mirror of
https://github.com/Relintai/material-maker.git
synced 2025-02-02 23:15:54 +01:00
Node position related fixes
Set correct position when creating a new node Node position is now saved/loaded Fixed row & column parameters in bricks generator
This commit is contained in:
parent
9443940d9a
commit
4c9e5762b1
@ -14,7 +14,7 @@ func _ready():
|
|||||||
func get_shader_code(uv):
|
func get_shader_code(uv):
|
||||||
var rv = { defs="", code="" }
|
var rv = { defs="", code="" }
|
||||||
if generated_variants.empty():
|
if generated_variants.empty():
|
||||||
rv.defs = "float "+name+"_f(vec2 uv) { return bricks(uv, vec2("+str(rows)+", "+str(columns)+"), "+str(row_offset)+", "+str(mortar)+", "+str(max(0.001, bevel))+"); }\n"
|
rv.defs = "float "+name+"_f(vec2 uv) { return bricks(uv, vec2("+str(columns)+", "+str(rows)+"), "+str(row_offset)+", "+str(mortar)+", "+str(max(0.001, bevel))+"); }\n"
|
||||||
var variant_index = generated_variants.find(uv)
|
var variant_index = generated_variants.find(uv)
|
||||||
if variant_index == -1:
|
if variant_index == -1:
|
||||||
variant_index = generated_variants.size()
|
variant_index = generated_variants.size()
|
||||||
|
@ -91,7 +91,7 @@ mouse_filter = 0
|
|||||||
mouse_default_cursor_shape = 1
|
mouse_default_cursor_shape = 1
|
||||||
size_flags_horizontal = 1
|
size_flags_horizontal = 1
|
||||||
size_flags_vertical = 1
|
size_flags_vertical = 1
|
||||||
text = "3"
|
text = "6"
|
||||||
focus_mode = 2
|
focus_mode = 2
|
||||||
context_menu_enabled = true
|
context_menu_enabled = true
|
||||||
placeholder_alpha = 0.6
|
placeholder_alpha = 0.6
|
||||||
@ -137,7 +137,7 @@ mouse_filter = 0
|
|||||||
mouse_default_cursor_shape = 1
|
mouse_default_cursor_shape = 1
|
||||||
size_flags_horizontal = 1
|
size_flags_horizontal = 1
|
||||||
size_flags_vertical = 1
|
size_flags_vertical = 1
|
||||||
text = "6"
|
text = "3"
|
||||||
focus_mode = 2
|
focus_mode = 2
|
||||||
context_menu_enabled = true
|
context_menu_enabled = true
|
||||||
placeholder_alpha = 0.6
|
placeholder_alpha = 0.6
|
||||||
|
@ -70,13 +70,14 @@ func serialize():
|
|||||||
var type = get_script().resource_path
|
var type = get_script().resource_path
|
||||||
type = type.right(type.find_last("/")+1)
|
type = type.right(type.find_last("/")+1)
|
||||||
type = type.left(type.find_last("."))
|
type = type.left(type.find_last("."))
|
||||||
var data = { name=name, type=type }
|
var data = { name=name, type=type, node_position={x=offset.x, y=offset.y} }
|
||||||
for v in _get_state_variables():
|
for v in _get_state_variables():
|
||||||
data[v] = serialize_element(get(v))
|
data[v] = serialize_element(get(v))
|
||||||
return data
|
return data
|
||||||
|
|
||||||
func deserialize(data):
|
func deserialize(data):
|
||||||
print("deserialize: "+name)
|
print("deserialize: "+name)
|
||||||
|
offset = Vector2(data.node_position.x, data.node_position.y)
|
||||||
for v in _get_state_variables():
|
for v in _get_state_variables():
|
||||||
set(v, deserialize_element(data[v]))
|
set(v, deserialize_element(data[v]))
|
||||||
print(" "+v+" = "+str(deserialize_element(data[v])))
|
print(" "+v+" = "+str(deserialize_element(data[v])))
|
||||||
|
@ -10,7 +10,6 @@ const MENU = [
|
|||||||
{ name="bricks", description="Bricks" },
|
{ name="bricks", description="Bricks" },
|
||||||
{ name="iqnoise", description="IQ Noise" },
|
{ name="iqnoise", description="IQ Noise" },
|
||||||
{ name="perlin", description="Perlin noise" },
|
{ name="perlin", description="Perlin noise" },
|
||||||
{ name="boolean", description="Boolean" },
|
|
||||||
{ name="transform", description="Transform" },
|
{ name="transform", description="Transform" },
|
||||||
{ name="colorize", description="Colorize" },
|
{ name="colorize", description="Colorize" },
|
||||||
{ name="blend", description="Blend" }
|
{ name="blend", description="Blend" }
|
||||||
@ -35,7 +34,7 @@ func _on_PopupMenu_id_pressed(id):
|
|||||||
if node_type != null:
|
if node_type != null:
|
||||||
var node = node_type.instance()
|
var node = node_type.instance()
|
||||||
$GraphEdit.add_child(node)
|
$GraphEdit.add_child(node)
|
||||||
node.set_begin(popup_position)
|
node.offset = ($GraphEdit.scroll_offset + popup_position - $GraphEdit.rect_global_position) / $GraphEdit.zoom
|
||||||
|
|
||||||
func _on_GraphEdit_connection_request(from, from_slot, to, to_slot):
|
func _on_GraphEdit_connection_request(from, from_slot, to, to_slot):
|
||||||
var disconnect = $GraphEdit.get_source(to, to_slot)
|
var disconnect = $GraphEdit.get_source(to, to_slot)
|
||||||
|
@ -100,10 +100,10 @@ float perlin(vec2 uv, int iterations, float turbulence) {
|
|||||||
return f/m;
|
return f/m;
|
||||||
}
|
}
|
||||||
|
|
||||||
float Bricks_f(vec2 uv) { return bricks(uv, vec2(4, 8), 0.5, 0.1, 0.1); }
|
float Bricks_f(vec2 uv) { return bricks(uv, vec2(Null, Null), Null, Null, 0.2); }
|
||||||
void fragment() {
|
void fragment() {
|
||||||
float Bricks_0_f = Bricks_f(UV);
|
float Bricks_0_f = Bricks_f(UV);
|
||||||
vec3 Colorize_rgb = mix(vec3(0.882813,0.134491,0.134491), vec3(0.882813,0.446795,0.062073), Bricks_0_f);
|
vec3 Colorize_rgb = mix(vec3(0.859375,0.198059,0.198059), vec3(0.890625,0.330505,0.111328), Bricks_0_f);
|
||||||
vec3 Material_rgb = Colorize_rgb;
|
vec3 Material_rgb = Colorize_rgb;
|
||||||
COLOR = vec4(Material_rgb, 1.0);
|
COLOR = vec4(Material_rgb, 1.0);
|
||||||
}
|
}
|
||||||
@ -181,7 +181,7 @@ mouse_default_cursor_shape = 0
|
|||||||
size_flags_horizontal = 1
|
size_flags_horizontal = 1
|
||||||
size_flags_vertical = 1
|
size_flags_vertical = 1
|
||||||
popup_exclusive = false
|
popup_exclusive = false
|
||||||
items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Boolean", null, 0, false, false, 6, 0, null, "", false, "Transform", null, 0, false, false, 7, 0, null, "", false, "Colorize", null, 0, false, false, 8, 0, null, "", false, "Blend", null, 0, false, false, 9, 0, null, "", false ]
|
items = [ "Load texture", null, 0, false, false, 0, 0, null, "", false, "Save texture", null, 0, false, false, 1, 0, null, "", false, "Sine", null, 0, false, false, 2, 0, null, "", false, "Bricks", null, 0, false, false, 3, 0, null, "", false, "IQ Noise", null, 0, false, false, 4, 0, null, "", false, "Perlin noise", null, 0, false, false, 5, 0, null, "", false, "Transform", null, 0, false, false, 6, 0, null, "", false, "Colorize", null, 0, false, false, 7, 0, null, "", false, "Blend", null, 0, false, false, 8, 0, null, "", false ]
|
||||||
hide_on_state_item_selection = false
|
hide_on_state_item_selection = false
|
||||||
_sections_unfolded = [ "Rect" ]
|
_sections_unfolded = [ "Rect" ]
|
||||||
|
|
||||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user