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Fix mixed indentation in gen_switch.gd
Mixed indentation is no longer allowed in Godot's `master` branch. This change allows Material Maker to run without script errors when using the `master` branch.
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@ -13,9 +13,11 @@ func get_type_name():
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return "Switch"
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func get_parameter_defs():
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return [ { name="outputs", label="Outputs", type="float", min=1, max=5, step=1, default=2 },
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{ name="choices", label="Choices", type="float", min=2, max=5, step=1, default=2 },
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{ name="source", label="Source", type="float", min=0, max=1, step=1, default=0 } ]
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return [
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{ name="outputs", label="Outputs", type="float", min=1, max=5, step=1, default=2 },
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{ name="choices", label="Choices", type="float", min=2, max=5, step=1, default=2 },
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{ name="source", label="Source", type="float", min=0, max=1, step=1, default=0 },
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]
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func get_input_defs():
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var rv : Array = []
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@ -23,7 +25,7 @@ func get_input_defs():
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for o in range(parameters.outputs):
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rv.push_back({ name=PoolByteArray([64+o]).get_string_from_ascii()+str(c), type="rgba" })
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return rv
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func get_output_defs():
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var rv : Array = []
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for o in range(parameters.outputs):
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