variety of shapes.
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This node deforms an input image according to the gradient of another image (generally perlin noise).
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
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## Miscellaneous
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### Material
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This node defines the material shown in the 3d preview. It accepts textures for a subset of the PBR lighting model as implemented in the Godot engine. When exporting the material, each texture will be saved as a PNG file named after the project's name and a suffix for each material node input.
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### Export
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This node can be used to export extra PNG files (for example a combined PNG to be used with Godot materials).
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