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This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
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# Material Maker
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Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
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This is a tool based on [Godot Engine](https://godotengine.org/) that can
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be used to create textures procedurally. It can also be used as a Godot addon
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(but there's no good reason for not using it as a standalone tool).
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More details in the [user manual](https://rodzill4.github.io/godot-procedural-textures/doc/).
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Its user interface is based on Godot's GraphEdit node: textures are described
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as interconnected texture generators and operators.
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## Documentation
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- **[User manual](https://rodzill4.github.io/godot-procedural-textures/doc/)**
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## Screenshot
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![Screenshot](addons/material_maker/doc/images/screenshot.png)
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![Screenshot](addons/material_maker/doc/images/screenshot.png)
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## License
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Copyright (c) 2018-2019 Rodolphe Suescun and contributors
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Unless otherwise specified, files in this repository are licensed under the
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MIT license. See [LICENSE.md](LICENSE.md) for more information.
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