Fixed crash upon copy/paste of Material node

This commit is contained in:
RodZill4 2018-09-01 13:55:48 +02:00
parent 92b647f0c8
commit 746fd1b2fe
6 changed files with 64 additions and 41 deletions

View File

@ -111,6 +111,8 @@ func get_free_name(type):
i += 1
func create_nodes(data, position = null):
if data == null:
return
if data.has("type"):
var node_type = load("res://addons/procedural_material/nodes/"+data.type+".tscn")
if node_type != null:

View File

@ -62,7 +62,7 @@ func _ready():
# Updated Texture2View wrt current camera position
update_tex2view()
# Set size of painted textures
set_texture_size(4096)
set_texture_size(2048)
# update the material list
$Material/OptionButton.clear()
for m in MATERIAL_OPTIONS:

View File

@ -56,7 +56,7 @@ void fragment() {
vec2 delta = v2t.xy-UV.xy;
float visible = 0.0;
if (color.x > -1.0 && color.x < 1.0 && color.y > -1.0 && color.y < 1.0) {
visible = clamp(10.0*dot(normalize(normal), normalize(color.xyz)), 0.0, 1.0)*max(0.0, 1.0-4.0*pow(dot(delta, delta), 0.3));
visible = clamp(100.0*dot(normalize(normal), normalize(color.xyz)), 0.0, 1.0)*max(0.0, 1.0-4.0*pow(dot(delta, delta), 2.0));
}
ALBEDO = vec3(fix_unshaded(xyz.xy), visible);
}

View File

@ -5,7 +5,7 @@ platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="resources"
export_files=PoolStringArray( "res://addons/procedural_material/common.shader", "res://addons/procedural_material/graph_edit.gd", "res://addons/procedural_material/graph_edit.tscn", "res://addons/procedural_material/library.gd", "res://addons/procedural_material/main_window.gd", "res://addons/procedural_material/main_window.tscn", "res://addons/procedural_material/node_base.gd", "res://addons/procedural_material/nodes/blend.gd", "res://addons/procedural_material/nodes/blend.tscn", "res://addons/procedural_material/nodes/blur.gd", "res://addons/procedural_material/nodes/blur.tscn", "res://addons/procedural_material/nodes/bricks.gd", "res://addons/procedural_material/nodes/bricks.tscn", "res://addons/procedural_material/nodes/colorize.gd", "res://addons/procedural_material/nodes/colorize.tscn", "res://addons/procedural_material/nodes/combine.gd", "res://addons/procedural_material/nodes/combine.tscn", "res://addons/procedural_material/nodes/decompose.gd", "res://addons/procedural_material/nodes/decompose.tscn", "res://addons/procedural_material/nodes/emboss.gd", "res://addons/procedural_material/nodes/emboss.tscn", "res://addons/procedural_material/nodes/export.gd", "res://addons/procedural_material/nodes/export.tscn", "res://addons/procedural_material/nodes/godot_logo.png", "res://addons/procedural_material/nodes/image.gd", "res://addons/procedural_material/nodes/image.tscn", "res://addons/procedural_material/nodes/material.gd", "res://addons/procedural_material/nodes/material.tscn", "res://addons/procedural_material/nodes/noise.gd", "res://addons/procedural_material/nodes/noise.tscn", "res://addons/procedural_material/nodes/normal_map.gd", "res://addons/procedural_material/nodes/normal_map.tscn", "res://addons/procedural_material/nodes/pattern.gd", "res://addons/procedural_material/nodes/pattern.tscn", "res://addons/procedural_material/nodes/perlin.gd", "res://addons/procedural_material/nodes/perlin.tscn", "res://addons/procedural_material/nodes/transform.gd", "res://addons/procedural_material/nodes/transform.tscn", "res://addons/procedural_material/nodes/uniform.gd", "res://addons/procedural_material/nodes/uniform.tscn", "res://addons/procedural_material/nodes/voronoi.gd", "res://addons/procedural_material/nodes/voronoi.tscn", "res://addons/procedural_material/nodes/warp.gd", "res://addons/procedural_material/nodes/warp.tscn", "res://addons/procedural_material/panoramas/experiment.hdr", "res://addons/procedural_material/panoramas/lobby.hdr", "res://addons/procedural_material/panoramas/night.hdr", "res://addons/procedural_material/panoramas/park.hdr", "res://addons/procedural_material/panoramas/schelde.hdr", "res://addons/procedural_material/pm_editor.gd", "res://addons/procedural_material/pm_editor.tscn", "res://addons/procedural_material/preview.gd", "res://addons/procedural_material/preview.tscn", "res://addons/procedural_material/widgets/about.gd", "res://addons/procedural_material/widgets/about.tscn", "res://addons/procedural_material/widgets/facebook.png", "res://addons/procedural_material/widgets/github.png", "res://addons/procedural_material/widgets/gradient_editor.gd", "res://addons/procedural_material/widgets/gradient_editor.tscn", "res://addons/procedural_material/widgets/icon.png", "res://addons/procedural_material/widgets/line_dialog.gd", "res://addons/procedural_material/widgets/line_dialog.tscn", "res://addons/procedural_material/widgets/twitter.png", "res://addons/procedural_material/widgets/youtube.png", "res://addons/procedural_material/window_dialog.tscn", "res://icon.png" )
export_files=PoolStringArray( "res://addons/procedural_material/common.shader", "res://addons/procedural_material/graph_edit.gd", "res://addons/procedural_material/graph_edit.tscn", "res://addons/procedural_material/library.gd", "res://addons/procedural_material/main_window.gd", "res://addons/procedural_material/main_window.tscn", "res://addons/procedural_material/node_base.gd", "res://addons/procedural_material/nodes/adjust_hsv.gd", "res://addons/procedural_material/nodes/adjust_hsv.tscn", "res://addons/procedural_material/nodes/blend.gd", "res://addons/procedural_material/nodes/blend.tscn", "res://addons/procedural_material/nodes/blur.gd", "res://addons/procedural_material/nodes/blur.tscn", "res://addons/procedural_material/nodes/bricks.gd", "res://addons/procedural_material/nodes/bricks.tscn", "res://addons/procedural_material/nodes/colorize.gd", "res://addons/procedural_material/nodes/colorize.tscn", "res://addons/procedural_material/nodes/combine.gd", "res://addons/procedural_material/nodes/combine.tscn", "res://addons/procedural_material/nodes/decompose.gd", "res://addons/procedural_material/nodes/decompose.tscn", "res://addons/procedural_material/nodes/emboss.gd", "res://addons/procedural_material/nodes/emboss.tscn", "res://addons/procedural_material/nodes/export.gd", "res://addons/procedural_material/nodes/export.tscn", "res://addons/procedural_material/nodes/godot_logo.png", "res://addons/procedural_material/nodes/image.gd", "res://addons/procedural_material/nodes/image.tscn", "res://addons/procedural_material/nodes/material.gd", "res://addons/procedural_material/nodes/material.tscn", "res://addons/procedural_material/nodes/noise.gd", "res://addons/procedural_material/nodes/noise.tscn", "res://addons/procedural_material/nodes/normal_map.gd", "res://addons/procedural_material/nodes/normal_map.tscn", "res://addons/procedural_material/nodes/pattern.gd", "res://addons/procedural_material/nodes/pattern.tscn", "res://addons/procedural_material/nodes/perlin.gd", "res://addons/procedural_material/nodes/perlin.tscn", "res://addons/procedural_material/nodes/transform.gd", "res://addons/procedural_material/nodes/transform.tscn", "res://addons/procedural_material/nodes/uniform.gd", "res://addons/procedural_material/nodes/uniform.tscn", "res://addons/procedural_material/nodes/voronoi.gd", "res://addons/procedural_material/nodes/voronoi.tscn", "res://addons/procedural_material/nodes/warp.gd", "res://addons/procedural_material/nodes/warp.tscn", "res://addons/procedural_material/panoramas/experiment.hdr", "res://addons/procedural_material/panoramas/lobby.hdr", "res://addons/procedural_material/panoramas/night.hdr", "res://addons/procedural_material/panoramas/park.hdr", "res://addons/procedural_material/panoramas/schelde.hdr", "res://addons/procedural_material/pm_editor.gd", "res://addons/procedural_material/pm_editor.tscn", "res://addons/procedural_material/preview.gd", "res://addons/procedural_material/preview.tscn", "res://addons/procedural_material/widgets/about.gd", "res://addons/procedural_material/widgets/about.tscn", "res://addons/procedural_material/widgets/facebook.png", "res://addons/procedural_material/widgets/github.png", "res://addons/procedural_material/widgets/gradient_editor.gd", "res://addons/procedural_material/widgets/gradient_editor.tscn", "res://addons/procedural_material/widgets/icon.png", "res://addons/procedural_material/widgets/line_dialog.gd", "res://addons/procedural_material/widgets/line_dialog.tscn", "res://addons/procedural_material/widgets/twitter.png", "res://addons/procedural_material/widgets/youtube.png", "res://addons/procedural_material/window_dialog.tscn", "res://icon.png" )
include_filter="*.json,res://addons/procedural_material/library/base/*.png"
exclude_filter="*.ptex"
patch_list=PoolStringArray( )

View File

@ -1,30 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path.s3tc="res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.s3tc.stex"
path.etc2="res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.etc2.stex"
[deps]
source_file="res://generated_image.png"
dest_files=[ "res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.s3tc.stex", "res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.etc2.stex" ]
[params]
compress/mode=2
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=true
flags/filter=true
flags/mipmaps=true
flags/anisotropic=false
flags/srgb=1
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://test/suzanne.mesh" type="ArrayMesh" id=1]
[ext_resource path="res://addons/procedural_material/panoramas/park.hdr" type="Texture" id=2]
@ -63,7 +63,58 @@ proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Detail" ]
[sub_resource type="PrismMesh" id=3]
[sub_resource type="SpatialMaterial" id=3]
render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
[sub_resource type="PrismMesh" id=4]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 0.5
@ -72,15 +123,15 @@ subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="PanoramaSky" id=4]
[sub_resource type="PanoramaSky" id=5]
radiance_size = 4
panorama = ExtResource( 2 )
[sub_resource type="Environment" id=5]
[sub_resource type="Environment" id=6]
background_mode = 2
background_sky = SubResource( 4 )
background_sky = SubResource( 5 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
@ -189,7 +240,7 @@ lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = ExtResource( 1 )
skeleton = NodePath("..")
material/0 = null
material/0 = SubResource( 3 )
_sections_unfolded = [ "material" ]
[node name="Prism" type="MeshInstance" parent="." index="2"]
@ -204,14 +255,14 @@ lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "material" ]
[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="3"]
environment = SubResource( 5 )
environment = SubResource( 6 )
[node name="DirectionalLight" type="DirectionalLight" parent="." index="4"]