Started updating the documentation
16
addons/material_maker/doc/.vscode/tasks.json
vendored
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@ -0,0 +1,16 @@
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|||||||
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{
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// See https://go.microsoft.com/fwlink/?LinkId=733558
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// for the documentation about the tasks.json format
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||||||
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"version": "2.0.0",
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||||||
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"tasks": [
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||||||
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{
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||||||
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"label": "build doc",
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||||||
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"type": "process",
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||||||
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"command": "make.bat",
|
||||||
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"group": {
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||||||
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"kind": "build",
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||||||
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"isDefault": true
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||||||
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}
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||||||
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}
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]
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}
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Before Width: | Height: | Size: 506 KiB After Width: | Height: | Size: 150 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 51 KiB |
BIN
addons/material_maker/doc/images/graph_navigation_button.png
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After Width: | Height: | Size: 827 B |
BIN
addons/material_maker/doc/images/graph_pane.png
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After Width: | Height: | Size: 78 KiB |
BIN
addons/material_maker/doc/images/graph_up_button.png
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After Width: | Height: | Size: 844 B |
BIN
addons/material_maker/doc/images/grid_button.png
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After Width: | Height: | Size: 331 B |
BIN
addons/material_maker/doc/images/group_randomness_button.png
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After Width: | Height: | Size: 956 B |
BIN
addons/material_maker/doc/images/library_filter.gif
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After Width: | Height: | Size: 27 KiB |
BIN
addons/material_maker/doc/images/preview.png
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After Width: | Height: | Size: 220 KiB |
Before Width: | Height: | Size: 283 KiB After Width: | Height: | Size: 1.4 MiB |
BIN
addons/material_maker/doc/images/zoom_in_button.png
Normal file
After Width: | Height: | Size: 215 B |
BIN
addons/material_maker/doc/images/zoom_out_button.png
Normal file
After Width: | Height: | Size: 206 B |
BIN
addons/material_maker/doc/images/zoom_reset_button.png
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After Width: | Height: | Size: 301 B |
@ -30,7 +30,7 @@ if errorlevel 9009 (
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goto end
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goto end
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:help
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:help
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||||||
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
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%SPHINXBUILD% -M html %SOURCEDIR% %BUILDDIR% %SPHINXOPTS%
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||||||
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||||||
:end
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:end
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||||||
popd
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popd
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@ -9,8 +9,9 @@ When copied and pasted together with other nodes, the Material node will
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|||||||
not be pasted, but connections will be copied if possible.
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not be pasted, but connections will be copied if possible.
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|
||||||
When exporting a project to PNG files, all inputs are generated as PNG
|
When exporting a project to PNG files, all inputs are generated as PNG
|
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files whose name is generated using the project name and the name of the
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files whose names are generated using the project name and the name of the
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corresponding property in the material.
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corresponding property in the material. The ambient occlusion, roughness
|
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and metallic textures are combined into a single file whose suffix is "orm".
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|
|
||||||
When using Material Maker as a Godot addon, the metallic, roughness and
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When using Material Maker as a Godot addon, the metallic, roughness and
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||||||
ambient occlusion are automatically combined into a single texture, and
|
ambient occlusion are automatically combined into a single texture, and
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@ -32,7 +33,7 @@ The Material node does not have any output.
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Parameters
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Parameters
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++++++++++
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++++++++++
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||||||
The Material node has parameters:
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The Material node provides the following parameters:
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||||||
* The size of the texture files to be generated.
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* The size of the texture files to be generated.
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@ -20,3 +20,5 @@ Parameters
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|||||||
|
|
||||||
The image node has a single parameter that defines the image file the node provides.
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The image node has a single parameter that defines the image file the node provides.
|
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It can be modified by clicking the thumbnail and selecting a new image file.
|
It can be modified by clicking the thumbnail and selecting a new image file.
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||||||
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The supported formats are BMP, HDR, JPEG, PNG, SVG, TGA and WebP.
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@ -5,6 +5,9 @@ This section describes all nodes that can be used in a procedural material.
|
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|
||||||
.. toctree::
|
.. toctree::
|
||||||
|
|
||||||
nodes_generators
|
nodes_simple
|
||||||
nodes_filters
|
nodes_pattern
|
||||||
nodes_misc
|
nodes_noise
|
||||||
|
nodes_filter
|
||||||
|
nodes_transform
|
||||||
|
nodes_miscellaneous
|
||||||
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13
addons/material_maker/doc/nodes_filter.rst
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Filter nodes
|
||||||
|
------------
|
||||||
|
|
||||||
|
The filter nodes accept one or several inputs and generate one or several images.
|
||||||
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|
||||||
|
.. toctree::
|
||||||
|
|
||||||
|
node_filter_blend
|
||||||
|
node_filter_blur
|
||||||
|
node_filter_blur_directional
|
||||||
|
node_filter_colorize
|
||||||
|
node_filter_emboss
|
||||||
|
node_filter_normal_map
|
@ -1,14 +0,0 @@
|
|||||||
Generator nodes
|
|
||||||
---------------
|
|
||||||
|
|
||||||
The generator nodes are nodes that do not accept any input and generate one or several images.
|
|
||||||
|
|
||||||
.. toctree::
|
|
||||||
|
|
||||||
node_uniform
|
|
||||||
node_image
|
|
||||||
node_pattern
|
|
||||||
node_bricks
|
|
||||||
node_noise
|
|
||||||
node_perlin
|
|
||||||
node_voronoi
|
|
11
addons/material_maker/doc/nodes_noise.rst
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@ -0,0 +1,11 @@
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|||||||
|
Noise nodes
|
||||||
|
-----------
|
||||||
|
|
||||||
|
The noise nodes are nodes that do not accept any input and generate one or several images
|
||||||
|
made from random patterns.
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
|
||||||
|
node_noise
|
||||||
|
node_noise_perlin
|
||||||
|
node_noise_voronoi
|
14
addons/material_maker/doc/nodes_pattern.rst
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@ -0,0 +1,14 @@
|
|||||||
|
Pattern nodes
|
||||||
|
---------------
|
||||||
|
|
||||||
|
The generator nodes are nodes that do not accept any input and generate one or several images.
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
|
||||||
|
node_pattern_bricks
|
||||||
|
node_pattern_fibers
|
||||||
|
node_pattern_generic
|
||||||
|
node_pattern_runes
|
||||||
|
node_pattern_scratches
|
||||||
|
node_pattern_truchet
|
||||||
|
node_pattern_weave
|
26
addons/material_maker/doc/nodes_simple.rst
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@ -0,0 +1,26 @@
|
|||||||
|
Simple nodes
|
||||||
|
------------
|
||||||
|
|
||||||
|
The simple nodes are nodes that do not accept any input and generate one or several simple shapes.
|
||||||
|
|
||||||
|
.. toctree::
|
||||||
|
|
||||||
|
node_simple_gradient
|
||||||
|
node_simple_gradient_circular
|
||||||
|
node_simple_gradient_radial
|
||||||
|
node_simple_image
|
||||||
|
node_simple_sdf_operators_sdannularshape
|
||||||
|
node_simple_sdf_operators_sdboolean
|
||||||
|
node_simple_sdf_operators_sdroundedshape
|
||||||
|
node_simple_sdf_operators_sdshow
|
||||||
|
node_simple_sdf_operators_sdsmoothboolean
|
||||||
|
node_simple_sdf_shapes_sdbox
|
||||||
|
node_simple_sdf_shapes_sdcircle
|
||||||
|
node_simple_sdf_shapes_sdline
|
||||||
|
node_simple_sdf_shapes_sdrhombus
|
||||||
|
node_simple_shape
|
||||||
|
node_simple_shape_circle
|
||||||
|
node_simple_shape_curved_star
|
||||||
|
node_simple_shape_rays
|
||||||
|
node_simple_shape_star
|
||||||
|
node_simple_uniform
|
@ -5,13 +5,7 @@ The generator nodes are nodes that do not accept any input and generate one or s
|
|||||||
|
|
||||||
.. toctree::
|
.. toctree::
|
||||||
|
|
||||||
node_adjust_hsv
|
|
||||||
node_colorize
|
|
||||||
node_blend
|
|
||||||
node_blur
|
|
||||||
node_combine
|
|
||||||
node_decompose
|
|
||||||
node_emboss
|
|
||||||
node_normal_map
|
|
||||||
node_transform
|
node_transform
|
||||||
node_warp
|
node_transform_kaleidoscope
|
||||||
|
node_transform_mirror
|
||||||
|
node_transform_warp
|
@ -28,6 +28,7 @@ top left pane) and drag it into the graph editor. Depending on the selected libr
|
|||||||
item, a preview or a simple description will be displayed while dragging.
|
item, a preview or a simple description will be displayed while dragging.
|
||||||
|
|
||||||
.. image:: images/create_node.gif
|
.. image:: images/create_node.gif
|
||||||
|
:align: center
|
||||||
|
|
||||||
Selecting this new node (by clicking on it) shows it in the preview pane. The very small
|
Selecting this new node (by clicking on it) shows it in the preview pane. The very small
|
||||||
2d preview of the preview pane can be maximized by double clicking on it. This will hide
|
2d preview of the preview pane can be maximized by double clicking on it. This will hide
|
||||||
@ -39,7 +40,10 @@ the Materials node. This will automatically assign the simple Bricks texture to
|
|||||||
albedo element of the material, and the 3d preview will immediately be updated (if
|
albedo element of the material, and the 3d preview will immediately be updated (if
|
||||||
you maximized the 2d preview it can be minimized by double-clicking on it again).
|
you maximized the 2d preview it can be minimized by double-clicking on it again).
|
||||||
|
|
||||||
|
Nodes can also be disconnected by dragging a connected input away from its node.
|
||||||
|
|
||||||
.. image:: images/connect_nodes.gif
|
.. image:: images/connect_nodes.gif
|
||||||
|
:align: center
|
||||||
|
|
||||||
Nodes can easily be configured by modifying their parameters, and previews are updated
|
Nodes can easily be configured by modifying their parameters, and previews are updated
|
||||||
automatically.
|
automatically.
|
||||||
@ -47,6 +51,115 @@ automatically.
|
|||||||
Since each input can be connected to a single output, reconnecting an input will
|
Since each input can be connected to a single output, reconnecting an input will
|
||||||
automatically remove the previous connection.
|
automatically remove the previous connection.
|
||||||
|
|
||||||
|
Graph pane
|
||||||
|
----------
|
||||||
|
|
||||||
|
The graph pane is where materials can be edited, by adding and configuring nodes,
|
||||||
|
and connecting them.
|
||||||
|
|
||||||
|
.. image:: images/graph_pane.png
|
||||||
|
:align: center
|
||||||
|
|
||||||
|
Grid and zoom
|
||||||
|
^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
.. |zoom_out_button| image:: images/zoom_out_button.png
|
||||||
|
.. |zoom_reset_button| image:: images/zoom_reset_button.png
|
||||||
|
.. |zoom_in_button| image:: images/zoom_in_button.png
|
||||||
|
.. |grid_button| image:: images/grid_button.png
|
||||||
|
|
||||||
|
In the top left corner of the graph pane, the following buttons can be used to modify
|
||||||
|
the zoom level and configure the grid:
|
||||||
|
|
||||||
|
* the |zoom_out_button| button zooms out.
|
||||||
|
* the |zoom_reset_button| button resets the zoom factor.
|
||||||
|
* the |zoom_in_button| button zooms in.
|
||||||
|
* the |grid_button| button toggles the grid. When moved, nodes will
|
||||||
|
stick to the grid when it is active. The grid size can be modified
|
||||||
|
using the spinbox next to the grid button
|
||||||
|
|
||||||
|
The view can be centered using the **View -> Center view** menu item or the **C** shortcut,
|
||||||
|
and the zoom factor can be reset using the **View -> Reset zoom** menu item or the **Alt-0**
|
||||||
|
shortcut.
|
||||||
|
|
||||||
|
Material navigation
|
||||||
|
^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
.. |graph_navigation_button| image:: images/graph_navigation_button.png
|
||||||
|
.. |group_randomness_button| image:: images/group_randomness_button.png
|
||||||
|
.. |graph_up_button| image:: images/graph_up_button.png
|
||||||
|
|
||||||
|
In the top right corner of the graph pane, the graph navigation button
|
||||||
|
|graph_navigation_button| can be used to show a tree view of the material.
|
||||||
|
Double clicking on an item in this tree will show it in the graph view.
|
||||||
|
|
||||||
|
When a subgraph is shown in the graph pane, additional items are visible in
|
||||||
|
the top right corner:
|
||||||
|
|
||||||
|
* a text entry shows the name of the subgraph and can be used to modify it.
|
||||||
|
* a |group_randomness_button| button to decide if the current subgraph transmits
|
||||||
|
its random seed to its children.
|
||||||
|
* a |graph_up_button| button to move to the parent of the currently shown subgraph.
|
||||||
|
|
||||||
|
Selecting and copying nodes
|
||||||
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
Clicking on the title bar of a node will select it. Selecting a node will show its
|
||||||
|
first output (if any) in the 2D preview. It is possible to select several nodes
|
||||||
|
by holding the **Control** key while selecting.
|
||||||
|
|
||||||
|
Selected nodes can be copied using the **Edit -> Copy** menu or the **Control+C**
|
||||||
|
keyboard shortcut. They can also be cut using the **Edit -> Cut** menu entry or the
|
||||||
|
**Control+X** shortcut. Both operations store the selected nodes and their
|
||||||
|
interconnections in the clipboard. Note that the format used is JSON, and nodes
|
||||||
|
or group of nodes can easily be shared using this format.
|
||||||
|
|
||||||
|
The contents of the clipboard can be pasted into a graph using the **Edit -> Paste**
|
||||||
|
menu or the **Control+V** keyboard shortcut.
|
||||||
|
|
||||||
|
Library pane
|
||||||
|
------------
|
||||||
|
|
||||||
|
The library pane shows all nodes defined in both base and user libraries in a tree
|
||||||
|
view. The base library is provided with Material Maker and the nodes it contains are
|
||||||
|
documented in this manual. The user library contains all nodes that were added using
|
||||||
|
the **Tools -> Add selected node to user library** menu item.
|
||||||
|
|
||||||
|
The filter field above the library tree can be used to quickly find a specific node.
|
||||||
|
The tree will be updated whenever the filter string is modified. It is possible to
|
||||||
|
give focus to the search field using the **Control+F** keyboard shortcut.
|
||||||
|
|
||||||
|
.. image:: images/library_filter.png
|
||||||
|
:align: center
|
||||||
|
|
||||||
|
Preview pane
|
||||||
|
------------
|
||||||
|
|
||||||
|
The preview pane shows a 3D preview of the material, and a 2D preview of the first output
|
||||||
|
of the selected node.
|
||||||
|
|
||||||
|
.. image:: images/preview.png
|
||||||
|
:align: center
|
||||||
|
|
||||||
|
The left select button can be used to select a model for the 3D preview, and the second
|
||||||
|
one provides different environments. The **R** button can be used to start and stop the
|
||||||
|
object's rotation animation. Pressing the **O** button will show the 3D preview as
|
||||||
|
background of the graph pane.
|
||||||
|
|
||||||
|
In the 3d view, the object can be rotated about the yaw and the pitch axes (from the
|
||||||
|
camera's point of view) by holding the right mouse button and moving the mouse horizontally
|
||||||
|
or vertically. The object can also be rotated about the roll axis by holding Shift and
|
||||||
|
and the right mouse button and moving the mouse horizontally.
|
||||||
|
|
||||||
|
Holding the left mouse button will rotate the camera while the object remains static.
|
||||||
|
|
||||||
|
Rotating the object or the camera will automatically disable the object's rotate animation.
|
||||||
|
|
||||||
|
The mouse wheel can be used to move the camera along its longitudinal axis (hense zooming
|
||||||
|
forward or backward).
|
||||||
|
|
||||||
|
Clicking on the 2D preview will minimize or maximize it.
|
||||||
|
|
||||||
Main menu
|
Main menu
|
||||||
---------
|
---------
|
||||||
|
|
||||||
@ -76,7 +189,10 @@ File menu
|
|||||||
saved ae ignored.
|
saved ae ignored.
|
||||||
|
|
||||||
* *Export material* generates PNG image files for all elements of the material. File names are
|
* *Export material* generates PNG image files for all elements of the material. File names are
|
||||||
defined using the path of the material and their role (albedo, metallic...) in the material.
|
defined using the path of the material and their role (albedo, emission...) in the material.
|
||||||
|
The Ambient occlusion, roughness and metallic textures are merged into a single file whose
|
||||||
|
suffix is **orm**.
|
||||||
|
If the material contains export nodes, their textures will be exported as well.
|
||||||
|
|
||||||
* *Close material* closes the current material.
|
* *Close material* closes the current material.
|
||||||
|
|
||||||
@ -111,5 +227,3 @@ Help menu
|
|||||||
do not hesitate to use it to suggest improvements for Material Maker.
|
do not hesitate to use it to suggest improvements for Material Maker.
|
||||||
|
|
||||||
* *About* Shows the about dialog.
|
* *About* Shows the about dialog.
|
||||||
|
|
||||||
|
|
||||||
|