Mmore progree on remotes and hierarchy

This commit is contained in:
RodZill4 2019-09-22 22:17:26 +02:00
parent afb84a85cf
commit 8af2c04f91
11 changed files with 155 additions and 36 deletions

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@ -6,6 +6,8 @@ class_name MMGenBase
Base class for texture generators, that defines their API
"""
signal parameter_changed
class InputPort:
var generator : MMGenBase = null
var input_index : int = 0
@ -58,12 +60,16 @@ func get_parameter_defs():
func set_parameter(n : String, v):
parameters[n] = v
source_changed(0)
emit_signal("parameter_changed", n, v)
func notify_output_change(output_index : int):
var targets = get_targets(output_index)
for target in targets:
target.generator.source_changed(target.input_index)
func source_changed(input_index : int):
for i in range(get_output_defs().size()):
var target = get_target(i)
if target != null:
target.generator.source_changed(target.input_index)
notify_output_change(i)
func get_input_defs():
return []
@ -74,8 +80,8 @@ func get_output_defs():
func get_source(input_index : int):
return get_parent().get_port_source(name, input_index)
func get_target(output_index : int):
return get_parent().get_port_target(name, output_index)
func get_targets(output_index : int):
return get_parent().get_port_targets(name, output_index)
func get_input_shader(input_index : int):
var source = get_source(input_index)

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@ -28,8 +28,9 @@ func get_input_defs():
func get_output_defs():
return [ { type="rgba" } ]
func source_changed(input_port_index):
func source_changed(input_port_index : int):
updated = false
.source_changed(input_port_index)
func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
var source = get_source(0)

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@ -26,6 +26,11 @@ func get_output_defs():
return outputs.get_output_defs()
return []
func source_changed(input_index : int):
var generator = get_node("gen_inputs")
if generator != null:
generator.source_changed(input_index)
func get_port_source(gen_name: String, input_index: int) -> OutputPort:
if gen_name == "gen_inputs":
var parent = get_parent()
@ -41,13 +46,14 @@ func get_port_source(gen_name: String, input_index: int) -> OutputPort:
return OutputPort.new(src_gen, c.from_port)
return null
func get_port_target(gen_name: String, output_index: int) -> InputPort:
func get_port_targets(gen_name: String, output_index: int) -> InputPort:
var rv = []
for c in connections:
if c.from == gen_name and c.from_port == output_index:
var tgt_gen = get_node(c.to)
if tgt_gen != null:
return InputPort.new(tgt_gen, c.to_port)
return null
rv.push_back(InputPort.new(tgt_gen, c.to_port))
return rv
func remove_generator(generator : MMGenBase):
var new_connections = []
@ -95,7 +101,11 @@ func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
print("Getting shader code from graph")
var outputs = get_node("gen_outputs")
if outputs != null:
outputs._get_shader_code(uv, output_index, context)
print("found!")
var rv = outputs._get_shader_code(uv, output_index, context)
while rv is GDScriptFunctionState:
rv = yield(rv, "completed")
return rv
return { defs="", code="", textures={} }
func _serialize(data):

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@ -37,13 +37,24 @@ func get_output_defs():
rv.push_back({ name=p.name, type="rgba" })
return rv
func source_changed(input_index : int):
if name == "gen_outputs":
get_parent().notify_output_change(input_index)
else:
notify_output_change(input_index)
func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
if mask != 2:
var source = get_source(output_index)
if source != null:
return source.generator._get_shader_code(uv, source.output_index, context)
var rv = source.generator._get_shader_code(uv, source.output_index, context)
while rv is GDScriptFunctionState:
rv = yield(rv, "completed")
return rv
return { defs="", code="", textures={} }
func _serialize(data):
data.type = "buffer"
data.type = "ios"
data.mask = mask
data.ports = ports
return data

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@ -10,13 +10,60 @@ var widgets = null
func set_widgets(w):
widgets = w
var i = 0
for w in widgets:
var param_name = "param"+str(i)
if !parameters.has(param_name):
parameters["param"+str(i)] = 0
i += 1
func get_type():
return "remote"
return "remot"
func get_type_name():
return "Remote"
func get_parameter_defs():
var rv = []
var i = 0
for w in widgets:
match w.type:
"config_control":
var p = { name="param"+str(i), label=w.label, type="enum", values=[] }
for c in w.configurations:
p.values.push_back({ name=c, value=c })
rv.append(p)
i += 1
"linked_control":
var linked = w.linked_widgets[0]
var gen = get_parent().get_node(linked.node)
if gen != null:
var gen_params = gen.get_parameter_defs()
for pd in gen_params:
if pd.name == linked.widget:
var p = pd.duplicate(true)
p.name = "param"+str(i)
p.label = w.label
rv.append(p)
break
i += 1
_:
print(w.type)
return rv
func set_parameter(p, v):
.set_parameter(p, v)
var parent = get_parent()
var param_index = p.trim_prefix("param").to_int()
var widget = widgets[param_index]
match widget.type:
"linked_control":
for w in widget.linked_widgets:
parent.get_node(w.node).set_parameter(w.widget, v)
"config_control":
for w in widget.configurations[widget.configurations.keys()[v]]:
parent.get_node(w.node).set_parameter(w.widget, w.value)
func _serialize(data):
data.type = "remote"
data.widgets = widgets

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@ -15,8 +15,29 @@ func get_type_name():
func get_parameter_defs():
return [ { name="outputs", label="Outputs", type="float", min=1, max=5, step=1, default=2 },
{ name="choices", label="Choices", type="float", min=2, max=5, step=1, default=2 },
{ name="source", label="Source", type="float", min=1, max=2, step=1 } ]
{ name="source", label="Source", type="float", min=0, max=1, step=1, default=0 } ]
func set_parameter(n : String, v):
.set_parameter(n, v)
# Force redraw if outputs or choices is modified
func get_input_defs():
var rv : Array = []
for c in range(parameters.choices):
for o in range(parameters.outputs):
rv.push_back({ name=PoolByteArray([64+o]).get_string_from_ascii()+str(c), type="rgba" })
return rv
func get_output_defs():
var rv : Array = []
for o in range(parameters.outputs):
rv.push_back({ name=PoolByteArray([64+o]).get_string_from_ascii(), type="rgba" })
return rv
func source_changed(input_index : int):
notify_output_change(input_index % parameters.outputs)
func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
var source = get_source(output_index+parameters.source*parameters.outputs)
if source != null:
var rv = source.generator._get_shader_code(uv, source.output_index, context)
while rv is GDScriptFunctionState:
rv = yield(rv, "completed")
return rv
return { defs="", code="", textures={} }

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@ -61,7 +61,11 @@ static func create_gen(data) -> MMGenBase:
generator = MMGenImage.new()
elif data.type == "ios":
generator = MMGenIOs.new()
if data.has("mask"):
generator.mask = data.mask
generator.ports = data.ports
elif data.type == "switch":
generator = MMGenSwitch.new()
else:
var file = File.new()
if file.open("res://addons/material_maker/nodes/"+data.type+".mmg", File.READ) == OK:

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@ -102,6 +102,10 @@ script = ExtResource( 6 )
[connection signal="no_more_tabs" from="VBoxContainer/HBoxContainer/Projects" to="." method="new_material"]
[connection signal="resized" from="VBoxContainer/HBoxContainer/Projects" to="VBoxContainer/HBoxContainer/Projects" method="_on_Projects_resized"]
[connection signal="tab_changed" from="VBoxContainer/HBoxContainer/Projects" to="." method="_on_Projects_tab_changed"]
[connection signal="connection_request" from="VBoxContainer/HBoxContainer/Projects/GraphEdit" to="VBoxContainer/HBoxContainer/Projects/GraphEdit" method="connect_node"]
[connection signal="disconnection_request" from="VBoxContainer/HBoxContainer/Projects/GraphEdit" to="VBoxContainer/HBoxContainer/Projects/GraphEdit" method="disconnect_node"]
[connection signal="close_request" from="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" to="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" method="on_close_request"]
[connection signal="offset_changed" from="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" to="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" method="on_offset_changed"]
[connection signal="reposition_active_tab_request" from="VBoxContainer/HBoxContainer/Projects/Tabs" to="VBoxContainer/HBoxContainer/Projects" method="move_active_tab_to"]
[connection signal="tab_changed" from="VBoxContainer/HBoxContainer/Projects/Tabs" to="VBoxContainer/HBoxContainer/Projects" method="set_current_tab"]
[connection signal="tab_close" from="VBoxContainer/HBoxContainer/Projects/Tabs" to="VBoxContainer/HBoxContainer/Projects" method="close_tab"]

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@ -3,10 +3,11 @@ extends GraphNode
var generator = null setget set_generator
var controls = []
var controls = {}
func set_generator(g):
generator = g
generator.connect("parameter_changed", self, "on_parameter_changed")
update_node()
func on_close_request():
@ -15,35 +16,49 @@ func on_close_request():
func on_offset_changed():
generator.position = offset
func initialize_properties():
for o in controls:
if o == null:
print("error in node "+name)
continue
if !generator.parameters.has(o.name):
continue
func on_parameter_changed(p, v):
var o = controls[p]
if o is LineEdit:
o.text = str(generator.parameters[o.name])
o.connect("text_changed", self, "_on_text_changed", [ o.name ])
o.text = str(v)
elif o is SpinBox:
o.value = generator.parameters[o.name]
o.connect("value_changed", self, "_on_value_changed", [ o.name ])
o.value = v
elif o is HSlider:
o.value = generator.parameters[o.name]
o.connect("value_changed", self, "_on_value_changed", [ o.name ])
o.value = v
elif o is OptionButton:
o.selected = generator.parameters[o.name]
o.connect("item_selected", self, "_on_value_changed", [ o.name ])
o.selected = v
elif o is CheckBox:
o.pressed = generator.parameters[o.name]
o.connect("toggled", self, "_on_value_changed", [ o.name ])
o.pressed = v
elif o is ColorPickerButton:
o.color = MMType.deserialize_value(generator.parameters[o.name])
o.connect("color_changed", self, "_on_color_changed", [ o.name ])
o.color = MMType.deserialize_value(v)
elif o is Control and o.filename == "res://addons/material_maker/widgets/gradient_editor.tscn":
var gradient : MMGradient = MMGradient.new()
gradient.deserialize(generator.parameters[o.name])
gradient.deserialize(v)
o.value = gradient
else:
print("unsupported widget "+str(o))
func initialize_properties():
var parameter_names = []
for p in generator.get_parameter_defs():
parameter_names.push_back(p.name)
for c in controls:
if parameter_names.find(c) == -1:
continue
var o = controls[c]
on_parameter_changed(c, generator.parameters[c])
if o is LineEdit:
o.connect("text_changed", self, "_on_text_changed", [ o.name ])
elif o is SpinBox:
o.connect("value_changed", self, "_on_value_changed", [ o.name ])
elif o is HSlider:
o.connect("value_changed", self, "_on_value_changed", [ o.name ])
elif o is OptionButton:
o.connect("item_selected", self, "_on_value_changed", [ o.name ])
elif o is CheckBox:
o.connect("toggled", self, "_on_value_changed", [ o.name ])
elif o is ColorPickerButton:
o.connect("color_changed", self, "_on_color_changed", [ o.name ])
elif o is Control and o.filename == "res://addons/material_maker/widgets/gradient_editor.tscn":
o.connect("updated", self, "_on_gradient_changed", [ o.name ])
else:
print("unsupported widget "+str(o))
@ -111,7 +126,7 @@ func update_node():
for c in get_children():
c.get_child(0).rect_min_size.x = input_names_width
# Parameters
controls = []
controls = {}
var index = -1
var regex = RegEx.new()
regex.compile("^(\\d+):(.*)")
@ -153,7 +168,7 @@ func update_node():
if control != null:
var label = p.name
control.name = label
controls.append(control)
controls[control.name] = control
if p.has("label"):
label = p.label
var result = regex.search(label)

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@ -1 +1 @@
{"label":"Normal Map","connections":[{"from":"nm_convolution","from_port":0,"to":"nm_postprocess","to_port":0},{"from":"nm_postprocess","from_port":0,"to":"gen_outputs","to_port":0},{"from":"gen_inputs","from_port":0,"to":"nm_convolution","to_port":0}],"nodes":[{"name":"gen_inputs","type":"ios","ports":[{"name":""}],"node_position":{"x":-89.25,"y":-73.75}},{"name":"gen_outputs","type":"ios","ports":[{"name":""}],"node_position":{"x":-89.25,"y":-73.75}},{"convolution_params":{"input_type":"f","matrix":[[[-1,-1,0],[0,-2,0],[1,-1,0]],[[-2,0,0],0,[2,0,0]],[[-1,1,0],[0,2,0],[1,1,0]]],"output_type":"rgb","x":1,"y":1},"name":"nm_convolution","node_position":{"x":-89.25,"y":-73.75},"parameters":{"size":7},"type":"shader"},{"name":"nm_postprocess","node_position":{"x":-98.25,"y":-6.75},"parameters":{"amount":0.995,"size":7},"shader_model":{"global":"","inputs":[{"default":"vec3(0.0)","label":"","name":"in","type":"rgb"}],"instance":"","name":"NormalMapPostProcess","outputs":[{"rgb":"0.5*normalize($in($uv)*$amount*$size/128.0-vec3(0.0, 0.0, 1.0))+vec3(0.5)","type":"rgb"}],"parameters":[{"default":8,"first":4,"label":"","last":11,"name":"size","type":"size"},{"default":1,"label":"","max":2,"min":0,"name":"amount","step":0.005,"type":"float"}]},"type":"shader"}]}
{"connections":[{"from":"nm_convolution","from_port":0,"to":"nm_postprocess","to_port":0},{"from":"nm_postprocess","from_port":0,"to":"gen_outputs","to_port":0},{"from":"gen_inputs","from_port":0,"to":"buffer","to_port":0},{"from":"buffer","from_port":0,"to":"nm_convolution","to_port":0}],"label":"Normal Map","name":"normal_map","node_position":{"x":0,"y":0},"nodes":[{"name":"gen_inputs","node_position":{"x":-259.25,"y":-144.75},"type":"ios","ports":[{"name":"in","type":"rgba"}]},{"name":"gen_outputs","node_position":{"x":145.75,"y":-3.75},"type":"ios","ports":[{"name":"in","type":"rgba"}]},{"convolution_params":{"input_type":"f","matrix":[[[-1,-1,0],[0,-2,0],[1,-1,0]],[[-2,0,0],0,[2,0,0]],[[-1,1,0],[0,2,0],[1,1,0]]],"output_type":"rgb","x":1,"y":1},"name":"nm_convolution","node_position":{"x":-89.25,"y":-76.75},"parameters":{"size":5},"type":"shader"},{"name":"nm_postprocess","node_position":{"x":-98.25,"y":-6.75},"parameters":{"amount":0.995,"size":5},"shader_model":{"global":"","inputs":[{"default":"vec3(0.0)","label":"","name":"in","type":"rgb"}],"instance":"","name":"NormalMapPostProcess","outputs":[{"rgb":"0.5*normalize($in($uv)*$amount*$size/128.0-vec3(0.0, 0.0, 1.0))+vec3(0.5)","type":"rgb"}],"parameters":[{"default":8,"first":4,"label":"","last":11,"name":"size","type":"size"},{"default":1,"label":"","max":2,"min":0,"name":"amount","step":0.005,"type":"float"}]},"type":"shader"},{"name":"buffer","node_position":{"x":-89.663818,"y":-147.39386},"parameters":{"size":5},"type":"buffer"}],"parameters":{"amount":0.35,"size":4},"type":"graph"}

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@ -52,7 +52,7 @@ func apply_configuration(c):
for w in configurations[c]:
var value = duplicate_value(w.value)
w.widget.set(WIDGETS[get_widget_type(w.widget)].value_attr, value)
w.node.parameters[w.widget.name] = value
w.node.generator.set_parameter(w.widget.name, value)
var graph_node = get_parent()
while !(graph_node is GraphNode):
graph_node = graph_node.get_parent()