mirror of
https://github.com/Relintai/material-maker.git
synced 2024-12-23 21:16:54 +01:00
Added button to Tones node to adjust levels automatically
This commit is contained in:
parent
3627470239
commit
4502f2c033
@ -55,9 +55,9 @@
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@ -605,5 +605,42 @@
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 42 KiB |
@ -2289,6 +2289,50 @@
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"tree_item": "Filter/AdjustHSV",
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"tree_item": "Filter/AdjustHSV",
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"type": "adjust_hsv"
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"type": "adjust_hsv"
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},
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},
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{
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"collapsed": true,
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"icon": "filter_tones",
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"name": "tones",
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"parameters": {
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"in_max": {
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"a": 1,
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"b": 1,
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"g": 1,
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"r": 1,
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"type": "Color"
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},
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"in_mid": {
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"a": 0.5,
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"b": 0.5,
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"g": 0.5,
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"r": 0.5,
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"type": "Color"
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},
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"in_min": {
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"a": 0,
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"b": 0,
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"g": 0,
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"r": 0,
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"type": "Color"
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},
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"out_max": {
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"a": 1,
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"b": 1,
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"g": 1,
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"r": 1,
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"type": "Color"
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},
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"out_min": {
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"a": 0,
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"b": 0,
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"g": 0,
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"r": 0,
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"type": "Color"
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}
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},
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"tree_item": "Filter/Tones",
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"type": "tones"
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},
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{
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{
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"collapsed": true,
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"collapsed": true,
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"icon": "filter_greyscale",
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"icon": "filter_greyscale",
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BIN
material_maker/library/base/filter_tones.png
Normal file
BIN
material_maker/library/base/filter_tones.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 776 B |
@ -36,9 +36,11 @@ class Cursor:
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if ev is InputEventMouseMotion && (ev.button_mask & 1) != 0:
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if ev is InputEventMouseMotion && (ev.button_mask & 1) != 0:
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rect_position.x += ev.relative.x
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rect_position.x += ev.relative.x
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rect_position.x = min(max(-0.5*WIDTH, rect_position.x), get_parent().rect_size.x-0.5*WIDTH)
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rect_position.x = min(max(-0.5*WIDTH, rect_position.x), get_parent().rect_size.x-0.5*WIDTH)
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var new_position = (rect_position.x+0.5*WIDTH)/get_parent().rect_size.x
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update_value((rect_position.x+0.5*WIDTH)/get_parent().rect_size.x)
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if new_position != position:
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position = new_position
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func update_value(p : float) -> void:
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if p != position:
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set_value(p)
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get_parent().get_parent().update_value(self, position)
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get_parent().get_parent().update_value(self, position)
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update()
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update()
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@ -70,7 +72,6 @@ func _ready() -> void:
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func set_generator(g) -> void:
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func set_generator(g) -> void:
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.set_generator(g)
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.set_generator(g)
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generator.connect("parameter_changed", self, "on_parameter_changed")
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generator.connect("parameter_changed", self, "on_parameter_changed")
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update_node()
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_on_Mode_item_selected(0)
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_on_Mode_item_selected(0)
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func on_parameter_changed(p, v) -> void:
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func on_parameter_changed(p, v) -> void:
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@ -84,7 +85,7 @@ func on_parameter_changed(p, v) -> void:
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func get_parameter(n : String) -> float:
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func get_parameter(n : String) -> float:
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var value = generator.get_parameter(n)
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var value = generator.get_parameter(n)
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match $Mode.selected:
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match $Bar/Mode.selected:
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1:
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1:
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return value.r
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return value.r
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2:
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2:
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@ -104,7 +105,7 @@ func _on_Mode_item_selected(_id):
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func set_parameter(n : String, v : float, d : float) -> void:
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func set_parameter(n : String, v : float, d : float) -> void:
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var value = generator.get_parameter(n)
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var value = generator.get_parameter(n)
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match $Mode.selected:
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match $Bar/Mode.selected:
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0:
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0:
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value.r = v
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value.r = v
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value.g = v
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value.g = v
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@ -134,44 +135,36 @@ func update_value(control : Cursor, value : float) -> void:
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set_parameter("out_max", value, 1)
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set_parameter("out_max", value, 1)
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get_parent().send_changed_signal()
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get_parent().send_changed_signal()
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# Everything below is only meant for editing the shader
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func _on_Auto_pressed():
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var histogram = $Histogram.get_histogram_texture().get_data()
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func update_node() -> void:
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histogram.lock()
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if has_node("NodeEditButtons"):
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var in_min : int = -1
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var r = $NodeEditButtons
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var in_mid : int = -1
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remove_child(r)
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var in_mid_value : float = 0
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r.free()
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var in_max : int = -1
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rect_size = Vector2(0, 0)
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var histogram_size = histogram.get_size().x
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if generator.is_editable():
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for i in range(histogram_size):
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var edit_buttons = preload("res://material_maker/nodes/edit_buttons.tscn").instance()
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var color : Color = histogram.get_pixel(i, 0)
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add_child(edit_buttons)
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var value : float
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edit_buttons.connect_buttons(self, "edit_generator", "load_generator", "save_generator")
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match $Bar/Mode.selected:
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set_slot(edit_buttons.get_index(), false, 0, Color(0.0, 0.0, 0.0), false, 0, Color(0.0, 0.0, 0.0))
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0:
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value = (color.r+color.g+color.b)/3.0
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func edit_generator() -> void:
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1:
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if generator.has_method("edit"):
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value = color.r
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generator.edit(self)
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2:
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value = color.g
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func update_generator(shader_model : Dictionary) -> void:
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3:
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generator.set_shader_model(shader_model)
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value = color.b
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update_node()
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4:
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value = color.a
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func save_generator() -> void:
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if value > 0.0:
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var dialog = FileDialog.new()
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if in_min == -1:
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add_child(dialog)
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in_min = i
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dialog.rect_min_size = Vector2(500, 500)
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in_max = i
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dialog.access = FileDialog.ACCESS_FILESYSTEM
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if in_mid_value < value:
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dialog.mode = FileDialog.MODE_SAVE_FILE
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in_mid = i
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dialog.add_filter("*.mmg;Material Maker Generator")
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in_mid_value = value
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dialog.connect("file_selected", self, "do_save_generator")
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histogram.unlock()
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dialog.popup_centered()
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cursor_in_min.update_value(in_min/(histogram_size-1))
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cursor_in_mid.update_value(in_mid/(histogram_size-1))
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func do_save_generator(file_name : String) -> void:
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cursor_in_max.update_value(in_max/(histogram_size-1))
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var file = File.new()
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if file.open(file_name, File.WRITE) == OK:
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var data = generator.serialize()
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data.name = file_name.get_file().get_basename()
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data.node_position = { x=0, y=0 }
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file.store_string(JSON.print(data, "\t", true))
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file.close()
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mm_loader.update_predefined_generators()
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@ -1,7 +1,13 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://material_maker/nodes/tones.gd" type="Script" id=1]
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[ext_resource path="res://material_maker/nodes/tones.gd" type="Script" id=1]
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[ext_resource path="res://material_maker/widgets/histogram/histogram.tscn" type="PackedScene" id=2]
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[ext_resource path="res://material_maker/widgets/histogram/histogram.tscn" type="PackedScene" id=2]
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[ext_resource path="res://material_maker/icons/icons.svg" type="Texture" id=3]
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[sub_resource type="AtlasTexture" id=1]
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flags = 4
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atlas = ExtResource( 3 )
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region = Rect2( 16, 80, 16, 16 )
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[node name="Tones" type="GraphNode"]
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[node name="Tones" type="GraphNode"]
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anchor_right = 1.0
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anchor_right = 1.0
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@ -41,15 +47,32 @@ __meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[node name="Mode" type="OptionButton" parent="."]
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[node name="Bar" type="HBoxContainer" parent="."]
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margin_left = 16.0
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margin_left = 16.0
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margin_top = 24.0
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margin_top = 24.0
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margin_right = 208.0
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margin_right = 208.0
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margin_bottom = 44.0
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margin_bottom = 44.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Mode" type="OptionButton" parent="Bar"]
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margin_right = 172.0
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margin_bottom = 20.0
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size_flags_horizontal = 3
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text = "Luminance"
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text = "Luminance"
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items = [ "Luminance", null, false, 0, null, "Red", null, false, 1, null, "Green", null, false, 2, null, "Blue", null, false, 3, null, "Alpha", null, false, 4, null ]
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items = [ "Luminance", null, false, 0, null, "Red", null, false, 1, null, "Green", null, false, 2, null, "Blue", null, false, 3, null, "Alpha", null, false, 4, null ]
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selected = 0
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selected = 0
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[node name="Auto" type="TextureButton" parent="Bar"]
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margin_left = 176.0
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margin_top = 2.0
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margin_right = 192.0
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margin_bottom = 18.0
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hint_tooltip = "Set levels automatically"
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size_flags_vertical = 4
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texture_normal = SubResource( 1 )
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[node name="Spacer1" type="Control" parent="."]
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[node name="Spacer1" type="Control" parent="."]
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margin_left = 16.0
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margin_left = 16.0
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margin_top = 45.0
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margin_top = 45.0
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@ -76,4 +99,5 @@ rect_min_size = Vector2( 0, 4 )
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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[connection signal="item_selected" from="Mode" to="." method="_on_Mode_item_selected"]
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[connection signal="item_selected" from="Bar/Mode" to="." method="_on_Mode_item_selected"]
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[connection signal="pressed" from="Bar/Auto" to="." method="_on_Auto_pressed"]
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@ -5,3 +5,6 @@ func update_histogram() -> void:
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func get_image_texture() -> ImageTexture:
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func get_image_texture() -> ImageTexture:
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return $ViewportImage/ColorRect.material.get_shader_param("tex")
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return $ViewportImage/ColorRect.material.get_shader_param("tex")
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func get_histogram_texture() -> ImageTexture:
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return $Control.material.get_shader_param("tex")
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@ -81,7 +81,7 @@ void fragment() {
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for (int i = 0; i < 128; ++i) {
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for (int i = 0; i < 128; ++i) {
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highest = max(highest, texture(tex, vec2(float(i)/128.0, 0.0)));
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highest = max(highest, texture(tex, vec2(float(i)/128.0, 0.0)));
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}
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}
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vec4 value = step(vec4(0.95-UV.y)*highest/0.9, 0.5*(texture(tex, vec2(max(0.0, UV.x-0.015), 0.0))+texture(tex, vec2(min(1.0, UV.x+0.015), 0.0))));
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vec4 value = step(vec4(0.95-UV.y)*highest/0.9, texture(tex, vec2(UV.x, 0.0)));
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float alpha = step(0.1, dot(value, vec4(1.0)));
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float alpha = step(0.1, dot(value, vec4(1.0)));
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COLOR = vec4(mix(value.rgb, vec3(0.5), 0.3*value.a), alpha);
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COLOR = vec4(mix(value.rgb, vec3(0.5), 0.3*value.a), alpha);
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}
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}
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