mirror of
https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Updated import, preview and slider widgets
This commit is contained in:
parent
b861cf446d
commit
8c06cd3aa8
@ -7,6 +7,7 @@ Base class for texture generators, that defines their API
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"""
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signal parameter_changed
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signal update_textures
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class InputPort:
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var generator : MMGenBase = null
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@ -25,6 +25,12 @@ const ADDON_TEXTURE_LIST = [
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{ port=6, texture="depth_texture" }
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]
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func _ready():
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texture_list = TEXTURE_LIST
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for t in texture_list:
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generated_textures[t.texture] = null
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material = SpatialMaterial.new()
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func get_type():
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return "material"
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@ -53,23 +59,8 @@ func get_input_defs():
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{ name="depth_texture", label="", type="f" }
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]
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func _ready():
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texture_list = TEXTURE_LIST
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if Engine.editor_hint:
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texture_list = ADDON_TEXTURE_LIST
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for t in texture_list:
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generated_textures[t.texture] = null
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material = SpatialMaterial.new()
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func generate_material(renderer : MMGenRenderer):
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var source = get_source(0)
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if source != null:
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var status = source.generator.render(source.output_index, renderer, 512)
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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renderer.get_texture().get_data().save_png("res://test.png")
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material.albedo_texture = load("res://test.png")
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return material
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func source_changed(input_index : int):
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emit_signal("update_textures")
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func render_textures(renderer : MMGenRenderer):
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for t in texture_list:
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@ -77,7 +68,7 @@ func render_textures(renderer : MMGenRenderer):
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var source = get_source(t.port)
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var texture = null
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if source != null:
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var status = source.generator.render(source.output_index, renderer, 512)
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var status = source.generator.render(source.output_index, renderer, 1024)
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while status is GDScriptFunctionState:
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status = yield(status, "completed")
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texture = ImageTexture.new()
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@ -104,7 +95,7 @@ func update_spatial_material(m, file_prefix = null):
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m.albedo_texture = get_generated_texture("albedo", file_prefix)
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m.metallic = parameters.metallic
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m.roughness = parameters.roughness
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if Engine.editor_hint:
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if false:
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texture = get_generated_texture("mrao", file_prefix)
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m.metallic_texture = texture
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m.metallic_texture_channel = SpatialMaterial.TEXTURE_CHANNEL_RED
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@ -126,7 +117,7 @@ func update_spatial_material(m, file_prefix = null):
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m.normal_texture = texture
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else:
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m.normal_enabled = false
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if Engine.editor_hint:
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if false:
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if (generated_textures.mrao.mask & (1 << 2)) != 0:
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m.ao_enabled = true
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m.ao_light_affect = parameters.ao_light_affect
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@ -151,22 +142,21 @@ func update_spatial_material(m, file_prefix = null):
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else:
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m.depth_enabled = false
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func export_textures(prefix, size = null):
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if size == null:
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size = int(pow(2, 8+parameters.resolution))
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func export_textures(prefix, editor_interface = null):
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for t in texture_list:
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var texture = generated_textures[t.texture]
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if texture != null:
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var image = texture.get_data()
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image.save_png("%s_%s.png" % [ prefix, t.texture ])
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if Engine.editor_hint:
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var resource_filesystem = get_parent().editor_interface.get_resource_filesystem()
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var resource_filesystem = editor_interface.get_resource_filesystem()
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resource_filesystem.scan()
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yield(resource_filesystem, "filesystem_changed")
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var new_material = SpatialMaterial.new()
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update_spatial_material(new_material, prefix)
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ResourceSaver.save("%s.tres" % [ prefix ], new_material)
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resource_filesystem.scan()
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return new_material
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func _serialize(data):
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return data
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@ -363,3 +363,9 @@ func _on_Projects_tab_changed(tab):
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new_tab.connect("node_selected", self, "update_preview_2d")
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current_tab = new_tab
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update_preview()
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func _on_Preview_show_background_preview(v):
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var pv = $VBoxContainer/HBoxContainer/VBoxContainer/Preview/MaterialPreview
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var bgpv = $VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview/Viewport
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bgpv.world = pv.find_world()
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$VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview.visible = v
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@ -100,7 +100,7 @@ handle_input_locally = false
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render_target_update_mode = 0
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[node name="Camera" type="Camera" parent="VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview/Viewport"]
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transform = Transform( 1, 0, 0, 0, 0.766044, 0.642788, 0, -0.642788, 0.766044, 0, 2.24976, 2.68116 )
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transform = Transform( 1, 0, 0, 0, 0.766044, 0.642788, 0, -0.642788, 0.766044, 0, 2.24976, 2.68115 )
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current = true
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[node name="Projects" type="Panel" parent="VBoxContainer/HBoxContainer/ProjectsPane"]
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@ -123,7 +123,7 @@ debug_path = null
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[node name="NodeFactory" type="Node" parent="."]
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script = ExtResource( 6 )
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[connection signal="need_update" from="VBoxContainer/HBoxContainer/VBoxContainer/Preview" to="." method="update_preview_3d"]
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[connection signal="show_background_preview" from="VBoxContainer/HBoxContainer/VBoxContainer/Preview" to="VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview" method="set_visible"]
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[connection signal="show_background_preview" from="VBoxContainer/HBoxContainer/VBoxContainer/Preview" to="." method="_on_Preview_show_background_preview"]
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[connection signal="no_more_tabs" from="VBoxContainer/HBoxContainer/ProjectsPane/Projects" to="." method="new_material"]
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[connection signal="resized" from="VBoxContainer/HBoxContainer/ProjectsPane/Projects" to="VBoxContainer/HBoxContainer/ProjectsPane/Projects" method="_on_Projects_resized"]
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[connection signal="tab_changed" from="VBoxContainer/HBoxContainer/ProjectsPane/Projects" to="." method="_on_Projects_tab_changed"]
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@ -102,7 +102,7 @@ func create_parameter_control(p : Dictionary):
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if p.has("widget") and p.widget == "spinbox":
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control = SpinBox.new()
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else:
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control = HSlider.new()
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control = preload("res://addons/material_maker/widgets/hslider.tscn").instance()
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control.min_value = p.min
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control.max_value = p.max
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control.step = 0.005 if !p.has("step") else p.step
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@ -49,8 +49,12 @@ func close_material_maker():
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func generate_material(ptex_filename: String) -> Material:
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var generator = MMGenLoader.load_gen(ptex_filename)
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add_child(generator)
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var material = generator.get_node("Material")
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var return_value = material.generate_material(renderer)
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if generator.has_node("Material"):
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var gen_material = generator.get_node("Material")
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print(renderer)
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var return_value = gen_material.render_textures(renderer)
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while return_value is GDScriptFunctionState:
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return_value = yield(return_value, "completed")
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return return_value
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var prefix = ptex_filename.left(ptex_filename.rfind("."))
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return gen_material.export_textures(prefix, get_editor_interface())
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return null
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@ -7,7 +7,7 @@ const ENVIRONMENTS = [
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"experiment", "lobby", "night", "park", "schelde"
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]
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onready var objects = $MaterialPreview/Objects
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onready var objects = $MaterialPreview/Preview3d/Objects
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onready var current_object = objects.get_child(0)
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signal need_update
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@ -20,14 +20,14 @@ func _ready():
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var m = o.get_surface_material(0)
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o.set_surface_material(0, m.duplicate())
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$Config/Model.add_item(o.name)
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$ObjectRotate.play("rotate")
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$MaterialPreview/Preview3d/ObjectRotate.play("rotate")
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$Preview2D.material = $Preview2D.material.duplicate(true)
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_on_Environment_item_selected($Config/Environment.selected)
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_on_Preview_resized()
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$MaterialPreview/CameraPivot/Camera/RemoteTransform.set_remote_node("../../../../../../ProjectsPane/BackgroundPreview/Viewport/Camera")
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$MaterialPreview/Preview3d/CameraPivot/Camera/RemoteTransform.set_remote_node("../../../../../../../ProjectsPane/BackgroundPreview/Viewport/Camera")
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func _on_Environment_item_selected(id):
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$MaterialPreview/WorldEnvironment.environment.background_sky.panorama = load("res://addons/material_maker/panoramas/"+ENVIRONMENTS[id]+".hdr")
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$MaterialPreview/Preview3d/WorldEnvironment.environment.background_sky.panorama = load("res://addons/material_maker/panoramas/"+ENVIRONMENTS[id]+".hdr")
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func _on_Model_item_selected(id):
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current_object.visible = false
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@ -60,8 +60,8 @@ func _on_Button_toggled(button_pressed):
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func on_gui_input(event):
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if event is InputEventMouseButton:
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$ObjectRotate.stop()
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$MaterialPreview/Preview3d/ObjectRotate.stop()
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elif event is InputEventMouseMotion:
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if event.button_mask != 0:
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$MaterialPreview/Objects.rotation.y += 0.01*event.relative.x
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$MaterialPreview/CameraPivot.rotation.x -= 0.01*event.relative.y
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$MaterialPreview/Preview3d/Objects.rotation.y += 0.01*event.relative.x
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$MaterialPreview/Preview3d/CameraPivot.rotation.x -= 0.01*event.relative.y
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@ -1,33 +1,11 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://addons/material_maker/preview.gd" type="Script" id=1]
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[ext_resource path="res://addons/material_maker/preview_objects.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/material_maker/panoramas/park.hdr" type="Texture" id=3]
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[ext_resource path="res://addons/material_maker/preview_3d.tscn" type="PackedScene" id=2]
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[sub_resource type="Animation" id=1]
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("MaterialPreview/Objects:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
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}
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[sub_resource type="World" id=4]
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[sub_resource type="PanoramaSky" id=2]
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radiance_size = 2
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panorama = ExtResource( 3 )
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[sub_resource type="Environment" id=3]
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background_mode = 2
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background_sky = SubResource( 2 )
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[sub_resource type="Shader" id=4]
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[sub_resource type="Shader" id=2]
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code = "shader_type canvas_item;
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uniform sampler2D tex;
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@ -36,8 +14,8 @@ void fragment() {
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COLOR = texture(tex, UV);
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}"
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[sub_resource type="ShaderMaterial" id=5]
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shader = SubResource( 4 )
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[sub_resource type="ShaderMaterial" id=3]
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shader = SubResource( 2 )
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[node name="Preview" type="ViewportContainer"]
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anchor_left = 1.0
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@ -52,36 +30,15 @@ size_flags_vertical = 3
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stretch = true
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script = ExtResource( 1 )
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[node name="ObjectRotate" type="AnimationPlayer" parent="."]
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autoplay = "rotate"
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playback_speed = 0.1
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anims/rotate = SubResource( 1 )
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[node name="MaterialPreview" type="Viewport" parent="."]
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size = Vector2( 395, 370 )
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own_world = true
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world = SubResource( 4 )
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handle_input_locally = false
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render_target_clear_mode = 1
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render_target_update_mode = 3
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[node name="Objects" parent="MaterialPreview" instance=ExtResource( 2 )]
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transform = Transform( 0.768253, 0, -0.640147, 0, 1, 0, 0.640147, 0, 0.768253, 0, 0, 0 )
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[node name="OmniLight" type="OmniLight" parent="MaterialPreview"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 )
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omni_range = 6.46518
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[node name="WorldEnvironment" type="WorldEnvironment" parent="MaterialPreview"]
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environment = SubResource( 3 )
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[node name="CameraPivot" type="Spatial" parent="MaterialPreview"]
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transform = Transform( 1, 0, 0, 0, 0.766044, 0.642788, 0, -0.642788, 0.766044, 0, 0, 0 )
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[node name="Camera" type="Camera" parent="MaterialPreview/CameraPivot"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3.5 )
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environment = SubResource( 3 )
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current = true
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[node name="RemoteTransform" type="RemoteTransform" parent="MaterialPreview/CameraPivot/Camera"]
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[node name="Preview3d" parent="MaterialPreview" instance=ExtResource( 2 )]
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[node name="Config" type="HBoxContainer" parent="."]
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anchor_right = 1.0
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@ -115,7 +72,7 @@ toggle_mode = true
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text = "O"
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[node name="Preview2D" type="ColorRect" parent="."]
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material = SubResource( 5 )
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material = SubResource( 3 )
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -64.0
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55
addons/material_maker/preview_3d.tscn
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55
addons/material_maker/preview_3d.tscn
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@ -0,0 +1,55 @@
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://addons/material_maker/preview_objects.tscn" type="PackedScene" id=1]
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[ext_resource path="res://addons/material_maker/panoramas/park.hdr" type="Texture" id=2]
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[sub_resource type="PanoramaSky" id=1]
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radiance_size = 2
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panorama = ExtResource( 2 )
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[sub_resource type="Environment" id=2]
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background_mode = 2
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background_sky = SubResource( 1 )
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[sub_resource type="Animation" id=3]
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("MaterialPreview/Spatial/Objects:rotation_degrees")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
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}
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[node name="Preview3d" type="Spatial"]
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[node name="Objects" type="Spatial" parent="." instance=ExtResource( 1 )]
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transform = Transform( -0.799512, 0, 0.60065, 0, 1, 0, -0.60065, 0, -0.799512, 0, 0, 0 )
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[node name="OmniLight" type="OmniLight" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.345557, 2.74973, -3.97441 )
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omni_range = 6.46518
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 2 )
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[node name="CameraPivot" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.766044, 0.642788, 0, -0.642788, 0.766044, 0, 0, 0 )
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[node name="Camera" type="Camera" parent="CameraPivot"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3.5 )
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environment = SubResource( 2 )
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current = true
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[node name="RemoteTransform" type="RemoteTransform" parent="CameraPivot/Camera"]
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remote_path = NodePath("../../../../../../ProjectsPane/BackgroundPreview/Viewport/Camera")
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[node name="ObjectRotate" type="AnimationPlayer" parent="."]
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autoplay = "rotate"
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playback_speed = 0.1
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anims/rotate = SubResource( 3 )
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3
addons/material_maker/preview_world.tres
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3
addons/material_maker/preview_world.tres
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[gd_resource type="World" format=2]
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[resource]
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12
addons/material_maker/widgets/hslider.gd
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12
addons/material_maker/widgets/hslider.gd
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tool
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extends HSlider
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func _ready():
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update_label(value)
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func set_value(v):
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.set_value(v)
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update_label(v)
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func update_label(v):
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$Label.text = "%f" % v
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23
addons/material_maker/widgets/hslider.tscn
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23
addons/material_maker/widgets/hslider.tscn
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@ -0,0 +1,23 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/material_maker/widgets/hslider.gd" type="Script" id=1]
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[node name="MMHSlider" type="HSlider"]
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 134.0
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margin_bottom = 17.0
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ticks_on_borders = true
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script = ExtResource( 1 )
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[node name="Label" type="Label" parent="."]
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self_modulate = Color( 1, 1, 1, 0.501961 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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text = "100"
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align = 1
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valign = 1
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__meta__ = {
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"_edit_lock_": true
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}
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[connection signal="value_changed" from="." to="." method="update_label"]
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