Merge pull request #23 from Calinou/fix-mixed-indent-2

Fix recently added mixed indent in `main_window.gd`
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Rodz Labs 2019-10-18 06:49:31 +02:00 committed by GitHub
commit 45670c4d7a
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@ -48,12 +48,12 @@ func _ready():
if OS.get_name() == "OSX": if OS.get_name() == "OSX":
is_mac = true is_mac = true
# Upscale everything if the display requires it (crude hiDPI support). # Upscale everything if the display requires it (crude hiDPI support).
# This prevents UI elements from being too small on hiDPI displays. # This prevents UI elements from being too small on hiDPI displays.
if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048: if OS.get_screen_dpi() >= 192 and OS.get_screen_size().x >= 2048:
get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), 2) get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_DISABLED, SceneTree.STRETCH_ASPECT_IGNORE, Vector2(), 2)
# Set a minimum window size to prevent UI elements from collapsing on each other. # Set a minimum window size to prevent UI elements from collapsing on each other.
# This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist. # This property is only available in 3.2alpha or later, so use `set()` to fail gracefully if it doesn't exist.
OS.set("min_window_size", Vector2(1024, 600)) OS.set("min_window_size", Vector2(1024, 600))