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Updated release number, fixed randomization for Unity export (#104)
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@ -180,7 +180,7 @@ boot_splash/fullsize=false
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boot_splash/bg_color=Color( 0.0901961, 0.0941176, 0.141176, 1 )
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boot_splash/bg_color=Color( 0.0901961, 0.0941176, 0.141176, 1 )
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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config/windows_native_icon="res://icon.ico"
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config/windows_native_icon="res://icon.ico"
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config/release="0.9"
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config/release="0.92"
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[autoload]
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[autoload]
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1
start.gd
1
start.gd
@ -5,6 +5,7 @@ var loader = null
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onready var progress_bar = $VBoxContainer/ProgressBar
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onready var progress_bar = $VBoxContainer/ProgressBar
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func _ready():
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func _ready():
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randomize()
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set_process(false)
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set_process(false)
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var path : String
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var path : String
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if Directory.new().file_exists("res://material_maker/main_window.tscn"):
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if Directory.new().file_exists("res://material_maker/main_window.tscn"):
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