Improved nodes and added texture export

Improved perlin noise and transform nodes.
Added an export texture menu entry that exports a texture for the selected node.
This commit is contained in:
RodZill4 2018-07-26 00:08:34 +02:00
parent a3a8482d03
commit 4e0af78b31
12 changed files with 578 additions and 109 deletions

View File

@ -0,0 +1,11 @@
tool
extends Viewport
var material = null
func _ready():
material = ShaderMaterial.new()
material.shader = Shader.new()
$Objects/Cube.set_surface_material(0, material)
$Objects/Cylinder.set_surface_material(0, material)
$AnimationPlayer.play("rotate")

View File

@ -22,6 +22,3 @@ func get_shader_code(uv):
rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n" rv.code = "float "+name+"_"+str(variant_index)+"_f = "+name+"_f("+uv+");\n"
rv.f = name+"_"+str(variant_index)+"_f" rv.f = name+"_"+str(variant_index)+"_f"
return rv return rv
func _get_state_variables():
return [ "rows", "columns", "row_offset", "mortar", "bevel" ]

View File

@ -1,17 +1,19 @@
tool tool
extends "res://addons/procedural_material/node_base.gd" extends "res://addons/procedural_material/node_base.gd"
var scale_x
var scale_y
var iterations var iterations
var turbulence var persistance
func _ready(): func _ready():
set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
initialize_properties([ $GridContainer/iterations, $GridContainer/turbulence ]) initialize_properties([ $GridContainer/scale_x, $GridContainer/scale_y, $GridContainer/iterations, $GridContainer/persistance ])
func get_shader_code(uv): func get_shader_code(uv):
var rv = { defs="", code="" } var rv = { defs="", code="" }
if generated_variants.empty(): if generated_variants.empty():
rv.defs = "float "+name+"_f(vec2 uv) { return perlin(uv, "+str(iterations)+", "+str(turbulence)+"); }\n" rv.defs = "float "+name+"_f(vec2 uv) { return perlin(uv, vec2("+str(scale_x)+", "+str(scale_y)+"), "+str(iterations)+", "+str(persistance)+"); }\n"
var variant_index = generated_variants.find(uv) var variant_index = generated_variants.find(uv)
if variant_index == -1: if variant_index == -1:
variant_index = generated_variants.size() variant_index = generated_variants.size()

View File

@ -2,7 +2,6 @@
[ext_resource path="res://addons/procedural_material/nodes/perlin.gd" type="Script" id=1] [ext_resource path="res://addons/procedural_material/nodes/perlin.gd" type="Script" id=1]
[sub_resource type="Theme" id=1] [sub_resource type="Theme" id=1]
@ -14,8 +13,8 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 1.0 margin_left = 1.0
margin_top = 2.0 margin_top = 2.0
margin_right = 166.0 margin_right = 189.0
margin_bottom = 83.0 margin_bottom = 139.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 1 mouse_filter = 1
@ -47,8 +46,8 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 16.0 margin_left = 16.0
margin_top = 24.0 margin_top = 24.0
margin_right = 149.0 margin_right = 172.0
margin_bottom = 76.0 margin_bottom = 132.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 1 mouse_filter = 1
@ -64,7 +63,7 @@ anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_top = 5.0 margin_top = 5.0
margin_right = 71.0 margin_right = 78.0
margin_bottom = 19.0 margin_bottom = 19.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
@ -72,80 +71,180 @@ mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
text = "Scale X:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="scale_x" type="SpinBox" parent="GridContainer" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 82.0
margin_right = 156.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
min_value = 0.0
max_value = 32.0
step = 1.0
page = 0.0
value = 4.0
exp_edit = false
rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label2" type="Label" parent="GridContainer" index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 33.0
margin_right = 78.0
margin_bottom = 47.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Scale Y:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="scale_y" type="SpinBox" parent="GridContainer" index="3"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 82.0
margin_top = 28.0
margin_right = 156.0
margin_bottom = 52.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
min_value = 0.0
max_value = 32.0
step = 1.0
page = 0.0
value = 4.0
exp_edit = false
rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label3" type="Label" parent="GridContainer" index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 61.0
margin_right = 78.0
margin_bottom = 75.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Iterations:" text = "Iterations:"
percent_visible = 1.0 percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
[node name="iterations" type="LineEdit" parent="GridContainer" index="1"] [node name="iterations" type="SpinBox" parent="GridContainer" index="5"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 75.0 margin_left = 82.0
margin_right = 133.0 margin_top = 56.0
margin_bottom = 24.0 margin_right = 156.0
margin_bottom = 80.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 1 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "3" min_value = 1.0
focus_mode = 2 max_value = 10.0
context_menu_enabled = true step = 1.0
placeholder_alpha = 0.6 page = 0.0
caret_blink = false value = 3.0
caret_blink_speed = 0.65 exp_edit = false
caret_position = 0 rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label2" type="Label" parent="GridContainer" index="2"] [node name="Label4" type="Label" parent="GridContainer" index="6"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_top = 33.0 margin_top = 89.0
margin_right = 71.0 margin_right = 78.0
margin_bottom = 47.0 margin_bottom = 103.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
mouse_filter = 2 mouse_filter = 2
mouse_default_cursor_shape = 0 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 4 size_flags_vertical = 4
text = "Turbulence" text = "Persistance:"
percent_visible = 1.0 percent_visible = 1.0
lines_skipped = 0 lines_skipped = 0
max_lines_visible = -1 max_lines_visible = -1
[node name="turbulence" type="LineEdit" parent="GridContainer" index="3"] [node name="persistance" type="SpinBox" parent="GridContainer" index="7"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 75.0 margin_left = 82.0
margin_top = 28.0 margin_top = 84.0
margin_right = 133.0 margin_right = 156.0
margin_bottom = 52.0 margin_bottom = 108.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2
mouse_filter = 0 mouse_filter = 0
mouse_default_cursor_shape = 1 mouse_default_cursor_shape = 0
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "0.5" min_value = 0.0
focus_mode = 2 max_value = 1.0
context_menu_enabled = true step = 0.05
placeholder_alpha = 0.6 page = 0.0
caret_blink = false value = 0.5
caret_blink_speed = 0.65 exp_edit = false
caret_position = 0 rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[connection signal="close_request" from="." to="." method="queue_free"] [connection signal="close_request" from="." to="." method="queue_free"]

View File

@ -1,11 +1,12 @@
tool tool
extends "res://addons/procedural_material/node_base.gd" extends "res://addons/procedural_material/node_base.gd"
var angle = 0.0 var rotate = 0.0
var scale = 0.0
func _ready(): func _ready():
set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) set_slot(0, true, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1))
initialize_properties([ $rotate ]) initialize_properties([ $GridContainer/rotate, $GridContainer/scale ])
func get_shader_code(uv): func get_shader_code(uv):
var rv = { defs="", code="" } var rv = { defs="", code="" }
@ -15,7 +16,7 @@ func get_shader_code(uv):
rv.uv = name+"_uv("+uv+")" rv.uv = name+"_uv("+uv+")"
var src_code = src.get_shader_code(rv.uv) var src_code = src.get_shader_code(rv.uv)
if !generated: if !generated:
rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return rotate(uv, "+str(angle)+"); }\n" rv.defs = src_code.defs+"vec2 "+name+"_uv(vec2 uv) { return transform(uv, "+str(3.1415928*rotate/180.0)+", "+str(scale)+"); }\n"
generated = true generated = true
rv.code = src_code.code; rv.code = src_code.code;
if src_code.has("f"): if src_code.has("f"):
@ -23,7 +24,3 @@ func get_shader_code(uv):
if src_code.has("rgb"): if src_code.has("rgb"):
rv.rgb = src_code.rgb rv.rgb = src_code.rgb
return rv return rv
func _on_Rotate_text_changed(new_text):
angle = float(new_text)*3.1415928/180.0
get_parent().get_parent().generate_shader()

View File

@ -38,7 +38,7 @@ slot/0/right_color = Color( 0.5, 0.5, 1, 1 )
script = ExtResource( 1 ) script = ExtResource( 1 )
_sections_unfolded = [ "Theme" ] _sections_unfolded = [ "Theme" ]
[node name="rotate" type="LineEdit" parent="." index="0"] [node name="GridContainer" type="GridContainer" parent="." index="0"]
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
@ -46,26 +46,111 @@ anchor_right = 0.0
anchor_bottom = 0.0 anchor_bottom = 0.0
margin_left = 16.0 margin_left = 16.0
margin_top = 24.0 margin_top = 24.0
margin_right = 93.0 margin_right = 139.0
margin_bottom = 48.0 margin_bottom = 76.0
rect_pivot_offset = Vector2( 0, 0 ) rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false rect_clip_content = false
focus_mode = 2 mouse_filter = 1
mouse_filter = 0 mouse_default_cursor_shape = 0
mouse_default_cursor_shape = 1
size_flags_horizontal = 1 size_flags_horizontal = 1
size_flags_vertical = 1 size_flags_vertical = 1
text = "0" columns = 2
focus_mode = 2
context_menu_enabled = true [node name="Label1" type="Label" parent="GridContainer" index="0"]
placeholder_alpha = 0.6
caret_blink = false anchor_left = 0.0
caret_blink_speed = 0.65 anchor_top = 0.0
caret_position = 0 anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 5.0
margin_right = 45.0
margin_bottom = 19.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Rotate:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="rotate" type="SpinBox" parent="GridContainer" index="1"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 49.0
margin_right = 123.0
margin_bottom = 24.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
min_value = 0.0
max_value = 360.0
step = 5.0
page = 0.0
value = 0.0
exp_edit = false
rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ]
[node name="Label2" type="Label" parent="GridContainer" index="2"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_top = 33.0
margin_right = 45.0
margin_bottom = 47.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
text = "Scale:"
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="scale" type="SpinBox" parent="GridContainer" index="3"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 49.0
margin_top = 28.0
margin_right = 123.0
margin_bottom = 52.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
min_value = 0.05
max_value = 50.0
step = 0.05
page = 0.0
value = 1.0
exp_edit = false
rounded = false
editable = true
prefix = ""
suffix = ""
_sections_unfolded = [ "Caret", "Placeholder" ] _sections_unfolded = [ "Caret", "Placeholder" ]
[connection signal="close_request" from="." to="." method="queue_free"] [connection signal="close_request" from="." to="." method="queue_free"]
[connection signal="text_changed" from="rotate" to="." method="_on_Rotate_text_changed"]

View File

@ -10,6 +10,7 @@ var texture_preview_shader = null
const MENU = [ const MENU = [
{ command="load_texture", description="Load texture" }, { command="load_texture", description="Load texture" },
{ command="save_texture", description="Save texture" }, { command="save_texture", description="Save texture" },
{ command="export_texture", description="Export texture" },
{ name="sine", description="Sine" }, { name="sine", description="Sine" },
{ name="bricks", description="Bricks" }, { name="bricks", description="Bricks" },
{ name="iqnoise", description="IQ Noise" }, { name="iqnoise", description="IQ Noise" },
@ -22,16 +23,14 @@ const MENU = [
] ]
func _ready(): func _ready():
# Duplicate the materials we'll modify and store the shaders # Duplicate the material we'll modify and store the shaders
$Container/ViewportContainer/Viewport/Cube.set_surface_material(0, $Container/ViewportContainer/Viewport/Cube.get_surface_material(0).duplicate(true)) material_preview_shader = $Container/ViewportContainer/MaterialPreview.material.shader
material_preview_shader = $Container/ViewportContainer/Viewport/Cube.get_surface_material(0).shader
$Container/ViewportContainer/SelectedPreview.material = $Container/ViewportContainer/SelectedPreview.material.duplicate(true) $Container/ViewportContainer/SelectedPreview.material = $Container/ViewportContainer/SelectedPreview.material.duplicate(true)
texture_preview_shader = $Container/ViewportContainer/SelectedPreview.material.shader texture_preview_shader = $Container/ViewportContainer/SelectedPreview.material.shader
$GraphEdit.add_valid_connection_type(0, 0) $GraphEdit.add_valid_connection_type(0, 0)
$GraphEdit/PopupMenu.clear() $GraphEdit/PopupMenu.clear()
for i in MENU.size(): for i in MENU.size():
$GraphEdit/PopupMenu.add_item(MENU[i].description, i) $GraphEdit/PopupMenu.add_item(MENU[i].description, i)
$Container/ViewportContainer/Viewport/AnimationPlayer.play("rotate")
func _on_GraphEdit_popup_request(position): func _on_GraphEdit_popup_request(position):
popup_position = position popup_position = position
@ -108,6 +107,21 @@ func save_file(filename):
file.store_string(to_json(data)) file.store_string(to_json(data))
file.close() file.close()
func export_texture():
var size = 1024
$SaveViewport.size = Vector2(size, size)
$SaveViewport/ColorRect.rect_position = Vector2(0, 0)
$SaveViewport/ColorRect.rect_size = Vector2(size, size)
$SaveViewport/ColorRect.material.shader.set_code($GraphEdit.generate_shader(selected_node))
$SaveViewport.render_target_update_mode = Viewport.UPDATE_ONCE
#$SaveViewport/ColorRect.update()
$SaveViewport.update_worlds()
$SaveViewport/Timer.start()
yield($SaveViewport/Timer, "timeout")
var viewport_texture = $SaveViewport.get_texture()
var viewport_image = viewport_texture.get_data()
viewport_image.save_png("res://generated_image.png")
func generate_shader(): func generate_shader():
material_preview_shader.set_code($GraphEdit.generate_shader($GraphEdit/Material, 1)) material_preview_shader.set_code($GraphEdit.generate_shader($GraphEdit/Material, 1))
if selected_node != null: if selected_node != null:

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=15 format=2] [gd_scene load_steps=17 format=2]
[ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1] [ext_resource path="res://addons/procedural_material/pm_editor.gd" type="Script" id=1]
[ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2] [ext_resource path="res://addons/procedural_material/graph_edit.gd" type="Script" id=2]
[ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3] [ext_resource path="res://addons/procedural_material/nodes/material.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/procedural_material/material_preview.gd" type="Script" id=4]
[sub_resource type="ProceduralSky" id=1] [sub_resource type="ProceduralSky" id=1]
@ -116,27 +117,22 @@ subdivide_width = 0
subdivide_height = 0 subdivide_height = 0
subdivide_depth = 0 subdivide_depth = 0
[sub_resource type="Shader" id=5] [sub_resource type="CylinderMesh" id=5]
code = "shader_type spatial; custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
top_radius = 1.0
bottom_radius = 1.0
height = 2.0
radial_segments = 64
rings = 4
void fragment() { [sub_resource type="Animation" id=6]
ALBEDO = vec3(1.0);
}
"
[sub_resource type="ShaderMaterial" id=6]
render_priority = 0
shader = SubResource( 5 )
[sub_resource type="Animation" id=7]
length = 1.0 length = 1.0
loop = true loop = true
step = 0.1 step = 0.1
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Cube:rotation_degrees") tracks/0/path = NodePath("Objects:rotation_degrees")
tracks/0/interp = 1 tracks/0/interp = 1
tracks/0/loop_wrap = true tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
@ -148,7 +144,7 @@ tracks/0/keys = {
"values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ] "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ]
} }
[sub_resource type="ProceduralSky" id=8] [sub_resource type="ProceduralSky" id=7]
radiance_size = 4 radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
@ -169,10 +165,10 @@ sun_energy = 16.0
texture_size = 2 texture_size = 2
_sections_unfolded = [ "Sky" ] _sections_unfolded = [ "Sky" ]
[sub_resource type="Environment" id=9] [sub_resource type="Environment" id=8]
background_mode = 2 background_mode = 2
background_sky = SubResource( 8 ) background_sky = SubResource( 7 )
background_sky_custom_fov = 0.0 background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 ) background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0 background_energy = 1.0
@ -249,7 +245,7 @@ adjustment_contrast = 1.0
adjustment_saturation = 1.0 adjustment_saturation = 1.0
_sections_unfolded = [ "Background" ] _sections_unfolded = [ "Background" ]
[sub_resource type="Shader" id=10] [sub_resource type="Shader" id=9]
code = "shader_type canvas_item; code = "shader_type canvas_item;
@ -259,10 +255,146 @@ void fragment() {
" "
_sections_unfolded = [ "Resource" ] _sections_unfolded = [ "Resource" ]
[sub_resource type="ShaderMaterial" id=11] [sub_resource type="ShaderMaterial" id=10]
render_priority = 0 render_priority = 0
shader = SubResource( 10 ) shader = SubResource( 9 )
[sub_resource type="Shader" id=11]
code = "shader_type canvas_item;
float hash1(vec2 p) {
float q = dot(p,vec2(127.1,311.7));
return fract(sin(q)*43758.5453);
}
vec2 hash2(vec2 p) {
vec2 q = vec2( dot(p,vec2(127.1,311.7)),
dot(p,vec2(269.5,183.3)) );
return fract(sin(q)*43758.5453);
}
vec3 hash3(vec2 p) {
vec3 q = vec3( dot(p,vec2(127.1,311.7)),
dot(p,vec2(269.5,183.3)),
dot(p,vec2(419.2,371.9)) );
return fract(sin(q)*43758.5453);
}
float sine(vec2 uv, float count, float sharpness) {
return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x))));
}
vec2 transform(vec2 uv, float rotate, float scale) {
vec2 rv;
uv -= vec2(0.5);
rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;
rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;
rv /= scale;
rv += vec2(0.5);
return rv;
}
float bricks(vec2 uv, vec2 count, float offset, float mortar, float bevel) {
mortar /= max(count.x, count.y);
bevel /= max(count.x, count.y);
float fract_x = fract(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float slope_x = 1.0/(bevel*count.x);
float off = 0.5*mortar/bevel;
float f1 = fract_x*slope_x-off;
float f2 = (1.0-fract_x)*slope_x-off;
float fract_y = fract(uv.y*count.y);
float slope_y = 1.0/(bevel*count.y);
float f3 = fract_y*slope_y-off;
float f4 = (1.0-fract_y)*slope_y-off;
return max(0.0, min(1.0, min(min(f1, f2), min(f3, f4))));
}
float colored_bricks(vec2 uv, vec2 count, float offset) {
float x = floor(uv.x*count.x+offset*step(0.5, fract(uv.y*count.y*0.5)));
float y = floor(uv.y*count.y);
return fract(x/3.0+y/7.0);
}
float iqnoise(vec2 uv, float s, float u, float v) {
uv *= s;
vec2 p = floor(uv);
vec2 f = fract(uv);
float k = 1.0+63.0*pow(1.0-v,4.0);
float va = 0.0;
float wt = 0.0;
for( int j=-2; j<=2; j++ )
for( int i=-2; i<=2; i++ )
{
vec2 g = vec2( float(i),float(j) );
vec3 o = hash3( p + g )*vec3(u,u,1.0);
vec2 r = g - f + o.xy;
float d = dot(r,r);
float ww = pow( 1.0-smoothstep(0.0,1.414,sqrt(d)), k );
va += o.z*ww;
wt += ww;
}
return va/wt;
}
float perlin_old(vec2 uv, vec2 scale, int iterations, float turbulence) {
float f = 0.0;
float c = 1.0;
float m = 0.0;
for(int i = 0; i < iterations; i++) {
vec2 uv2 = scale * mod(uv, vec2(1.0, 1.0));
vec2 uv2_floor = floor(uv2);
vec2 uv2_fract = fract(uv2);
f += c * ( (1.0 - uv2_fract.x) * ((1.0 - uv2_fract.y) * hash1(uv2_floor) + uv2_fract.y * hash1(uv2_floor+vec2(0.0, 1.0)))
+ uv2_fract.x * ((1.0 - uv2_fract.y) * hash1(uv2_floor+vec2(1.0, 0.0)) + uv2_fract.y * hash1(uv2_floor+vec2(1.0, 1.0))));
m += c;
scale *= 2.0;
c *= turbulence;
}
return f/m;
}
float noise(vec2 p, vec2 freq ){
vec2 unit = vec2(1.0)/freq;
vec2 ij = floor(p/unit);
vec2 xy = mod(p,unit)/unit;
float a = hash1((ij+vec2(0.0,0.0)));
float b = hash1((ij+vec2(1.0,0.0)));
float c = hash1((ij+vec2(0.0,1.0)));
float d = hash1((ij+vec2(1.0,1.0)));
return mix(mix(a, b, xy.x), mix(c, d, xy.x), xy.y);
}
float perlin(vec2 p, vec2 scale, int iterations, float persistance) {
float n = 0.0;
float normK = 0.0;
vec2 f = scale;
float amp = 1.0;
for (int i = 0; i<iterations; i++){
n += amp*noise(p, f);
f*=2.0;
normK += amp;
amp*=persistance;
}
return n/normK;
}
float Perlin_f(vec2 uv) { return perlin(uv, vec2(8, 9), 7, 1); }
void fragment() {
float Perlin_0_f = Perlin_f(UV);
vec3 Colorize_0_rgb = mix(vec3(0,0,0), vec3(1,1,1), Perlin_0_f);
COLOR = vec4(Colorize_0_rgb, 1.0);
}
"
[sub_resource type="ShaderMaterial" id=12]
render_priority = 0
shader = SubResource( 11 )
[node name="ProceduralMaterialEditor" type="MarginContainer" index="0"] [node name="ProceduralMaterialEditor" type="MarginContainer" index="0"]
@ -282,6 +414,7 @@ _sections_unfolded = [ "custom_constants" ]
[node name="GraphEdit" type="GraphEdit" parent="." index="0"] [node name="GraphEdit" type="GraphEdit" parent="." index="0"]
editor/display_folded = true
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
@ -356,6 +489,7 @@ _sections_unfolded = [ "Material", "Mouse", "Rect" ]
[node name="Container" type="Container" parent="." index="2"] [node name="Container" type="Container" parent="." index="2"]
editor/display_folded = true
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
@ -389,7 +523,7 @@ stretch = false
stretch_shrink = 1 stretch_shrink = 1
_sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect" ] _sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect" ]
[node name="Viewport" type="Viewport" parent="Container/ViewportContainer" index="0"] [node name="MaterialPreview" type="Viewport" parent="Container/ViewportContainer" index="0"]
arvr = false arvr = false
size = Vector2( 288, 294 ) size = Vector2( 288, 294 )
@ -414,11 +548,16 @@ shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2 shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3 shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4 shadow_atlas_quad_3 = 4
script = ExtResource( 4 )
_sections_unfolded = [ "GUI", "Render Target", "Rendering" ] _sections_unfolded = [ "GUI", "Render Target", "Rendering" ]
[node name="Cube" type="MeshInstance" parent="Container/ViewportContainer/Viewport" index="0"] [node name="Objects" type="Spatial" parent="Container/ViewportContainer/MaterialPreview" index="0"]
transform = Transform( -0.989989, 0, 0.141142, 0, 1, 0, -0.141142, 0, -0.989989, 0, 0, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Cube" type="MeshInstance" parent="Container/ViewportContainer/MaterialPreview/Objects" index="0"]
transform = Transform( -0.196855, 0, 0.980433, 0, 1, 0, -0.980433, 0, -0.196855, 0, 0, 0 )
layers = 1 layers = 1
material_override = null material_override = null
cast_shadow = 1 cast_shadow = 1
@ -430,21 +569,38 @@ lod_max_distance = 0.0
lod_max_hysteresis = 0.0 lod_max_hysteresis = 0.0
mesh = SubResource( 4 ) mesh = SubResource( 4 )
skeleton = NodePath("..") skeleton = NodePath("..")
material/0 = SubResource( 6 ) material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ] _sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Container/ViewportContainer/Viewport" index="1"] [node name="Cylinder" type="MeshInstance" parent="Container/ViewportContainer/MaterialPreview/Objects" index="1"]
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 5 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Container/ViewportContainer/MaterialPreview" index="1"]
root_node = NodePath("..") root_node = NodePath("..")
autoplay = "rotate" autoplay = "rotate"
playback_process_mode = 1 playback_process_mode = 1
playback_default_blend_time = 0.0 playback_default_blend_time = 0.0
playback_speed = 0.1 playback_speed = 0.1
anims/rotate = SubResource( 7 ) anims/rotate = SubResource( 6 )
blend_times = [ ] blend_times = [ ]
_sections_unfolded = [ "Playback Options" ] _sections_unfolded = [ "Playback Options" ]
[node name="OmniLight" type="OmniLight" parent="Container/ViewportContainer/Viewport" index="2"] [node name="OmniLight" type="OmniLight" parent="Container/ViewportContainer/MaterialPreview" index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 )
layers = 1 layers = 1
@ -467,12 +623,12 @@ omni_shadow_mode = 1
omni_shadow_detail = 1 omni_shadow_detail = 1
_sections_unfolded = [ "Shadow" ] _sections_unfolded = [ "Shadow" ]
[node name="Camera" type="Camera" parent="Container/ViewportContainer/Viewport" index="3"] [node name="Camera" type="Camera" parent="Container/ViewportContainer/MaterialPreview" index="3"]
transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 ) transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 )
keep_aspect = 1 keep_aspect = 1
cull_mask = 1048575 cull_mask = 1048575
environment = SubResource( 9 ) environment = SubResource( 8 )
h_offset = 0.0 h_offset = 0.0
v_offset = 0.0 v_offset = 0.0
doppler_tracking = 0 doppler_tracking = 0
@ -486,7 +642,7 @@ _sections_unfolded = [ "Transform" ]
[node name="SelectedPreview" type="ColorRect" parent="Container/ViewportContainer" index="1"] [node name="SelectedPreview" type="ColorRect" parent="Container/ViewportContainer" index="1"]
material = SubResource( 11 ) material = SubResource( 10 )
anchor_left = 0.0 anchor_left = 0.0
anchor_top = 0.0 anchor_top = 0.0
anchor_right = 0.0 anchor_right = 0.0
@ -505,6 +661,58 @@ size_flags_vertical = 0
color = Color( 1, 1, 1, 1 ) color = Color( 1, 1, 1, 1 )
_sections_unfolded = [ "Material", "Mouse", "Rect" ] _sections_unfolded = [ "Material", "Mouse", "Rect" ]
[node name="SaveViewport" type="Viewport" parent="." index="3"]
arvr = false
size = Vector2( 0, 0 )
own_world = true
world = null
transparent_bg = false
msaa = 0
hdr = true
disable_3d = false
usage = 2
debug_draw = 0
render_target_v_flip = false
render_target_clear_mode = 0
render_target_update_mode = 1
audio_listener_enable_2d = false
audio_listener_enable_3d = false
physics_object_picking = false
gui_disable_input = true
gui_snap_controls_to_pixels = true
shadow_atlas_size = 0
shadow_atlas_quad_0 = 2
shadow_atlas_quad_1 = 2
shadow_atlas_quad_2 = 3
shadow_atlas_quad_3 = 4
_sections_unfolded = [ "GUI", "Render Target" ]
[node name="ColorRect" type="ColorRect" parent="SaveViewport" index="0"]
material = SubResource( 12 )
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_right = 40.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 0, 0 )
rect_clip_content = false
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
color = Color( 1, 1, 1, 1 )
_sections_unfolded = [ "Material" ]
[node name="Timer" type="Timer" parent="SaveViewport" index="1"]
process_mode = 1
wait_time = 0.0962963
one_shot = true
autostart = false
[connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"] [connection signal="connection_request" from="GraphEdit" to="." method="_on_GraphEdit_connection_request"]
[connection signal="node_selected" from="GraphEdit" to="." method="_on_GraphEdit_node_selected"] [connection signal="node_selected" from="GraphEdit" to="." method="_on_GraphEdit_node_selected"]

View File

@ -20,10 +20,13 @@ float sine(vec2 uv, float count, float sharpness) {
return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x)))); return max(0.0, min(1.0, (0.5+sharpness*0.5*sin(count*3.1415928*2.0*uv.x))));
} }
vec2 rotate(vec2 uv, float angle) { vec2 transform(vec2 uv, float rotate, float scale) {
vec2 rv; vec2 rv;
rv.x = cos(angle)*uv.x + sin(angle)*uv.y; uv -= vec2(0.5);
rv.y = -sin(angle)*uv.x + cos(angle)*uv.y; rv.x = cos(rotate)*uv.x + sin(rotate)*uv.y;
rv.y = -sin(rotate)*uv.x + cos(rotate)*uv.y;
rv /= scale;
rv += vec2(0.5);
return rv; return rv;
} }
@ -72,20 +75,44 @@ float iqnoise(vec2 uv, float s, float u, float v) {
return va/wt; return va/wt;
} }
float perlin(vec2 uv, int iterations, float turbulence) { float perlin_old(vec2 uv, vec2 scale, int iterations, float turbulence) {
float f = 0.0; float f = 0.0;
float c = 1.0; float c = 1.0;
float s = 2.0;
float m = 0.0; float m = 0.0;
for(int i = 0; i < iterations; i++) { for(int i = 0; i < iterations; i++) {
vec2 uv2 = float(s) * uv; vec2 uv2 = scale * mod(uv, vec2(1.0, 1.0));
vec2 uv2_floor = floor(uv2); vec2 uv2_floor = floor(uv2);
vec2 uv2_fract = fract(uv2); vec2 uv2_fract = fract(uv2);
f += c * ( (1.0 - uv2_fract.x) * ((1.0 - uv2_fract.y) * hash1(uv2_floor) + uv2_fract.y * hash1(uv2_floor+vec2(0.0, 1.0))) f += c * ( (1.0 - uv2_fract.x) * ((1.0 - uv2_fract.y) * hash1(uv2_floor) + uv2_fract.y * hash1(uv2_floor+vec2(0.0, 1.0)))
+ uv2_fract.x * ((1.0 - uv2_fract.y) * hash1(uv2_floor+vec2(1.0, 0.0)) + uv2_fract.y * hash1(uv2_floor+vec2(1.0, 1.0)))); + uv2_fract.x * ((1.0 - uv2_fract.y) * hash1(uv2_floor+vec2(1.0, 0.0)) + uv2_fract.y * hash1(uv2_floor+vec2(1.0, 1.0))));
m += c; m += c;
s *= 2.0; scale *= 2.0;
c *= turbulence; c *= turbulence;
} }
return f/m; return f/m;
} }
float noise(vec2 p, vec2 freq ){
vec2 unit = vec2(1.0)/freq;
vec2 ij = floor(p/unit);
vec2 xy = mod(p,unit)/unit;
float a = hash1((ij+vec2(0.0,0.0)));
float b = hash1((ij+vec2(1.0,0.0)));
float c = hash1((ij+vec2(0.0,1.0)));
float d = hash1((ij+vec2(1.0,1.0)));
return mix(mix(a, b, xy.x), mix(c, d, xy.x), xy.y);
}
float perlin(vec2 p, vec2 scale, int iterations, float persistance) {
float n = 0.0;
float normK = 0.0;
vec2 f = scale;
float amp = 1.0;
for (int i = 0; i<iterations; i++){
n += amp*noise(p, f);
f*=2.0;
normK += amp;
amp*=persistance;
}
return n/normK;
}

View File

@ -1 +1 @@
{"connections":[{"from":"Perlin","from_port":0,"to":"Colorize2","to_port":0},{"from":"Perlin","from_port":0,"to":"Colorize","to_port":0},{"from":"Warp","from_port":0,"to":"Blend","to_port":2},{"from":"Colorize","from_port":0,"to":"Blend","to_port":0},{"from":"Colorize2","from_port":0,"to":"Blend","to_port":1},{"from":"Perlin2","from_port":0,"to":"Warp","to_port":1},{"from":"Blend","from_port":0,"to":"Material","to_port":0},{"from":"Warp","from_port":0,"to":"NormalMap","to_port":0},{"from":"Bricks","from_port":0,"to":"Warp","to_port":0},{"from":"NormalMap","from_port":0,"to":"Material","to_port":1}],"nodes":[{"iterations":9,"name":"Perlin","node_position":{"x":-142,"y":-401},"turbulence":0.8,"type":"perlin"},{"color0":{"a":1,"b":0,"g":0,"r":1,"type":"Color"},"color1":{"a":1,"b":0.061523,"g":0.461907,"r":0.875,"type":"Color"},"name":"Colorize2","node_position":{"x":120.75943,"y":-319},"type":"colorize"},{"color0":{"a":1,"b":0,"g":0,"r":0,"type":"Color"},"color1":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"name":"Colorize","node_position":{"x":116.759399,"y":-431},"type":"colorize"},{"iterations":6,"name":"Perlin2","node_position":{"x":-141.24057,"y":-86.125458},"turbulence":0.5,"type":"perlin"},{"amount":0.5,"name":"Warp","node_position":{"x":124,"y":-199},"type":"warp"},{"bevel":0.1,"columns":6,"mortar":0.1,"name":"Bricks","node_position":{"x":-147.327362,"y":-292.797089},"row_offset":0.5,"rows":12,"type":"bricks"},{"name":"Material","node_position":{"x":528,"y":-285},"type":"material"},{"amount":0.5,"name":"Blend","node_position":{"x":326.759399,"y":-306},"type":"blend"},{"amount":0.5,"name":"NormalMap","node_position":{"x":310.416809,"y":-124.375488},"type":"normal_map"}]} {"connections":[{"from":"Perlin","from_port":0,"to":"Colorize2","to_port":0},{"from":"Perlin","from_port":0,"to":"Colorize","to_port":0},{"from":"Warp","from_port":0,"to":"Blend","to_port":2},{"from":"Colorize","from_port":0,"to":"Blend","to_port":0},{"from":"Colorize2","from_port":0,"to":"Blend","to_port":1},{"from":"Perlin2","from_port":0,"to":"Warp","to_port":1},{"from":"Blend","from_port":0,"to":"Material","to_port":0},{"from":"Warp","from_port":0,"to":"NormalMap","to_port":0},{"from":"Bricks","from_port":0,"to":"Warp","to_port":0},{"from":"NormalMap","from_port":0,"to":"Material","to_port":1}],"nodes":[{"color0":{"a":1,"b":0,"g":0,"r":1,"type":"Color"},"color1":{"a":1,"b":0.061523,"g":0.461907,"r":0.875,"type":"Color"},"name":"Colorize2","node_position":{"x":120.75943,"y":-319},"type":"colorize"},{"color0":{"a":1,"b":0,"g":0,"r":0,"type":"Color"},"color1":{"a":1,"b":1,"g":1,"r":1,"type":"Color"},"name":"Colorize","node_position":{"x":116.759399,"y":-431},"type":"colorize"},{"amount":0.2,"name":"Warp","node_position":{"x":124,"y":-199},"type":"warp"},{"amount":0.5,"name":"NormalMap","node_position":{"x":310.416809,"y":-124.375488},"type":"normal_map"},{"name":"Material","node_position":{"x":528,"y":-285},"type":"material"},{"iterations":7,"name":"Perlin","node_position":{"x":-149,"y":-455},"persistance":1,"scale_x":8,"scale_y":9,"type":"perlin"},{"iterations":6,"name":"Perlin2","node_position":{"x":-141.24057,"y":-86.125458},"persistance":0.4,"scale_x":4,"scale_y":4,"type":"perlin"},{"bevel":0.1,"columns":3,"mortar":0.1,"name":"Bricks","node_position":{"x":-147.327362,"y":-292.797089},"row_offset":0.5,"rows":6,"type":"bricks"},{"amount":0.5,"name":"Blend","node_position":{"x":326.759399,"y":-306},"type":"blend"}]}

BIN
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After

Width:  |  Height:  |  Size: 862 KiB

View File

@ -0,0 +1,29 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.stex"
[deps]
source_file="res://generated_image.png"
dest_files=[ "res://.import/generated_image.png-791fdae0ab5829f929b4d82eecbe4bc3.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0