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https://github.com/Relintai/material-maker.git
synced 2024-11-13 06:27:18 +01:00
Mmore progree on remotes and hierarchy
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commit
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@ -6,6 +6,8 @@ class_name MMGenBase
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Base class for texture generators, that defines their API
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"""
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signal parameter_changed
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class InputPort:
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var generator : MMGenBase = null
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var input_index : int = 0
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@ -58,12 +60,16 @@ func get_parameter_defs():
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func set_parameter(n : String, v):
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parameters[n] = v
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source_changed(0)
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emit_signal("parameter_changed", n, v)
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func notify_output_change(output_index : int):
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var targets = get_targets(output_index)
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for target in targets:
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target.generator.source_changed(target.input_index)
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func source_changed(input_index : int):
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for i in range(get_output_defs().size()):
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var target = get_target(i)
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if target != null:
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target.generator.source_changed(target.input_index)
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notify_output_change(i)
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func get_input_defs():
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return []
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@ -74,8 +80,8 @@ func get_output_defs():
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func get_source(input_index : int):
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return get_parent().get_port_source(name, input_index)
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func get_target(output_index : int):
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return get_parent().get_port_target(name, output_index)
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func get_targets(output_index : int):
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return get_parent().get_port_targets(name, output_index)
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func get_input_shader(input_index : int):
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var source = get_source(input_index)
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@ -28,8 +28,9 @@ func get_input_defs():
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func get_output_defs():
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return [ { type="rgba" } ]
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func source_changed(input_port_index):
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func source_changed(input_port_index : int):
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updated = false
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.source_changed(input_port_index)
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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var source = get_source(0)
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@ -26,6 +26,11 @@ func get_output_defs():
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return outputs.get_output_defs()
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return []
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func source_changed(input_index : int):
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var generator = get_node("gen_inputs")
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if generator != null:
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generator.source_changed(input_index)
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func get_port_source(gen_name: String, input_index: int) -> OutputPort:
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if gen_name == "gen_inputs":
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var parent = get_parent()
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@ -41,13 +46,14 @@ func get_port_source(gen_name: String, input_index: int) -> OutputPort:
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return OutputPort.new(src_gen, c.from_port)
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return null
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func get_port_target(gen_name: String, output_index: int) -> InputPort:
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func get_port_targets(gen_name: String, output_index: int) -> InputPort:
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var rv = []
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for c in connections:
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if c.from == gen_name and c.from_port == output_index:
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var tgt_gen = get_node(c.to)
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if tgt_gen != null:
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return InputPort.new(tgt_gen, c.to_port)
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return null
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rv.push_back(InputPort.new(tgt_gen, c.to_port))
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return rv
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func remove_generator(generator : MMGenBase):
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var new_connections = []
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@ -95,7 +101,11 @@ func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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print("Getting shader code from graph")
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var outputs = get_node("gen_outputs")
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if outputs != null:
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outputs._get_shader_code(uv, output_index, context)
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print("found!")
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var rv = outputs._get_shader_code(uv, output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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return { defs="", code="", textures={} }
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func _serialize(data):
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@ -37,13 +37,24 @@ func get_output_defs():
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rv.push_back({ name=p.name, type="rgba" })
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return rv
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func source_changed(input_index : int):
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if name == "gen_outputs":
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get_parent().notify_output_change(input_index)
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else:
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notify_output_change(input_index)
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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if mask != 2:
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var source = get_source(output_index)
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if source != null:
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return source.generator._get_shader_code(uv, source.output_index, context)
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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return { defs="", code="", textures={} }
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func _serialize(data):
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data.type = "buffer"
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data.type = "ios"
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data.mask = mask
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data.ports = ports
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return data
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@ -10,13 +10,60 @@ var widgets = null
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func set_widgets(w):
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widgets = w
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var i = 0
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for w in widgets:
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var param_name = "param"+str(i)
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if !parameters.has(param_name):
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parameters["param"+str(i)] = 0
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i += 1
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func get_type():
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return "remote"
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return "remot"
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func get_type_name():
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return "Remote"
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func get_parameter_defs():
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var rv = []
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var i = 0
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for w in widgets:
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match w.type:
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"config_control":
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var p = { name="param"+str(i), label=w.label, type="enum", values=[] }
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for c in w.configurations:
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p.values.push_back({ name=c, value=c })
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rv.append(p)
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i += 1
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"linked_control":
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var linked = w.linked_widgets[0]
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var gen = get_parent().get_node(linked.node)
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if gen != null:
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var gen_params = gen.get_parameter_defs()
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for pd in gen_params:
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if pd.name == linked.widget:
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var p = pd.duplicate(true)
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p.name = "param"+str(i)
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p.label = w.label
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rv.append(p)
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break
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i += 1
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_:
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print(w.type)
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return rv
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func set_parameter(p, v):
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.set_parameter(p, v)
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var parent = get_parent()
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var param_index = p.trim_prefix("param").to_int()
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var widget = widgets[param_index]
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match widget.type:
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"linked_control":
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for w in widget.linked_widgets:
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parent.get_node(w.node).set_parameter(w.widget, v)
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"config_control":
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for w in widget.configurations[widget.configurations.keys()[v]]:
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parent.get_node(w.node).set_parameter(w.widget, w.value)
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func _serialize(data):
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data.type = "remote"
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data.widgets = widgets
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@ -15,8 +15,29 @@ func get_type_name():
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func get_parameter_defs():
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return [ { name="outputs", label="Outputs", type="float", min=1, max=5, step=1, default=2 },
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{ name="choices", label="Choices", type="float", min=2, max=5, step=1, default=2 },
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{ name="source", label="Source", type="float", min=1, max=2, step=1 } ]
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{ name="source", label="Source", type="float", min=0, max=1, step=1, default=0 } ]
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func set_parameter(n : String, v):
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.set_parameter(n, v)
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# Force redraw if outputs or choices is modified
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func get_input_defs():
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var rv : Array = []
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for c in range(parameters.choices):
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for o in range(parameters.outputs):
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rv.push_back({ name=PoolByteArray([64+o]).get_string_from_ascii()+str(c), type="rgba" })
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return rv
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func get_output_defs():
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var rv : Array = []
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for o in range(parameters.outputs):
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rv.push_back({ name=PoolByteArray([64+o]).get_string_from_ascii(), type="rgba" })
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return rv
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func source_changed(input_index : int):
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notify_output_change(input_index % parameters.outputs)
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func _get_shader_code(uv : String, output_index : int, context : MMGenContext):
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var source = get_source(output_index+parameters.source*parameters.outputs)
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if source != null:
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var rv = source.generator._get_shader_code(uv, source.output_index, context)
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while rv is GDScriptFunctionState:
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rv = yield(rv, "completed")
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return rv
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return { defs="", code="", textures={} }
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@ -61,7 +61,11 @@ static func create_gen(data) -> MMGenBase:
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generator = MMGenImage.new()
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elif data.type == "ios":
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generator = MMGenIOs.new()
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if data.has("mask"):
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generator.mask = data.mask
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generator.ports = data.ports
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elif data.type == "switch":
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generator = MMGenSwitch.new()
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else:
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var file = File.new()
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if file.open("res://addons/material_maker/nodes/"+data.type+".mmg", File.READ) == OK:
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@ -102,6 +102,10 @@ script = ExtResource( 6 )
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[connection signal="no_more_tabs" from="VBoxContainer/HBoxContainer/Projects" to="." method="new_material"]
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[connection signal="resized" from="VBoxContainer/HBoxContainer/Projects" to="VBoxContainer/HBoxContainer/Projects" method="_on_Projects_resized"]
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[connection signal="tab_changed" from="VBoxContainer/HBoxContainer/Projects" to="." method="_on_Projects_tab_changed"]
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[connection signal="connection_request" from="VBoxContainer/HBoxContainer/Projects/GraphEdit" to="VBoxContainer/HBoxContainer/Projects/GraphEdit" method="connect_node"]
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[connection signal="disconnection_request" from="VBoxContainer/HBoxContainer/Projects/GraphEdit" to="VBoxContainer/HBoxContainer/Projects/GraphEdit" method="disconnect_node"]
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[connection signal="close_request" from="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" to="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" method="on_close_request"]
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[connection signal="offset_changed" from="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" to="VBoxContainer/HBoxContainer/Projects/GraphEdit/node_Material" method="on_offset_changed"]
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[connection signal="reposition_active_tab_request" from="VBoxContainer/HBoxContainer/Projects/Tabs" to="VBoxContainer/HBoxContainer/Projects" method="move_active_tab_to"]
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[connection signal="tab_changed" from="VBoxContainer/HBoxContainer/Projects/Tabs" to="VBoxContainer/HBoxContainer/Projects" method="set_current_tab"]
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[connection signal="tab_close" from="VBoxContainer/HBoxContainer/Projects/Tabs" to="VBoxContainer/HBoxContainer/Projects" method="close_tab"]
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@ -3,10 +3,11 @@ extends GraphNode
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var generator = null setget set_generator
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var controls = []
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var controls = {}
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func set_generator(g):
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generator = g
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generator.connect("parameter_changed", self, "on_parameter_changed")
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update_node()
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func on_close_request():
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@ -15,35 +16,49 @@ func on_close_request():
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func on_offset_changed():
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generator.position = offset
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func initialize_properties():
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for o in controls:
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if o == null:
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print("error in node "+name)
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continue
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if !generator.parameters.has(o.name):
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continue
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func on_parameter_changed(p, v):
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var o = controls[p]
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if o is LineEdit:
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o.text = str(generator.parameters[o.name])
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o.connect("text_changed", self, "_on_text_changed", [ o.name ])
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o.text = str(v)
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elif o is SpinBox:
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o.value = generator.parameters[o.name]
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o.connect("value_changed", self, "_on_value_changed", [ o.name ])
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o.value = v
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elif o is HSlider:
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o.value = generator.parameters[o.name]
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o.connect("value_changed", self, "_on_value_changed", [ o.name ])
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o.value = v
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elif o is OptionButton:
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o.selected = generator.parameters[o.name]
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o.connect("item_selected", self, "_on_value_changed", [ o.name ])
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o.selected = v
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elif o is CheckBox:
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o.pressed = generator.parameters[o.name]
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o.connect("toggled", self, "_on_value_changed", [ o.name ])
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o.pressed = v
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elif o is ColorPickerButton:
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o.color = MMType.deserialize_value(generator.parameters[o.name])
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o.connect("color_changed", self, "_on_color_changed", [ o.name ])
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o.color = MMType.deserialize_value(v)
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elif o is Control and o.filename == "res://addons/material_maker/widgets/gradient_editor.tscn":
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var gradient : MMGradient = MMGradient.new()
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gradient.deserialize(generator.parameters[o.name])
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gradient.deserialize(v)
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o.value = gradient
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else:
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print("unsupported widget "+str(o))
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func initialize_properties():
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var parameter_names = []
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for p in generator.get_parameter_defs():
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parameter_names.push_back(p.name)
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for c in controls:
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if parameter_names.find(c) == -1:
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continue
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var o = controls[c]
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on_parameter_changed(c, generator.parameters[c])
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if o is LineEdit:
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o.connect("text_changed", self, "_on_text_changed", [ o.name ])
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elif o is SpinBox:
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o.connect("value_changed", self, "_on_value_changed", [ o.name ])
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elif o is HSlider:
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o.connect("value_changed", self, "_on_value_changed", [ o.name ])
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elif o is OptionButton:
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o.connect("item_selected", self, "_on_value_changed", [ o.name ])
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elif o is CheckBox:
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o.connect("toggled", self, "_on_value_changed", [ o.name ])
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elif o is ColorPickerButton:
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o.connect("color_changed", self, "_on_color_changed", [ o.name ])
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elif o is Control and o.filename == "res://addons/material_maker/widgets/gradient_editor.tscn":
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o.connect("updated", self, "_on_gradient_changed", [ o.name ])
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else:
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print("unsupported widget "+str(o))
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@ -111,7 +126,7 @@ func update_node():
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for c in get_children():
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c.get_child(0).rect_min_size.x = input_names_width
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# Parameters
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controls = []
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controls = {}
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var index = -1
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var regex = RegEx.new()
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regex.compile("^(\\d+):(.*)")
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@ -153,7 +168,7 @@ func update_node():
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if control != null:
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var label = p.name
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control.name = label
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controls.append(control)
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controls[control.name] = control
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if p.has("label"):
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label = p.label
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var result = regex.search(label)
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@ -1 +1 @@
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{"label":"Normal Map","connections":[{"from":"nm_convolution","from_port":0,"to":"nm_postprocess","to_port":0},{"from":"nm_postprocess","from_port":0,"to":"gen_outputs","to_port":0},{"from":"gen_inputs","from_port":0,"to":"nm_convolution","to_port":0}],"nodes":[{"name":"gen_inputs","type":"ios","ports":[{"name":""}],"node_position":{"x":-89.25,"y":-73.75}},{"name":"gen_outputs","type":"ios","ports":[{"name":""}],"node_position":{"x":-89.25,"y":-73.75}},{"convolution_params":{"input_type":"f","matrix":[[[-1,-1,0],[0,-2,0],[1,-1,0]],[[-2,0,0],0,[2,0,0]],[[-1,1,0],[0,2,0],[1,1,0]]],"output_type":"rgb","x":1,"y":1},"name":"nm_convolution","node_position":{"x":-89.25,"y":-73.75},"parameters":{"size":7},"type":"shader"},{"name":"nm_postprocess","node_position":{"x":-98.25,"y":-6.75},"parameters":{"amount":0.995,"size":7},"shader_model":{"global":"","inputs":[{"default":"vec3(0.0)","label":"","name":"in","type":"rgb"}],"instance":"","name":"NormalMapPostProcess","outputs":[{"rgb":"0.5*normalize($in($uv)*$amount*$size/128.0-vec3(0.0, 0.0, 1.0))+vec3(0.5)","type":"rgb"}],"parameters":[{"default":8,"first":4,"label":"","last":11,"name":"size","type":"size"},{"default":1,"label":"","max":2,"min":0,"name":"amount","step":0.005,"type":"float"}]},"type":"shader"}]}
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{"connections":[{"from":"nm_convolution","from_port":0,"to":"nm_postprocess","to_port":0},{"from":"nm_postprocess","from_port":0,"to":"gen_outputs","to_port":0},{"from":"gen_inputs","from_port":0,"to":"buffer","to_port":0},{"from":"buffer","from_port":0,"to":"nm_convolution","to_port":0}],"label":"Normal Map","name":"normal_map","node_position":{"x":0,"y":0},"nodes":[{"name":"gen_inputs","node_position":{"x":-259.25,"y":-144.75},"type":"ios","ports":[{"name":"in","type":"rgba"}]},{"name":"gen_outputs","node_position":{"x":145.75,"y":-3.75},"type":"ios","ports":[{"name":"in","type":"rgba"}]},{"convolution_params":{"input_type":"f","matrix":[[[-1,-1,0],[0,-2,0],[1,-1,0]],[[-2,0,0],0,[2,0,0]],[[-1,1,0],[0,2,0],[1,1,0]]],"output_type":"rgb","x":1,"y":1},"name":"nm_convolution","node_position":{"x":-89.25,"y":-76.75},"parameters":{"size":5},"type":"shader"},{"name":"nm_postprocess","node_position":{"x":-98.25,"y":-6.75},"parameters":{"amount":0.995,"size":5},"shader_model":{"global":"","inputs":[{"default":"vec3(0.0)","label":"","name":"in","type":"rgb"}],"instance":"","name":"NormalMapPostProcess","outputs":[{"rgb":"0.5*normalize($in($uv)*$amount*$size/128.0-vec3(0.0, 0.0, 1.0))+vec3(0.5)","type":"rgb"}],"parameters":[{"default":8,"first":4,"label":"","last":11,"name":"size","type":"size"},{"default":1,"label":"","max":2,"min":0,"name":"amount","step":0.005,"type":"float"}]},"type":"shader"},{"name":"buffer","node_position":{"x":-89.663818,"y":-147.39386},"parameters":{"size":5},"type":"buffer"}],"parameters":{"amount":0.35,"size":4},"type":"graph"}
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@ -52,7 +52,7 @@ func apply_configuration(c):
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for w in configurations[c]:
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var value = duplicate_value(w.value)
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w.widget.set(WIDGETS[get_widget_type(w.widget)].value_attr, value)
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w.node.parameters[w.widget.name] = value
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w.node.generator.set_parameter(w.widget.name, value)
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var graph_node = get_parent()
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while !(graph_node is GraphNode):
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graph_node = graph_node.get_parent()
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