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Use 4× MSAA for the 3D viewports
This makes them look better thanks to reduced aliasing.
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@ -103,6 +103,7 @@ stretch = true
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[node name="Viewport" type="Viewport" parent="VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview"]
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[node name="Viewport" type="Viewport" parent="VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview"]
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size = Vector2( 954, 696 )
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size = Vector2( 954, 696 )
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handle_input_locally = false
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handle_input_locally = false
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msaa = 2
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render_target_update_mode = 0
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render_target_update_mode = 0
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[node name="Camera" type="Camera" parent="VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview/Viewport"]
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[node name="Camera" type="Camera" parent="VBoxContainer/HBoxContainer/ProjectsPane/BackgroundPreview/Viewport"]
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@ -36,6 +36,7 @@ size = Vector2( 395, 370 )
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own_world = true
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own_world = true
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world = SubResource( 1 )
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world = SubResource( 1 )
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handle_input_locally = false
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handle_input_locally = false
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msaa = 2
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render_target_clear_mode = 1
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render_target_clear_mode = 1
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render_target_update_mode = 3
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render_target_update_mode = 3
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physics_object_picking = true
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physics_object_picking = true
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