Updated user interface documentation
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@ -24,18 +24,20 @@ connected to several node inputs. Each node output (and input) can be:
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* a **3D signed distance function** (shown in red)
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* a **3D texture** (shown in fuchia)
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Greyscale, color and RGBA inputs and outputs can be connected to each other and will automatically be
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converted when required.
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2D signed distance functions have a specific preview that shows the associated signed distance
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field. They can be converted into greyscale images using the `sdShow node`.
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field. They can be converted into greyscale images using the `sdShow` node.
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3D signed distance functions have a specific preview that shows the lit 3Dscene. They can be
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converted into a greyscale height map and a color normal map using the `Render node`.
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3D signed distance functions have a specific preview that shows the lit 3D scene. They can be
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converted into a greyscale height map and a color normal map using the `Render` node.
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Next to the output, an (open or closed) eye icon indicates that a preview is available. Clicking
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on it will show the preview at the bottom of the node. When a node has several outputs, only
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one of them can be previewed at a time.
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Clicking on an output slot it will show the corresponding preview at the bottom of the node.
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When a node has several outputs, only one of them can be previewed at a time. The previewed
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output slot will has a circle around it, and clicking it again will hide the preview.
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Inputs
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^^^^^^
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@ -4,22 +4,30 @@ User interface
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Overview
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--------
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Material Maker mainly consists of 3 panes:
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Material Maker mainly consists of 5 panes:
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* The top left pane is the library, that contains all available nodes that can be used
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* The Project pane (located in the center) contains the graph editors where materials are
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described for current projects
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* The Library pane (by default in the top left corner) contains all available nodes that can be used
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to create materials. Library items are shown in a tree view
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* The bottom left pane is the preview, that shows at the same time the current material
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applied to a sample mesh in a sample environment, and the texture generated by the
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* The Hierarchy pane (by default in the bottom left corner) shows the hierarchy of node groups
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of the current material graph
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* The 2D preview pane (by default in the top right corner) shows the first texture generated by the
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currently selected node
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* The right pane contains the graph editors where materials are described for current
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projects
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* The 3D preview pane (by default in the bottom right corner) shows the current material
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applied to a sample mesh in a sample environment
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The 4 panes on the sides of the user interface can be moved around by dragging their title to their
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desired location and hidden using the **View -> Panes**
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First steps with the user interface
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-----------------------------------
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When opening Material Maker, a new empty project is created and shown in the right pane.
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When opening Material Maker, a new empty project is created and shown in the center pane.
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An empty project simply consists of a material node where textures for all elements of
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the material should be connected.
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@ -30,15 +38,20 @@ item, a preview or a simple description will be displayed while dragging.
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.. image:: images/create_node.gif
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:align: center
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Selecting this new node (by clicking on it) shows it in the preview pane. The very small
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2d preview of the preview pane can be maximized by double clicking on it. This will hide
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the 3d preview but is useful when working on the different textures of the material.
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An alternate method to create a node is to show the library menu using the space bar
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in the Project pane, and select a node from the list. The library menu will also be
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shown when connecting a node output into an empty space in the graph (in this case,
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the newly created node will be connected automatically).
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.. image:: images/create_node_menu.gif
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:align: center
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Selecting this new node (by clicking on it) shows it in the 2D preview pane.
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To connect a node output to an input of another node, simply drag one to the other.
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For example we can drag the first output of the Bricks node to the albedo input of
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the Materials node. This will automatically assign the simple Bricks texture to the
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albedo element of the material, and the 3d preview will immediately be updated (if
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you maximized the 2d preview it can be minimized by double-clicking on it again).
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albedo element of the material, and the 3D preview will immediately be updated.
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Nodes can also be disconnected by dragging a connected input away from its node.
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@ -90,7 +103,8 @@ Material navigation
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.. |graph_up_button| image:: images/graph_up_button.png
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In the top right corner of the graph pane, the graph navigation button
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|graph_navigation_button| can be used to show a tree view of the material.
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|graph_navigation_button| can be used to show a tree view of the
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material (this is only useful when the Hierarchy pane is not visible).
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Double clicking on an item in this tree will show it in the graph view.
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When a subgraph is shown in the graph pane, additional items are visible in
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@ -117,10 +131,20 @@ or group of nodes can easily be shared using this format.
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The contents of the clipboard can be pasted into a graph using the **Edit -> Paste**
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menu or the **Control+V** keyboard shortcut.
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Selected items can also be duplicated using the **Edit -> Duplicate**
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menu or the **Control+D** keyboard shortcut. This operation does not affect
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the clipboard.
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Background 2D preview
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^^^^^^^^^^^^^^^^^^^^^
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The bottom left "bricks" button can be used to show a 2D preview in the background
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of the graph view.
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Background 3D preview
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^^^^^^^^^^^^^^^^^^^^^
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The bottom left ("cube") button can be used to show a 3D preview in the background
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The bottom left "cube" button can be used to show a 3D preview in the background
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of the graph view. The blue/red arrows icon is used to rotate the object or the view,
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and other controls are similar to the 3D preview.
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@ -139,15 +163,20 @@ give focus to the search field using the **Control+F** keyboard shortcut.
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.. image:: images/library_filter.gif
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:align: center
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Preview pane
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------------
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Hierarchy pane
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--------------
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The preview pane has tabs for a 2D preview and the 3D preview.
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The hierarchy pane shows the hierarchy of groups of the current material graph.
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It shows the name as well as a preview of a number of outputs (for 0 to 3),
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that can be configured by right clicking on the pane.
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2D preview
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^^^^^^^^^^
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Double clicking on a group in the hierarchy shows the contents of the corresponding group
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in the Graph pane.
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The 2D preview shows a tiled preview of the first output of the selected
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2D Preview pane
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---------------
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The 2D preview pane shows a tiled preview of the first output of the selected
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node. The animated dashed lines show the bounds of the texture, so it is
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easy to check that the texture wraps correctly.
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@ -157,8 +186,8 @@ easy to check that the texture wraps correctly.
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Depending on the selected node, controls can be shown and they can me moved
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around to modify the associated parameters.
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3D preview
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^^^^^^^^^^
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3D Preview pane
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---------------
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The 3D preview pane shows a 3D preview of the current material.
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@ -184,10 +213,11 @@ forward or backward).
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Main menu
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---------
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The main menu is organized in 4 sections:
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The main menu bar is organized in 5 menus:
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* the *File* menu contains actions to create, load, save and export materials
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* the *Edit* menu has common edit actions cut, copy and paste
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* the *View* menu contains actions to customize the graphial user interface
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* the *Tools* menu has actions to add items to the user library
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* the *Help* menu can be used to find more information and submit feedback about the software
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@ -239,6 +269,8 @@ View menu
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* *Reset zoom* Resets the zoom level of the current material graph view
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* the *Panes* submenu can be used to show or hide all side panes
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Tools menu
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^^^^^^^^^^
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