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@ -98,3 +98,14 @@ This can be combined with the pattern node to create a great variety of shapes.
This node deforms an input image according to the gradient of another image (generally perlin noise).
![Warp](doc/warp.png)
## Miscellaneous
### Material
This node defines the material shown in the 3d preview. It accepts textures for a subset of the PBR lighting model as implemented in the Godot engine. When exporting the material, each texture will be saved as a PNG file named after the project's name and a suffix for each material node input.
### Export
This node can be used to export extra PNG files (for example a combined PNG to be used with Godot materials).