optimised loader by caching predefined nodes

This commit is contained in:
RodZill4 2020-02-13 08:37:42 +01:00
parent 49e3ca0a2d
commit 7c7cfdaa0a

View File

@ -3,6 +3,28 @@ extends Node
const STD_GENDEF_PATH = "res://addons/material_maker/nodes"
var generators = {}
func _ready()-> void:
var gen_count = 0
for path in [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]:
var dir = Directory.new()
if dir.open(path) == OK:
dir.list_dir_begin()
var file_name = dir.get_next()
while file_name != "":
if !dir.current_is_dir() and file_name.get_extension() == "mmg":
var file : File = File.new()
if file.open(path+"/"+file_name, File.READ) == OK:
if !generators.has(file_name.get_basename()):
gen_count += 1
generators[file_name.get_basename()] = parse_json(file.get_as_text())
file.close()
file_name = dir.get_next()
else:
print("An error occurred when trying to access the path.")
print(gen_count)
func generator_name_from_path(path : String) -> String:
for p in [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]:
print(p)
@ -63,20 +85,7 @@ func create_gen(data) -> MMGenBase:
if types.has(data.type):
generator = types[data.type].new()
else:
var file = File.new()
var gen_paths = [ STD_GENDEF_PATH, OS.get_executable_path().get_base_dir()+"/generators" ]
for p in gen_paths:
if file.open(p+"/"+data.type+".mmg", File.READ) == OK:
generator = create_gen(parse_json(file.get_as_text()))
generator.model = data.type
file.close()
break
elif file.open(p+"/"+data.type+".mmn", File.READ) == OK:
generator = MMGenShader.new()
generator.model = data.type
generator.set_shader_model(parse_json(file.get_as_text()))
file.close()
break
generator = create_gen(generators[data.type])
if generator == null:
print("Cannot find description for "+data.type)
if generator != null: