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This is atool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
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This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).
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Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
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Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.
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This node deforms an input image according to the gradient of another image (generally perlin noise).
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This node deforms an input image according to the gradient of another image (generally perlin noise).
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![Warp](doc/warp.png)
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## Miscellaneous
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### Material
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This node defines the material shown in the 3d preview. It accepts textures for a subset of the PBR lighting model as implemented in the Godot engine. When exporting the material, each texture will be saved as a PNG file named after the project's name and a suffix for each material node input.
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### Export
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This node can be used to export extra PNG files (for example a combined PNG to be used with Godot materials).
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